Sat, 12 Aug 2017 16:44:00 -0700 Sam Lantinga Fixed bug 3058 - Slight mistake in GetWindowStyle in SDL_windowswindow.c
Sat, 12 Aug 2017 16:02:33 -0700 Sam Lantinga Fixed bug 3158 - SDL display window scrambled over VNC
Sat, 12 Aug 2017 15:55:54 -0700 Sam Lantinga Fixed bug 3173 - SDL_GL_GetAttribute overwrites error code from SDL_GL_GetProcAddress
Sat, 12 Aug 2017 15:45:46 -0700 Sam Lantinga Added a note about number key keycodes always being SDLK_0...SDLK_9 even on AZERTY layouts
Sat, 12 Aug 2017 15:41:03 -0700 Sam Lantinga Fixed bug 3188 - AZERTY keyboard support broken and inconsistent
Sat, 12 Aug 2017 15:21:26 -0700 Sam Lantinga Fixed bug 3309 - SDL_ConvertSurface adds AlphaMod when input surface has ColorKey
Sat, 12 Aug 2017 15:00:33 -0700 Sam Lantinga Fixed bug 3208 - Minor improvements to the configure script
Sat, 12 Aug 2017 13:05:26 -0700 Sam Lantinga Note that texture contents are undefined when the texture is created.
Sat, 12 Aug 2017 12:59:22 -0700 Sam Lantinga Fixed bug 3243 - SDL_SetRenderDrawColor() behaves wrong with RGBA=0
Sat, 12 Aug 2017 12:56:28 -0700 Sam Lantinga Cleaned up WindowsScanCodeToSDLScanCode() so VKeytoScancode() always takes precedence for the keys it handles and the rest of the logic is easier to read.
Sat, 03 Jun 2017 09:13:08 +0200 ouned prefer virtual keycodes over scancodes for extended keys
Sat, 12 Aug 2017 12:34:09 -0700 Sam Lantinga Fixed bug 3249 - keysym.mod is incorrect when mod keys are pressed for SDL_KEYDOWN events
Sat, 12 Aug 2017 12:24:59 -0700 Sam Lantinga Fixed bug 3128 - Removing all the static variables from android SDLActivity and accompanying JNI calls.
Sat, 12 Aug 2017 08:15:09 -0700 Sam Lantinga Fixed bug 3191 - haptic system on android?
Sat, 12 Aug 2017 08:06:16 -0700 Sam Lantinga Fixed part of bug 3227 - patch for multiple buttons at the same time not working
Sat, 12 Aug 2017 00:04:46 -0700 Sam Lantinga Fixed compiler warnings on Visual Studio 2013
Sat, 12 Aug 2017 00:01:24 -0700 Sam Lantinga More fixes for the SDL_scanf code
Fri, 11 Aug 2017 23:54:06 -0700 Sam Lantinga Fixed Android build
Fri, 11 Aug 2017 21:47:31 -0700 Sam Lantinga Fixed bug 3258 - SDL_TryLockMutex blocks for pthreads with FAKE_RECURSIVE_MUTEX
Fri, 11 Aug 2017 21:30:06 -0700 Sam Lantinga Fixed bug 3284 - minor correction for SDL_setenv on _WIN32__ platform
Fri, 11 Aug 2017 21:17:10 -0700 Sam Lantinga Forgot to add function check for fopen64 to CMake build
Fri, 11 Aug 2017 21:16:33 -0700 Sam Lantinga Fixed bug 3292 - SDL_rwops and 64-bit file I/O
Fri, 11 Aug 2017 20:54:06 -0700 Sam Lantinga Fixed bug 3297 - Horizontal and Vertical flip swapped on PSP
Fri, 11 Aug 2017 19:42:39 -0700 Sam Lantinga Fixed bug 3334 - SDL_ShowMessageBox uses wrong index and accesses un-allocated memory
Fri, 11 Aug 2017 19:36:12 -0700 Sam Lantinga Fixed bug 3341 - SDL_sscanf() problem
Fri, 11 Aug 2017 18:56:41 -0700 Sam Lantinga Fixed crash in bug 3367 - RGBA_FROM_PIXEL macro can't handle SDL_PIXELFORMAT_ARGB2101010
Fri, 11 Aug 2017 13:37:40 -0700 Sam Lantinga Fixed bug 3464 - Fix for Android hint SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH
Fri, 11 Aug 2017 13:24:18 -0700 Sam Lantinga Fixed bug 3492 - SDL_RenderCopyEx angle direction not documented
Fri, 11 Aug 2017 11:54:24 -0700 Sam Lantinga Fixed bug 3324 - SDL_RenderReadPixels: Wrong rect coordinates with software renderer
Fri, 11 Aug 2017 11:32:00 -0700 Sam Lantinga Fixed bug 3639 - SDL_GetPrefPath returns a path with two consecutive slashes on Unix if org is omitted
