Thu, 10 Nov 2011 03:48:59 -0500 |
Sam Lantinga |
Work in progress fixing support for rotated video modes
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Thu, 10 Nov 2011 00:22:44 -0500 |
Sam Lantinga |
Fixed issues closing lines with the OpenGL ES renderer.
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Thu, 10 Nov 2011 00:22:01 -0500 |
Sam Lantinga |
Fixed an offset issue with glDrawTexiOES() when the viewport is set.
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Wed, 09 Nov 2011 22:53:44 -0500 |
Sam Lantinga |
GIMP wrote bmp files in RGBX format. Huh.
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Wed, 09 Nov 2011 02:35:49 -0500 |
Sam Lantinga |
Fixed creating a fullscreen window on iOS
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Wed, 09 Nov 2011 00:27:44 -0500 |
Ryan C. Gordon |
Fixed compiler warnings for uninitialized variables.
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Tue, 08 Nov 2011 19:45:41 -0500 |
Ryan C. Gordon |
Fixed uninitialized variable.
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Tue, 08 Nov 2011 16:24:02 -0500 |
Ryan C. Gordon |
Merge from https://bitbucket.org/keestux/sdl ... SDL_gesture code cleanup.
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Thu, 27 Oct 2011 23:04:50 +0200 |
Kees Bakker |
Type of SDL_GestureTouch.id is SDL_TouchID (only for SDL_gesture.c internal)
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Thu, 27 Oct 2011 22:53:28 +0200 |
Kees Bakker |
Correct usage of SDL_AddDollarGesture (return value >= 0 on success)
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Thu, 27 Oct 2011 22:52:03 +0200 |
Kees Bakker |
Refactor SDL_AddDollarGesture
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Thu, 27 Oct 2011 22:23:09 +0200 |
Kees Bakker |
Reformat SDL_gesture.c (part 2, space after keywords)
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Thu, 27 Oct 2011 21:26:44 +0200 |
Kees Bakker |
Reformat SDL_gesture.c (part 1, reindent using Emacs, c-basic-offset 4)
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Tue, 08 Nov 2011 00:17:41 -0500 |
Sam Lantinga |
To answer the FIXME, no, we shouldn't force this. The fullscreen flag implies borderless behavior even though the flag isn't set on the window (in case fullscreen is toggled)
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Tue, 08 Nov 2011 00:03:54 -0500 |
Sam Lantinga |
The iOS driver sets the fullscreen and shown flags on the window during creation, so we need the mode code to be aware of that, since none of the other fullscreen/shown code paths get run.
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Tue, 08 Nov 2011 00:02:47 -0500 |
Sam Lantinga |
Fixed a typo, we should set the driverdata if we are 3.2 or newer.
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Mon, 07 Nov 2011 23:10:49 -0500 |
Sam Lantinga |
Fixed list loop caused when there are two entries in the list and the one being returned is already at the head.
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Mon, 07 Nov 2011 23:07:00 -0500 |
Sam Lantinga |
Fixed SDL applications being killed immediately after being backgrounded, because they were trying to draw while minimized.
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Mon, 07 Nov 2011 16:01:03 -0500 |
Ryan C. Gordon |
Windows: If we don't care about OpenGL accel and FULL fails, try NO accel.
SDL-1.2
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Sun, 06 Nov 2011 16:51:51 -0500 |
Ryan C. Gordon |
Mac OS X: Try to save the GL context between fullscreen/windowed toggles.
SDL-1.2
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Sun, 06 Nov 2011 16:34:32 -0500 |
Ryan C. Gordon |
Always do either FULL or NO acceleration for Windows OpenGL.
SDL-1.2
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Fri, 04 Nov 2011 17:44:17 -0400 |
Ryan C. Gordon |
Mac OS X: Try to save the GL context when toggling windowed and fullscreen.
SDL-1.2
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Fri, 04 Nov 2011 17:42:54 -0400 |
Ryan C. Gordon |
Stop a compiler warning on newer Mac OS X SDKs.
SDL-1.2
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Mon, 07 Nov 2011 02:24:52 -0500 |
Sam Lantinga |
Need to send a key up, silly.
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Mon, 07 Nov 2011 02:25:01 -0500 |
Sam Lantinga |
Fixed a typo in the header.
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Mon, 07 Nov 2011 00:45:13 -0500 |
Sam Lantinga |
Fixed double-free in the shader cache at shutdown
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Sun, 06 Nov 2011 17:05:48 -0500 |
Ryan C. Gordon |
Mac OS X: Fixed build when compiling without Cocoa support.
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Fri, 04 Nov 2011 00:58:24 -0400 |
Ryan C. Gordon |
Mac OS X: Try to resize--without destroying--the GL context in SetVideoMode.
SDL-1.2
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Fri, 04 Nov 2011 00:56:11 -0400 |
Ryan C. Gordon |
Fix compiler warning on Mac OS X, when targeting old OS with new SDK.
