Mon, 09 Oct 2017 11:45:15 -0700 Sam Lantinga Fixed crash in SDL_IsGameController() on Windows if called when a controller is being removed
Sun, 08 Oct 2017 10:59:03 -0700 Sam Lantinga Fixed bug 3865 - [PATCH] Support for GreenAsia Inc. PSX to USB converter as SDL_GameController
Sat, 07 Oct 2017 15:26:55 -0700 Sam Lantinga Fixed bug 3857 - SDL_ConvertPixels misses YUV conversions
Sat, 07 Oct 2017 12:00:04 +0200 Patrice Mandin atari:gem: Handle padding redraw when moving window behind other windows SDL-1.2
Fri, 06 Oct 2017 21:43:59 -0700 Sam Lantinga Fixed restoring window size when coming out of fullscreen desktop mode.
Fri, 06 Oct 2017 16:50:24 -0700 Sam Lantinga Fixed bug 3857 - SDL_ConvertPixels misses YUV conversions
Fri, 06 Oct 2017 16:42:43 -0700 Sam Lantinga Fixed bug 3862 - Install is broken when adding SDL2 to an existing CMake project
Fri, 06 Oct 2017 16:17:50 -0700 Sam Lantinga Fixed potential overflow in surface allocation (thanks Yves!)
Sat, 07 Oct 2017 00:40:47 +0200 Patrice Mandin atari:gem: Remove duplicated debug code SDL-1.2
Sat, 07 Oct 2017 00:38:38 +0200 Patrice Mandin atari:gem: simplify refresh_window routine by merging icon and normal drawing states SDL-1.2
Sat, 07 Oct 2017 00:30:13 +0200 Patrice Mandin atari:gem: Add GEM_ClearRectXYWH to clear rectangle with x,y,w*h coordinates. Rename pxy array to rect to distinguish pxy (x1,y1,x2,y2) from rect (x,y,w*h) coords. SDL-1.2
Sat, 07 Oct 2017 00:10:57 +0200 Patrice Mandin atari:gem: Store iconified state so we do not have to query system on each frame. SDL-1.2
Thu, 05 Oct 2017 09:37:28 -0700 Sam Lantinga Fixed bug 3854 - arguments to dbus_type_is_basic() were incorrect
Wed, 04 Oct 2017 23:27:35 +0200 Patrice Mandin atari:gem: Clear padding zones also on redraw queries. SDL-1.2
Wed, 04 Oct 2017 20:49:01 +0200 Patrice Mandin atari:gem: Remove now useless wind_pxy array SDL-1.2
Mon, 02 Oct 2017 22:06:05 +0200 Patrice Mandin atari:gem: Remember mouse cursor used, to avoid changing it each time we check SDL-1.2
Mon, 02 Oct 2017 10:50:33 -0700 Brandon Schaefer Fixed bug 3855 - Memory leak in SDL_FreeSurface
Sat, 30 Sep 2017 23:54:30 +0200 Patrice Mandin atari:gem: And always add 16 to the width asked by application, when creating or resizing window SDL-1.2
Sat, 30 Sep 2017 23:40:38 +0200 Patrice Mandin atari:gem: Do not align work area when window is iconified SDL-1.2
Sat, 30 Sep 2017 23:29:53 +0200 Patrice Mandin atari:gem: Add function to align work area, so it can adds extra padding on window. SDL-1.2
Sat, 30 Sep 2017 22:06:30 +0200 Patrice Mandin atari:gem: Align window content on 16 pixels boundary (faster for bitplanes modes). Make GEM_clear_rect public function to clear the visible extra space. SDL-1.2
Sat, 30 Sep 2017 21:33:36 +0200 Patrice Mandin atari:gem: Remove also this query when generating mouse motion events SDL-1.2
Sat, 30 Sep 2017 20:59:18 +0200 Patrice Mandin atari:gem: Move common code for querying work area and resize of SDL surface at end of function SDL-1.2
Sat, 30 Sep 2017 18:12:41 +0200 Patrice Mandin atari:gem: Grab window work area also on iconification/deiconification SDL-1.2
Sat, 30 Sep 2017 18:07:02 +0200 Patrice Mandin atari:gem: Avoid querying window workarea at draw time (can be slow). Do it only when window created, moved or resized. SDL-1.2
Sat, 30 Sep 2017 15:43:28 +0200 Patrice Mandin atari:gem: Align window work area on 16-pixels boundary (faster for bitplanes modes). Remove commented function GEM_ToggleFullscreen not used, and some extra whitespaces. SDL-1.2
Fri, 29 Sep 2017 10:15:44 -0700 Brandon Schaefer revert files I didnt mean to commit!