Fri, 11 Aug 2017 10:42:26 -0700 Sam Lantinga Fixed bug 3646 - SDL_test_common.c: Add key bindings for testing SDL_SetWindowPosition
Fri, 11 Aug 2017 10:32:47 -0700 Sam Lantinga Fixed bug 3682 - Toggle text input in checkkeys when the mouse is clicked
Fri, 11 Aug 2017 10:21:19 -0700 Sam Lantinga Fixed bug 3702 - Clear error messages of SDL_LoadObject for optional libraries
Fri, 11 Aug 2017 10:18:45 -0700 Sam Lantinga Fixed bug 3714 - Windows: SDL_WINDOW_FULLSCREEN_DESKTOP broken on 3 monitor setup w/ DPI scaling
Fri, 11 Aug 2017 10:05:45 -0700 Sam Lantinga Fixed bug 3723 - Possible double free in kmsdrm init code on certain errors
Thu, 10 Aug 2017 11:57:19 -0700 Sam Lantinga Fixed bug 3681 - SDL_UpateTexture documentation not specific enough about format requirement
Wed, 09 Aug 2017 20:26:16 -0700 Sam Lantinga Fixed bug 3701 - WM_TOUCH message may cause calls to null if touch functions are not properly loaded
Wed, 09 Aug 2017 20:23:48 -0700 Sam Lantinga Fixed bug 3728 - [Android] crash when shared libraries are no loaded
Wed, 09 Aug 2017 20:20:35 -0700 Sam Lantinga Fixed bug 3672 - Add joystick to controllerdb
Wed, 09 Aug 2017 22:43:16 -0400 Ryan C. Gordon cmake: Pacify warning about Policy CMP0042 not being set.
Wed, 09 Aug 2017 22:34:45 -0400 Ryan C. Gordon cmake: whoops, Sam and I both fixed this bug at the same time. :)
Wed, 09 Aug 2017 19:03:10 -0700 Sam Lantinga Fixed bug 3651 - CMake build does not install CMake package configuration
Wed, 09 Aug 2017 18:47:33 -0700 Sam Lantinga Fixed bug 3590 - CMAKE: typos in CheckMir
Wed, 09 Aug 2017 19:50:18 -0400 Ryan C. Gordon cmake: Don't link directly against a libpthread on Android (thanks, Anthony!).
Thu, 08 Jun 2017 22:07:55 +0300 Olli Kallioinen Android build fixes
Wed, 09 Aug 2017 16:20:04 -0700 Sam Lantinga Fixed bug 3733 - Makefile sleeps for 3 seconds if configure is out of date
Wed, 09 Aug 2017 18:41:59 -0400 Ryan C. Gordon haiku: non-x86 spins use a normal libstdc++ filename. Handle the differences.
Wed, 09 Aug 2017 18:30:48 -0400 Ryan C. Gordon haiku: Fixed compiler warning.
Wed, 09 Aug 2017 12:38:20 -0700 Sam Lantinga Added a private hint for Steam to bypass the controller filtering for the Steam virtual gamepad
Wed, 09 Aug 2017 12:11:59 -0700 Sam Lantinga Fixed Linux build
Wed, 09 Aug 2017 11:59:29 -0700 Sam Lantinga Added SDL hints to filter the set of game controllers reported by SDL
Wed, 09 Aug 2017 11:58:38 -0700 Sam Lantinga Added an API SDL_LoadFile_RW() to load all the data from an SDL data stream, and a convenience macro SDL_LoadFile() to load all the data from a file.
Wed, 09 Aug 2017 01:01:41 -0400 Ryan C. Gordon haiku: Patched SDL_bopengl.cc to compile on x86-64 Haiku.
Wed, 09 Aug 2017 00:56:05 -0400 Ryan C. Gordon Fixed up some compile warnings and errors on x86-64 Haiku.
Wed, 09 Aug 2017 00:55:27 -0400 Ryan C. Gordon Added a FIXME for 2.1 about an API change.
Tue, 08 Aug 2017 20:38:23 -0700 Sam Lantinga Re-added missing entry for the Steam Virtual Gamepad (was Valve Streaming Gamepad)
Mon, 07 Aug 2017 10:28:59 -0700 Sam Lantinga Fixed building on various versions of GCC - YUV MMX code is disabled for now
Mon, 07 Aug 2017 00:36:45 -0400 Ryan C. Gordon README-linux.md: added libsndio-dev to the package list.
Mon, 07 Aug 2017 00:25:18 -0400 Ryan C. Gordon sndio: Fix for some platforms (Linux, for example) that don't define INFTIM.
Sat, 05 Aug 2017 22:10:55 +0200 Philipp Wiesemann emscripten: Fixed compiler warnings about integer to pointer conversions.