SDL-1.2
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Thu, 03 Nov 2011 23:58:24 -0400 |
Ryan C. Gordon |
Fixed a compiler warning when building with Mac OS X target < 10.7.
SDL-1.2
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Thu, 03 Nov 2011 12:42:23 -0400 |
Ryan C. Gordon |
Fixed buffer overflow in joystick cleanup. (valgrind ftw!)
SDL-1.2
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Thu, 03 Nov 2011 11:51:47 -0400 |
Ryan C. Gordon |
Fixed some preprocessor mistakes introduced in iOS project cleanup.
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Mon, 31 Oct 2011 23:37:57 -0400 |
Ryan C. Gordon |
Fix crash on X servers without UTF-8 support.
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Mon, 31 Oct 2011 05:56:58 -0400 |
Sam Lantinga |
Lots of fixes importing SDL source wholesale into a new iOS project
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Mon, 31 Oct 2011 03:06:32 -0400 |
Sam Lantinga |
This code works for OpenGL ES 1.1 as well! :)
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Mon, 31 Oct 2011 02:55:21 -0400 |
Sam Lantinga |
Implemented RenderReadPixels for the OpenGL ES 2.0 renderer.
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Mon, 31 Oct 2011 02:44:21 -0400 |
Sam Lantinga |
SDL_ConvertPixels() returns 0 on success
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Mon, 31 Oct 2011 01:59:54 -0400 |
Sam Lantinga |
Fixed warnings on iOS
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Sun, 30 Oct 2011 17:53:54 -0400 |
Sam Lantinga |
The draw color affects RenderClear() as well. (thanks to the feedback form to whoever pointed this out)
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Sun, 30 Oct 2011 17:31:59 -0400 |
Sam Lantinga |
Fixed typo - thanks Sheena!
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Sun, 30 Oct 2011 00:19:13 -0700 |
Andreas Schiffler |
Fix sdl-haiku buildbot compiler warnings
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Sat, 29 Oct 2011 23:43:59 -0700 |
Andreas Schiffler |
Update SDL_HasClipboardText functions to return value based on clipboard content; Fix memory leak in fallback SetClipboard implementation
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Sat, 29 Oct 2011 23:34:19 -0700 |
Andreas Schiffler |
Add clipboard tests
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Sat, 29 Oct 2011 01:11:47 -0400 |
Ryan C. Gordon |
SDL_memcpyMMX(): Fixed handling of overflow bytes.
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Sat, 29 Oct 2011 01:03:50 -0400 |
Ryan C. Gordon |
SDL_memcpyMMX(): Make sure srcskip and dstskip are 8-byte aligned.
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Sat, 29 Oct 2011 00:57:45 -0400 |
Ryan C. Gordon |
Removed tabs and DOS endlines from SDL_blit_copy.c ...
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Wed, 26 Oct 2011 12:04:05 -0400 |
Ryan C. Gordon |
Don't bother checking S_OK here, it'll work in falling through.
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Mon, 24 Oct 2011 23:18:53 -0400 |
Ryan C. Gordon |
Fix X11 dynamic loading.
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Mon, 24 Oct 2011 21:34:54 -0400 |
Sam Lantinga |
Added SDL_GetScancodeFromName() and SDL_GetKeyFromName()
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Mon, 24 Oct 2011 23:00:09 -0400 |
Sam Lantinga |
valgrind FTW!
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Mon, 24 Oct 2011 15:33:58 -0400 |
Ryan C. Gordon |
Use correct Xinerama APIs for querying version and availability.
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Mon, 24 Oct 2011 12:07:41 -0400 |
Ryan C. Gordon |
SDL_X11_HAVE_* should default (and reset) to zero.
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Mon, 24 Oct 2011 12:07:13 -0400 |
Ryan C. Gordon |
Add XGetInputFocus() to dynamic X11 function list.
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Sat, 22 Oct 2011 02:14:57 -0400 |
Ryan C. Gordon |
Set up window focus correctly when using an existing X11 window.
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Sat, 22 Oct 2011 02:13:35 -0400 |
Ryan C. Gordon |
XGetWindowProperty() can report success but still give you a NULL pointer.
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Mon, 24 Oct 2011 11:38:52 -0400 |
Ryan C. Gordon |
More cleanup in SDL_uikitopenglview.m
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Sat, 22 Oct 2011 01:23:21 -0400 |
Ryan C. Gordon |
Added stencil buffer support on iOS.
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Mon, 24 Oct 2011 11:25:03 -0400 |
Ryan C. Gordon |
Automated merge with https://bitbucket.org/keestux/sdl
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Tue, 18 Oct 2011 21:36:28 +0200 |
Kees Bakker |
Use a small function to release UIScreenMode after checking it is supported
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Tue, 18 Oct 2011 21:32:54 +0200 |
Kees Bakker |
Eliminate UIScreenMode parameter from UIKit_AddDisplay
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