Thu, 03 Nov 2011 12:42:23 -0400 Ryan C. Gordon Fixed buffer overflow in joystick cleanup. (valgrind ftw!) SDL-1.2
Thu, 03 Nov 2011 11:51:47 -0400 Ryan C. Gordon Fixed some preprocessor mistakes introduced in iOS project cleanup.
Mon, 31 Oct 2011 23:37:57 -0400 Ryan C. Gordon Fix crash on X servers without UTF-8 support.
Mon, 31 Oct 2011 05:56:58 -0400 Sam Lantinga Lots of fixes importing SDL source wholesale into a new iOS project
Mon, 31 Oct 2011 03:06:32 -0400 Sam Lantinga This code works for OpenGL ES 1.1 as well! :)
Mon, 31 Oct 2011 02:55:21 -0400 Sam Lantinga Implemented RenderReadPixels for the OpenGL ES 2.0 renderer.
Mon, 31 Oct 2011 02:44:21 -0400 Sam Lantinga SDL_ConvertPixels() returns 0 on success
Mon, 31 Oct 2011 01:59:54 -0400 Sam Lantinga Fixed warnings on iOS
Sun, 30 Oct 2011 17:53:54 -0400 Sam Lantinga The draw color affects RenderClear() as well. (thanks to the feedback form to whoever pointed this out)
Sun, 30 Oct 2011 17:31:59 -0400 Sam Lantinga Fixed typo - thanks Sheena!
Sun, 30 Oct 2011 00:19:13 -0700 Andreas Schiffler Fix sdl-haiku buildbot compiler warnings
Sat, 29 Oct 2011 23:43:59 -0700 Andreas Schiffler Update SDL_HasClipboardText functions to return value based on clipboard content; Fix memory leak in fallback SetClipboard implementation
Sat, 29 Oct 2011 23:34:19 -0700 Andreas Schiffler Add clipboard tests
Sat, 29 Oct 2011 01:11:47 -0400 Ryan C. Gordon SDL_memcpyMMX(): Fixed handling of overflow bytes.
Sat, 29 Oct 2011 01:03:50 -0400 Ryan C. Gordon SDL_memcpyMMX(): Make sure srcskip and dstskip are 8-byte aligned.
Sat, 29 Oct 2011 00:57:45 -0400 Ryan C. Gordon Removed tabs and DOS endlines from SDL_blit_copy.c ...
Wed, 26 Oct 2011 12:04:05 -0400 Ryan C. Gordon Don't bother checking S_OK here, it'll work in falling through.
Mon, 24 Oct 2011 23:18:53 -0400 Ryan C. Gordon Fix X11 dynamic loading.
Mon, 24 Oct 2011 21:34:54 -0400 Sam Lantinga Added SDL_GetScancodeFromName() and SDL_GetKeyFromName()
Mon, 24 Oct 2011 23:00:09 -0400 Sam Lantinga valgrind FTW!
Mon, 24 Oct 2011 15:33:58 -0400 Ryan C. Gordon Use correct Xinerama APIs for querying version and availability.
Mon, 24 Oct 2011 12:07:41 -0400 Ryan C. Gordon SDL_X11_HAVE_* should default (and reset) to zero.
Mon, 24 Oct 2011 12:07:13 -0400 Ryan C. Gordon Add XGetInputFocus() to dynamic X11 function list.
Sat, 22 Oct 2011 02:14:57 -0400 Ryan C. Gordon Set up window focus correctly when using an existing X11 window.
Sat, 22 Oct 2011 02:13:35 -0400 Ryan C. Gordon XGetWindowProperty() can report success but still give you a NULL pointer.
Mon, 24 Oct 2011 11:38:52 -0400 Ryan C. Gordon More cleanup in SDL_uikitopenglview.m
Sat, 22 Oct 2011 01:23:21 -0400 Ryan C. Gordon Added stencil buffer support on iOS.
Mon, 24 Oct 2011 11:25:03 -0400 Ryan C. Gordon Automated merge with https://bitbucket.org/keestux/sdl
Tue, 18 Oct 2011 21:36:28 +0200 Kees Bakker Use a small function to release UIScreenMode after checking it is supported
Tue, 18 Oct 2011 21:32:54 +0200 Kees Bakker Eliminate UIScreenMode parameter from UIKit_AddDisplay
Wed, 19 Oct 2011 20:23:40 -0400 Sam Lantinga Updated from configure.in
Wed, 19 Oct 2011 20:23:24 -0400 Sam Lantinga Get the full path for the src directory so auxdir works correctly
Tue, 18 Oct 2011 01:11:08 -0400 Ryan C. Gordon Removed rakefile.