Fri, 29 Sep 2017 10:07:37 -0700 Brandon Schaefer wayland: Fix bug 3814 -Wmissing-field-initializers
Fri, 29 Sep 2017 07:44:30 -0700 Sam Lantinga Fixed bug 3852 - SDL_FreeSurface deallocates surface->map even if the surface is not yet freed
Wed, 27 Sep 2017 20:59:46 +0200 Patrice Mandin atari:xbios: Revert add 256 byte, already done before calling the function SDL-1.2
Wed, 27 Sep 2017 20:33:48 +0200 Patrice Mandin atari:xbios: Remove useless variable SDL-1.2
Tue, 26 Sep 2017 16:27:24 -0700 Sam Lantinga Fixed bug 3850 - incorrect numbering in docs/README-ios.md
Tue, 26 Sep 2017 15:07:35 -0700 Sam Lantinga Fixed bug 3847 - Hit Test x coordinate wrong on secondary monitor
Tue, 26 Sep 2017 07:24:17 +0200 Patrice Mandin Do not change screen pointers and do Vsync if we are not double buffering. Remove some extra whitespaces. SDL-1.2
Mon, 25 Sep 2017 20:49:31 -0300 Alex Szpakowski Mac: Fix the menu bar not always working for non-.app-bundled apps. Fixes bug #3051.
Sat, 23 Sep 2017 12:39:52 -0700 Sam Lantinga Fixed bug 3842 - fix SDL_thread.h for emx SDL-1.2
Sat, 23 Sep 2017 12:38:47 -0700 Sam Lantinga Fixed bug 3842 - fix SDL_thread.h for emx
Sat, 23 Sep 2017 12:37:09 -0700 Sam Lantinga Fixed bug 3843 - Android missing some code in SDLHapticHandler
Fri, 22 Sep 2017 22:28:21 -0400 Ryan C. Gordon audio: Fixed compiler warning on Visual Studio.
Fri, 22 Sep 2017 17:32:05 -0700 Sam Lantinga Fixed spacing
Fri, 22 Sep 2017 17:29:32 -0700 Sam Lantinga Added an example for SDL_SetWindowHitTest() when you create a borderless resizable window.
Fri, 22 Sep 2017 17:02:18 -0700 Sam Lantinga Good bye, Visual Studio 2008
Fri, 22 Sep 2017 16:33:34 -0700 Sam Lantinga Added stub Steam Controller sources to Android and iOS command line builds
Fri, 22 Sep 2017 08:32:31 -0700 Sam Lantinga Added stubs for simple Steam Controller support
Fri, 22 Sep 2017 08:31:56 -0700 Sam Lantinga Separated out SDL Android java code so audio, controller, and filesystem APIs can be used independently of the SDL activity, in Qt apps for example.
Fri, 22 Sep 2017 08:31:02 -0700 Sam Lantinga Removed non-existent files
Fri, 22 Sep 2017 08:30:58 -0700 Sam Lantinga Removed non-existent files
Fri, 22 Sep 2017 08:30:52 -0700 Sam Lantinga Added stubs for simple Steam Controller support
Fri, 22 Sep 2017 08:30:46 -0700 Sam Lantinga Separated out SDL Android java code so audio, controller, and filesystem APIs can be used independently of the SDL activity, in Qt apps for example.
Fri, 22 Sep 2017 08:30:37 -0700 Sam Lantinga Guarded EGL code with SDL_VIDEO_OPENGL_EGL
Fri, 22 Sep 2017 07:15:41 -0700 Sam Lantinga borderless windows will have WM_NCCALCSIZE return 0 for the non-client area. When this happens, it looks like windows will send a resize message expanding the window client area to the previous window + chrome size, so shouldn't need to adjust the window size for the set styles.
Fri, 22 Sep 2017 07:11:36 -0700 Sam Lantinga sdl
Fri, 22 Sep 2017 12:26:54 -0700 Sam Lantinga Fixed bug 3837 - Change project settings for Xcode 9?
Fri, 22 Sep 2017 11:57:35 -0700 Sam Lantinga Added tag release-2.0.6 for changeset 8df7a59b5528
Fri, 22 Sep 2017 11:25:52 -0700 Sam Lantinga Fixed Mac OS X build release-2.0.6
Fri, 22 Sep 2017 11:15:57 -0700 Sam Lantinga The volume was too high, clamp to SDL_MIX_MAXVOLUME
Fri, 22 Sep 2017 11:15:14 -0700 Sam Lantinga Fixed audio being silent on older iOS devices
Fri, 22 Sep 2017 11:13:34 -0700 Sam Lantinga Added instructions for deploying to older iOS devices (thanks Sylvain!)
Fri, 22 Sep 2017 18:31:25 +0200 Patrice Mandin atari:xbios: We align pointer on a 256-byte boundary, so we need to allocate enough to avoid potential out of bounds access SDL-1.2
Fri, 22 Sep 2017 08:56:09 -0700 Sam Lantinga Avoid duplicate joystick axis events