Fri, 28 Sep 2018 19:47:44 -0400 |
Ryan C. Gordon |
render: moved opengles2 over to new interface.
SDL-ryan-batching-renderer
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files
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Wed, 26 Sep 2018 20:10:32 -0400 |
Ryan C. Gordon |
cocoa: Force an OpenGL context update when the window becomes key.
SDL-ryan-batching-renderer
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files
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Sat, 29 Sep 2018 02:14:46 -0700 |
Sam Lantinga |
Fixed tablet detection on Android
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files
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Sat, 29 Sep 2018 09:20:50 +0300 |
Ozkan Sezer |
fix permissions
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changeset |
files
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Fri, 28 Sep 2018 21:19:27 -0700 |
Sam Lantinga |
Mark a subsystem as dummy, not disabled, if it was intended to be compiled in.
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files
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Fri, 28 Sep 2018 21:03:39 -0700 |
Sam Lantinga |
commit 8f4dedc039190f5e734c47dcc4fc021b5793b659
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files
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Fri, 28 Sep 2018 20:48:18 -0700 |
Sam Lantinga |
Fixed bug 4283 - SDL's version of memset is different from libc's
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files
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Fri, 28 Sep 2018 20:39:57 -0700 |
Sam Lantinga |
Ensure we wait on the surface resize before returning from setting fullscreen mode.
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files
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Sat, 29 Sep 2018 01:24:10 +0300 |
Ozkan Sezer |
SDL_vsnprintf: implemented '+' flag for signed integers printing.
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files
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Sat, 29 Sep 2018 00:51:24 +0300 |
Ozkan Sezer |
SDL_vsnprintf: fix numerics if both zero-padding and a field are given.
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files
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Fri, 28 Sep 2018 17:01:24 +0300 |
Ozkan Sezer |
replace bool stuff in controller_type.h with SDL_bool.
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files
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Fri, 28 Sep 2018 14:01:40 +0300 |
Ozkan Sezer |
SDL_hidapi_ps4.c: add HAVE_ENDPOINTVOLUME_H check to win32 volume code.
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files
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Fri, 28 Sep 2018 13:44:10 +0300 |
Ozkan Sezer |
hidapi/windows/hid.c: comment out ntdef.h include after windows.h.
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files
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Fri, 28 Sep 2018 13:41:04 +0300 |
Ozkan Sezer |
configury, cmake: add check for endpointvolume.h :
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files
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Fri, 28 Sep 2018 11:30:50 +0300 |
Ozkan Sezer |
configury, cmake: make wasapi option independent of directx.
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files
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Fri, 28 Sep 2018 01:18:54 -0700 |
Sam Lantinga |
Fixed building with Xcode 10.0
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files
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Fri, 28 Sep 2018 11:04:55 +0300 |
Ozkan Sezer |
hidapi/windows/hid.c: fix misplaced #if 0
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files
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Fri, 28 Sep 2018 01:00:47 -0700 |
Sam Lantinga |
Fixed mingw-w64 build
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changeset |
files
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Fri, 28 Sep 2018 00:40:35 -0700 |
Sam Lantinga |
Fixed mingw-w64 build
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files
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Thu, 27 Sep 2018 23:54:40 -0700 |
Sam Lantinga |
Added patch notes for SDL 2.0.9
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files
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Thu, 27 Sep 2018 14:56:29 -0700 |
Sam Lantinga |
Fixed bug 4277 - warnings patch
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files
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Thu, 27 Sep 2018 11:55:02 +0300 |
Ozkan Sezer |
SDL_atomic.c, SDL_spinlock.c: use lock prefix with xchg in Watcom asm.
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files
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Thu, 27 Sep 2018 09:37:36 +0300 |
Ozkan Sezer |
SDL_vsnprintf() updates for zero-padding:
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files
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Wed, 26 Sep 2018 20:10:32 -0400 |
Ryan C. Gordon |
cocoa: Force an OpenGL context update when the window becomes key.
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files
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Tue, 25 Sep 2018 21:35:09 -0400 |
Ryan C. Gordon |
render: Do state cache improvements for GLES1, too.
SDL-ryan-batching-renderer
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files
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Tue, 25 Sep 2018 19:20:31 -0400 |
Ryan C. Gordon |
render: OpenGL renderer now caches some state, to improve non-batching mode.
SDL-ryan-batching-renderer
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files
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Tue, 25 Sep 2018 17:04:47 -0400 |
Ryan C. Gordon |
render: Move non-batching flushes to different place.
SDL-ryan-batching-renderer
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files
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Tue, 25 Sep 2018 16:17:10 -0400 |
Ryan C. Gordon |
render: opengles renderer actually works now. :)
SDL-ryan-batching-renderer
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files
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Thu, 27 Sep 2018 01:10:50 +0300 |
Ozkan Sezer |
SDL_string.c (SDL_PrintString): avoid MSVC signed/unsigned mismatch warning
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files
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Thu, 27 Sep 2018 01:00:50 +0300 |
Ozkan Sezer |
SDL_string.c (SDL_IntPrecisionAdjust): avoid MSVC generating a memset()
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files
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Thu, 27 Sep 2018 00:32:15 +0300 |
Ozkan Sezer |
SDL_vsnprintf: implement precision for the integral value printers.