Tue, 18 Oct 2011 00:58:22 -0400 Ryan C. Gordon Merged with Kees Bakker's repo at https://bitbucket.org/keestux/sdl ...
Sun, 09 Oct 2011 22:00:20 +0200 Kees Bakker Do not use UIScreenMode to add a iOS display, always use the boundary
Sat, 08 Oct 2011 12:45:10 +0200 Kees Bakker Merge upstream updates
Wed, 28 Sep 2011 21:42:02 +0200 Kees Bakker Make SDL_uikitviewcontroller.window a real Objective-C property and synthesize
Wed, 28 Sep 2011 21:25:46 +0200 Kees Bakker Minor code cleanup in uikit/SDL_uikitview.m (no functional changes)
Wed, 28 Sep 2011 21:13:09 +0200 Kees Bakker Simplied the code a bit in uikit/SDL_uikitvideo.m
Wed, 28 Sep 2011 21:03:05 +0200 Kees Bakker Remove unused SDL_uikitopenglview (privateMethods)
Wed, 28 Sep 2011 20:32:26 +0200 Kees Bakker Use Objective-C construct for..in instead of oldfashioned C (uikit)
Tue, 27 Sep 2011 23:49:24 +0200 Kees Bakker Do not exit in (uikit) postFinishLaunch but store the exit status and use that to return from main()
Tue, 27 Sep 2011 23:40:21 +0200 Kees Bakker Cleanup of the use of include files in src/video/uikit
Tue, 27 Sep 2011 22:54:59 +0200 Kees Bakker Add Xcode-iPhoneOS/rakefile which can be used to build SDL.framework from the commandline
Tue, 27 Sep 2011 22:51:26 +0200 Kees Bakker Use a consistent source code format in src/video/uikit
Tue, 27 Sep 2011 21:07:09 +0200 Kees Bakker Remove INDENT-ON INDENT-OFF comments in src/video/uikit
Tue, 27 Sep 2011 21:02:26 +0200 Kees Bakker Cleanup out trailing whitespace in src/video/uikit
Tue, 18 Oct 2011 00:34:45 -0400 Ryan C. Gordon Don't crash with a NULL thread name.
Sun, 16 Oct 2011 03:27:48 -0400 Ryan C. Gordon Check for __ARM_ARCH_5TEJ__ in spinlock atomics.
Sun, 16 Oct 2011 03:02:46 -0400 Ryan C. Gordon Let iOS use OSAtomicCompareAndSwap32Barrier() if nothing else is available.
Fri, 14 Oct 2011 20:47:53 -0400 Ryan C. Gordon Fix up some retain/release issues with UIScreenMode objects.
Sat, 15 Oct 2011 23:50:06 -0700 Ryan C. Gordon Don't use a global JNIEnv across threads; it's not thread safe.
Sat, 15 Oct 2011 14:25:00 -0700 Ryan C. Gordon Bumped default Android API target to 5 (Android 2.0, up from 1.6).
Sat, 15 Oct 2011 14:16:29 -0700 Ryan C. Gordon Removed STL dependency in Android code.
Fri, 14 Oct 2011 17:29:49 +0100 Tim Angus * Android's InputStream::skip is apparently buggy, so instead read into a dummy buffer
Thu, 13 Oct 2011 01:30:01 -0400 Ryan C. Gordon Implement GL_GetProcAddress() for Android.
Fri, 14 Oct 2011 00:20:44 -0400 Ryan C. Gordon Specify joystick (accelerometer) support for iOS in the config header.
Fri, 26 Aug 2011 13:15:05 +0100 Tim Angus * Support OpenGL ES 2 on Android
Thu, 13 Oct 2011 16:35:25 -0400 Ryan C. Gordon Don't warn about multichar characters on BeOS/Haiku.
Thu, 13 Oct 2011 16:38:05 -0400 Ryan C. Gordon Fixed a bunch more compiler warnings in the 1.2 branch. SDL-1.2