Sat, 01 Dec 2012 23:42:17 -0800 Andreas Schiffler Update prototype in surface.c to fix xcode build after last change.
Sat, 01 Dec 2012 23:30:53 -0800 Andreas Schiffler Update VS2012 solution - add missing files; fix some static analysis warnings
Sat, 01 Dec 2012 14:48:30 -0800 Andreas Schiffler Update assert API in test lib; add to and harness; add test lib to VS2010 and VS2012 solution; fix VS2012 solution; fix compiler warning
Fri, 30 Nov 2012 23:25:34 -0800 Andreas Schiffler Add log, assert and harness (partial) to test lib
Thu, 29 Nov 2012 15:24:56 -0500 Ryan C. Gordon Move all DirectInput code from DI2 to DI8.
Thu, 29 Nov 2012 09:48:42 -0800 Sam Lantinga Print the list of audio drivers so you can try each one
Thu, 29 Nov 2012 00:45:36 -0800 Sam Lantinga Fixed bug 1641 - avoid allocating nsstring from char*
Wed, 28 Nov 2012 19:19:57 -0800 Andreas Schiffler Add crc32 and md5 to test lib
Wed, 28 Nov 2012 11:52:38 -0800 Sam Lantinga Fixed crashes in new joystick code
Tue, 27 Nov 2012 21:40:46 -0800 Andreas Schiffler Add fuzzer to test lib
Tue, 27 Nov 2012 09:19:09 -0800 Sam Lantinga Alfred Reynolds - add scanning of XInput for controller connectedness so we can detect when the wireless controller turns on and off, the usb side doesn't change when the controller goes away
Tue, 27 Nov 2012 01:09:18 -0800 Sam Lantinga Fixed compiler warnings
Tue, 27 Nov 2012 01:07:44 -0800 Sam Lantinga Fixed compiler warnings
Tue, 27 Nov 2012 00:58:12 -0800 Sam Lantinga Organized joystick hotplug code a bit.
Mon, 26 Nov 2012 23:58:53 -0800 Sam Lantinga This should really fix it..
Mon, 26 Nov 2012 23:58:23 -0800 Sam Lantinga Fixed building with joysticks disabled
Mon, 26 Nov 2012 23:56:49 -0800 Sam Lantinga Merge
Mon, 26 Nov 2012 23:56:24 -0800 Sam Lantinga Fixed Visual Studio 2008 build
Mon, 26 Nov 2012 23:53:18 -0800 Sam Lantinga Fixed unused variable warning
Mon, 26 Nov 2012 23:50:12 -0800 Sam Lantinga The XInput code is only available in the DirectInput joystick driver.
Mon, 26 Nov 2012 23:41:50 -0800 Sam Lantinga Hopefully fixed BSD joystick code
Mon, 26 Nov 2012 23:12:47 -0800 Andreas Schiffler Add random module to test lib
Mon, 26 Nov 2012 22:27:49 -0800 Sam Lantinga Completed adding new hotplug stubs for the joystick implementations
Mon, 26 Nov 2012 22:09:58 -0800 Sam Lantinga Updated BSD joystick code for the new API
Mon, 26 Nov 2012 22:09:34 -0800 Sam Lantinga Return an error if the joystick index isn't 0 on Android
Mon, 26 Nov 2012 22:02:01 -0800 Sam Lantinga Fixed building joystick code on Android
Mon, 26 Nov 2012 21:55:59 -0800 Sam Lantinga Fixed building new joystick code on Mac OS X
Mon, 26 Nov 2012 21:11:28 -0800 Sam Lantinga Fixed iOS joystick support for new API
Mon, 26 Nov 2012 18:51:17 -0800 Andreas Schiffler Revert incorrect change to automated_VS2010
Mon, 26 Nov 2012 17:31:49 -0800 Sam Lantinga Fixed joystick attached API call on Linux
Mon, 26 Nov 2012 16:37:54 -0800 Sam Lantinga Added hotplug joystick support and simplified game controller API, courtesy of Alfred Reynolds
Mon, 26 Nov 2012 14:59:07 -0800 Sam Lantinga Include all the test headers in the test library header install
