Thu, 20 Mar 2014 10:04:23 -0400 Ryan C. Gordon Static analysis fix: Fixed leaking Objective-C object.
Wed, 19 Mar 2014 23:19:34 -0400 Ryan C. Gordon Static analysis fix: bad release.
Wed, 19 Mar 2014 21:48:32 -0700 Andreas Schiffler Fix visualstudio build break introduced by changeset 8645
Wed, 19 Mar 2014 21:39:55 -0700 Andreas Schiffler Add input validation to SDL_getenv/SDL_setenv; update Stdlib testsuite; add Hints testsuite
Wed, 19 Mar 2014 22:43:30 -0400 Ryan C. Gordon Minor comment cleanups in checker-buildbot.sh
Wed, 19 Mar 2014 18:25:21 -0400 Ryan C. Gordon Static analysis fix: division by zero.
Wed, 19 Mar 2014 16:55:38 -0400 Ryan C. Gordon Static analysis fix: Value stored to '[bcd]' is never read.
Wed, 19 Mar 2014 16:52:26 -0400 Ryan C. Gordon Static analysis fix: "Value stored to 'p' is never read"
Wed, 19 Mar 2014 16:02:25 -0400 Ryan C. Gordon Don't overwrite SDL_dynapi.h in checker-buildbot.sh.
Wed, 19 Mar 2014 15:25:27 -0400 Ryan C. Gordon Make checker-buildbot.sh work just about anywhere Clang is installed.
Wed, 19 Mar 2014 13:22:09 -0400 Ryan C. Gordon Reenable static builds for now with static analysis.
Wed, 19 Mar 2014 03:29:14 -0400 Ryan C. Gordon Buildbot static analysis script: use configure script instead of cmake.
Wed, 19 Mar 2014 03:04:04 -0400 Ryan C. Gordon Just build shared libraries for static analysis.
Wed, 19 Mar 2014 00:58:32 -0400 Ryan C. Gordon Added a script to let buildslaves run Clang static analysis.
Tue, 18 Mar 2014 17:16:28 -0400 Ryan C. Gordon Fixed SDL_HapticNewEffect() failing on various DirectInput devices.
Tue, 18 Mar 2014 12:53:01 -0400 Ryan C. Gordon Fixed PS4 game controller config on Windows.
Tue, 18 Mar 2014 12:52:51 -0400 Ryan C. Gordon Whitespace fix.
Tue, 18 Mar 2014 12:33:57 -0400 Ryan C. Gordon controllermap: Don't treat SDL_HAT_CENTERED as a valid input.
Tue, 18 Mar 2014 12:08:49 -0400 David Ludwig Fixed a build error in SDL_platform.h when using Code Blocks and MinGW
Mon, 17 Mar 2014 19:11:18 -0400 Ryan C. Gordon Fixed SDL_HapticOpenFromJoystick() with DirectInput devices.
Sat, 15 Mar 2014 19:31:20 -0700 Sam Lantinga Added tag release-2.0.3 for changeset 704a0bfecf75
Sat, 15 Mar 2014 19:30:52 -0700 Sam Lantinga Fixed iOS build release-2.0.3
Sat, 15 Mar 2014 16:48:32 -0700 Sam Lantinga Added tag release-2.0.3 for changeset f285b9487756
Sat, 15 Mar 2014 16:43:58 -0700 Sam Lantinga Added a patch note for 2.0.3
Sat, 15 Mar 2014 16:32:45 -0700 Sam Lantinga Fixed bug 2450 - Crosscompiling for Win32 with MinGW fails due to WM_UNICHAR undeclared
Sat, 15 Mar 2014 16:27:06 -0700 Sam Lantinga Only show the window if it's supposed to be shown.
Sat, 15 Mar 2014 15:35:15 -0400 Ryan C. Gordon Mac: Make sure window is still showing when we exit a fullscreen space.
Sat, 15 Mar 2014 14:54:23 -0400 David Ludwig Fixed broken rotation detection routines on WinRT
Sat, 15 Mar 2014 13:27:18 -0400 David Ludwig Fixed a crash on Windows Phone 8 that occurred after rotating a device
Sat, 15 Mar 2014 10:37:40 -0400 David Ludwig Fixed a build error when including WinRT's SDLmain file directly in an app
Fri, 14 Mar 2014 18:06:09 -0700 Sam Lantinga Fixed Mac OS X window level when leaving fullscreen mode
Fri, 14 Mar 2014 01:36:05 -0400 David Ludwig Added a missing file related to WinRT power management/reporting.