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files
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Wed, 26 Sep 2018 11:17:43 -0700 |
Sam Lantinga |
Fixed bug 4265 - SDL window falls to the bottom of the screen when dragged down and stuck there
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files
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Wed, 26 Sep 2018 20:47:34 +0300 |
Ozkan Sezer |
SDL_string.c: added comments to three SDL_FormatInfo members.
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files
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Wed, 26 Sep 2018 10:08:14 -0700 |
Sam Lantinga |
Updated version to 2.0.9
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files
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Wed, 26 Sep 2018 17:11:40 +0300 |
Ozkan Sezer |
SDL_vsnprintf: when '.' is specified, take precision as 0 if it is < 0.
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files
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Wed, 26 Sep 2018 10:40:02 +0300 |
Ozkan Sezer |
SDL_vsnprintf: string printer now honors the precision. (bug #4263.)
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files
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Wed, 26 Sep 2018 10:38:40 +0300 |
Ozkan Sezer |
SDL_vsnprintf: %.* and %* now parse precision and width. (bug #4263.)
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files
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Tue, 25 Sep 2018 20:11:52 -0700 |
Sam Lantinga |
Fixed bug 4270 - Android HIDDeviceManager function needs to be public
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files
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Tue, 25 Sep 2018 20:08:51 -0700 |
Sam Lantinga |
Fixed bug 4268 - Android_JNI_OpenAudioDevice function has error
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files
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Tue, 25 Sep 2018 19:53:16 -0700 |
Sam Lantinga |
Removed redundant SDL_GetColorKey() call. (thanks Sylvain!)
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files
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Tue, 25 Sep 2018 01:45:12 -0400 |
Ethan Lee |
WinRT: Wait until audio device activation is complete and PrepDevice during OpenAudio
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files
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Tue, 25 Sep 2018 19:41:33 -0700 |
Sam Lantinga |
Added 8bitdo SF 30 PRO controller support for Linux / DInput mode (thanks Frank Hartung)
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files
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Tue, 25 Sep 2018 08:23:57 -0700 |
Sam Lantinga |
Fixed building with newer Android NDK
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files
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Tue, 25 Sep 2018 10:41:25 -0400 |
Ryan C. Gordon |
render: First shot at converting opengles renderer to new interfaces.
SDL-ryan-batching-renderer
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files
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Mon, 24 Sep 2018 12:30:47 -0400 |
Ryan C. Gordon |
render: get rid of the predeclared functions in the GL and Metal renderers.
SDL-ryan-batching-renderer
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files
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Mon, 24 Sep 2018 02:08:34 -0400 |
Ryan C. Gordon |
render: Make opengl backend take advantage of new high-level features.
SDL-ryan-batching-renderer
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files
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Mon, 24 Sep 2018 02:07:35 -0400 |
Ryan C. Gordon |
render: Add command queue debug logging.
SDL-ryan-batching-renderer
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files
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Sun, 23 Sep 2018 23:22:56 -0400 |
Ryan C. Gordon |
render: Update Metal and GL backends to use new high-level features, etc.
SDL-ryan-batching-renderer
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files
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Sun, 23 Sep 2018 23:20:40 -0400 |
Ryan C. Gordon |
render: A bunch of high-level improvements.
SDL-ryan-batching-renderer
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files
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Thu, 20 Sep 2018 16:40:04 -0400 |
Ryan C. Gordon |
render: First shot at moving metal backend over to new batching system.
SDL-ryan-batching-renderer
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files
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Thu, 20 Sep 2018 16:36:54 -0400 |
Ryan C. Gordon |
render: first shot at reworking opengl backend for new batching system.
SDL-ryan-batching-renderer
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files
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Thu, 20 Sep 2018 15:46:02 -0400 |
Ryan C. Gordon |
render: Move to a batching system for rendering (work in progress).
SDL-ryan-batching-renderer
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files
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Thu, 20 Sep 2018 15:41:57 -0400 |
Ryan C. Gordon |
testsprite2: report average FPS in blocks of five seconds.
SDL-ryan-batching-renderer
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changeset |
files
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Sun, 09 Sep 2018 15:09:38 -0400 |
Ryan C. Gordon |
gles2: Make render command queue dynamic.
SDL-ryan-batching-renderer
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files
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Sat, 08 Sep 2018 18:26:11 -0400 |
Ryan C. Gordon |
gles2: Major renderer optimization. Work in progress!
SDL-ryan-batching-renderer
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files
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Tue, 25 Sep 2018 10:45:37 -0400 |
Ryan C. Gordon |
Created SDL-ryan-batching-renderer branch for the WIP renderer rewrite.
SDL-ryan-batching-renderer
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files
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Tue, 25 Sep 2018 09:20:56 +0300 |
Ozkan Sezer |
safer this way, just in case..
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files
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Mon, 24 Sep 2018 20:31:24 -0700 |
Sam Lantinga |
Fixed rare null pointer dereference
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changeset |
files
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Mon, 24 Sep 2018 16:41:55 -0700 |
Sam Lantinga |
Fixed bug 4264 - SDL_CreateTextureFromSurface generates error message but returns ok
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changeset |
files
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Mon, 24 Sep 2018 16:33:14 -0700 |
Sam Lantinga |
Fixed bug 4267 - linkage failure with --enable-hidapi because of missing libudev symbols
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changeset |
files
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