Mon, 26 Nov 2012 07:53:56 -0800 Sam Lantinga Work in progress on an SDL test library
Sun, 25 Nov 2012 21:57:13 -0800 Andreas Schiffler Fix VS2012 solution; remove accidentally submitted .patch file
Sun, 25 Nov 2012 10:03:22 -0800 Sam Lantinga Don't run the game loop while a messagebox is up
Mon, 23 Jul 2012 00:14:07 -0400 DavidLudwig Fix for Game Center leaderboard screens not always responding to touch input in iOS apps that don't use SDL_iPhoneSetAnimationCallback
Mon, 23 Jul 2012 00:10:19 -0400 DavidLudwig Fix for UIScrollView instances not scrolling properly in iOS apps that don't use SDL_iPhoneSetAnimationCallback
Thu, 22 Nov 2012 11:55:11 -0800 Sam Lantinga Fixed clang -Weverything warnings
Mon, 19 Nov 2012 00:39:19 +0300 stopiccot SetWindowMinimumSize Windows implementation
Sun, 18 Nov 2012 15:45:12 +0300 stopiccot SetMinimumWindowSize for OS X
Wed, 21 Nov 2012 23:00:06 -0500 Ryan C. Gordon Removed some tab chars.
Wed, 21 Nov 2012 22:59:42 -0500 Ryan C. Gordon Removed commas at the end of enums, to make gcc's -pedantic happy.
Wed, 21 Nov 2012 08:27:36 -0300 Gabriel Jacobo README.android improvements by W. Boeke, bug #1637
Mon, 19 Nov 2012 20:38:52 -0800 Sam Lantinga Added code to testwm2 to test the system cursor support
Mon, 19 Nov 2012 20:27:08 -0800 Sam Lantinga Added a Cocoa implementation of SDL_CreateSystemCursor()
Mon, 19 Nov 2012 15:11:10 -0800 Michael Sartain Add SDL_CreateSystemCursor for Windows and Linux.
Fri, 16 Nov 2012 09:23:18 -0300 Gabriel Jacobo Adds CMake build system by Marcus Von Appen (bug #1597)
Mon, 12 Nov 2012 12:14:44 -0800 Sam Lantinga Nobody will EVER use more than 8 buttons. Oh wait... Nobody will EVER use more than 32 buttons...
Sat, 10 Nov 2012 10:37:38 -0800 Sam Lantinga Fixed command line parsing for applications defining UNICODE
Fri, 09 Nov 2012 08:48:23 -0800 Sam Lantinga Already fixed the Android/iOS event initialization
Fri, 09 Nov 2012 02:18:27 -0800 Sam Lantinga We can't check for the screen keyboard in the event code because the video system isn't fully initialized yet.
Thu, 08 Nov 2012 21:53:57 -0800 Andreas Schiffler Added VS2012 project files
Thu, 08 Nov 2012 11:18:21 -0800 Sam Lantinga Leave text input enabled unless text input shows some on-screen UI elements
Thu, 08 Nov 2012 11:15:02 -0800 Sam Lantinga Neither Windows nor Linux allow dragging out of the window without some sort of mouse capture, so for now punt on that behavior.
Thu, 08 Nov 2012 02:26:40 -0800 Sam Lantinga Reset the mouse button state when losing mouse focus.
Thu, 08 Nov 2012 01:07:29 -0800 Sam Lantinga Reset the keyboard before we lose focus so the correct window is listed in focus events.
Wed, 07 Nov 2012 20:17:27 -0800 Sam Lantinga Improved default behavior for pause/resume on Android
Wed, 07 Nov 2012 20:17:07 -0800 Sam Lantinga Fixed bug 1635 - SDL_ConvertPixels - missing break
Wed, 07 Nov 2012 15:55:43 -0800 Sam Lantinga SDL no longer grabs the keyboard by default on X11.
Wed, 07 Nov 2012 11:13:28 -0800 Sam Lantinga Reset the keyboard when we lose input focus