Thu, 13 Mar 2014 21:21:26 -0700 Sam Lantinga Added missing copyright notices
Thu, 13 Mar 2014 00:40:08 -0700 Sam Lantinga Fixed the copyright date on files contributed by David Ludwig
Wed, 12 Mar 2014 23:44:23 -0700 Sam Lantinga Windows XP toolchain fix from Bruce Dawson:
Wed, 12 Mar 2014 12:14:47 -0400 David Ludwig Fixed line endings (CRLF to LF) in WinRT source code
Wed, 12 Mar 2014 12:12:20 -0400 David Ludwig Merged various WinRT build fixes
Wed, 12 Mar 2014 11:57:15 -0400 David Ludwig Fixed various build and runtime errors when using WinRT with VS2012.
Wed, 12 Mar 2014 07:55:32 -0700 Sam Lantinga Updated framework version to match dylib version.
Wed, 12 Mar 2014 07:26:07 -0700 Sam Lantinga Fixed compiling Windows RT code on Visual Studio 2013
Tue, 11 Mar 2014 12:40:31 -0400 David Ludwig Fixed compiler errors in the D3D11 renderer when building for WinRT
Mon, 10 Mar 2014 22:53:03 -0400 David Ludwig Made VS2012 build the D3D11 renderer
Tue, 11 Mar 2014 10:33:51 -0400 Ryan C. Gordon Disable Wayland/Mir again for 2.0.3; it's a quick, brown-paper-bag release.
Tue, 11 Mar 2014 07:17:56 -0700 Andreas Schiffler Fix bug/add test coverage for SDLTest_GenerateRunSeed helper; improve test harness adding output of repro steps for failures; improve negative test for SDL_GetError/SDL_SetError
Mon, 10 Mar 2014 19:59:06 -0700 Sam Lantinga Fixed Mac OS X OpenGL context creation to match other backends, where we only care about the actual version we request if it's 3.0 or newer or a special profile context.
Mon, 10 Mar 2014 19:11:52 -0700 Sam Lantinga Fixed binary compatibility with the new Windows RT support
Mon, 10 Mar 2014 19:11:50 -0700 Sam Lantinga Temporarily disabled the D3D11 renderer so we can get a build.
Mon, 10 Mar 2014 18:45:07 -0700 Sam Lantinga Fixed regression causing the renderer to recreate its window since it's not getting an OpenGL 2.1 context anymore.
Mon, 10 Mar 2014 21:21:35 -0400 David Ludwig build fixes for most WinRT-related files
Mon, 10 Mar 2014 17:19:19 -0700 Sam Lantinga Fixed D3D9 initialization on Windows 8, which doesn't have D3DX
Mon, 10 Mar 2014 15:00:59 -0700 Sam Lantinga Implemented fullscreen <-> windowed transition on Windows 8
Mon, 10 Mar 2014 14:35:37 -0700 Sam Lantinga Fixed line endings
Mon, 10 Mar 2014 12:49:15 -0700 Sam Lantinga Fixed creating the rendering context on a specific device
Mon, 10 Mar 2014 05:44:34 -0700 Sam Lantinga Implemented YV12 and IYUV texture support for the D3D11 renderer
Mon, 10 Mar 2014 05:37:25 -0700 Sam Lantinga testoverlay2 depends on SDL2, SDL2main, and SDL2test
Mon, 10 Mar 2014 03:59:47 -0700 Sam Lantinga Added testoverlay2 to the Visual Studio 2013 solution
Mon, 10 Mar 2014 02:13:44 -0700 Sam Lantinga Minor style tweaks
Mon, 10 Mar 2014 01:51:03 -0700 Sam Lantinga Converted David Ludwig's D3D11 renderer to C and optimized it.
Sun, 09 Mar 2014 22:48:38 -0700 Sam Lantinga Fixed renderer flags to include support for target textures after the renderer is created.
Mon, 10 Mar 2014 00:48:41 -0400 Ryan C. Gordon Removed unused variable.