Mon, 17 Feb 2020 14:15:47 -0800 Sam Lantinga Added Android SDK conditionals to game controller mappings
Mon, 17 Feb 2020 13:54:45 -0800 Sam Lantinga Made SDL_GetAndroidSDKVersion() available for applications
Mon, 17 Feb 2020 16:15:04 -0500 Ryan C. Gordon opengl: Backed out hg changeset 0c915d307499
Mon, 17 Feb 2020 16:11:18 -0500 Ryan C. Gordon x11: Wait a bit in SDL_SetWindowSize() to see if window manager vetoed change.
Mon, 17 Feb 2020 15:02:37 -0500 Ryan C. Gordon x11: Don't delay an extra 10ms if we were just going to break out of the loop.
Mon, 17 Feb 2020 15:00:02 -0500 Ryan C. Gordon x11: Don't wait for the window to move if it's already in the place we want it.
Sun, 16 Feb 2020 00:08:36 -0800 Sam Lantinga Further improvements for bug 4128 - CMAKE: Generated target import file contains incorrect include path
Sat, 15 Feb 2020 16:39:38 -0800 Sam Lantinga Fixed bug 4987 - Can't build on MinGW a recent state: conflicting types
Fri, 14 Feb 2020 18:21:58 -0800 Sam Lantinga Added some extra permissions and features likely to be used by SDL applications
Mon, 18 Nov 2019 21:58:36 +0000 Cameron Cawley riscos: support creating windows with the SDL_NOFRAME flag set SDL-1.2
Sat, 08 Feb 2020 19:34:51 +0000 Cameron Cawley test: Improved detection of OpenGL support
Tue, 04 Feb 2020 16:46:22 +0000 Cameron Cawley Improved CPU detection on ARM platforms
Thu, 13 Feb 2020 20:50:47 +0000 Cameron Cawley Add basic support for compiling on RISC OS
Thu, 13 Feb 2020 22:58:04 +0000 Cameron Cawley testfilesystem: Don't exit the application if SDL_GetBasePath isn't supported
Fri, 14 Feb 2020 16:17:17 -0800 Sam Lantinga Fixed bug 4980 - Build fails for SDL_kmsdrm*.c
Fri, 14 Feb 2020 16:15:46 -0800 Sam Lantinga Fixed bug 4986 - Memory leak in HIDAPI_JoystickConnected
Fri, 14 Feb 2020 15:19:34 -0800 Sam Lantinga Fixed audio not coming out of the phone speakers while recording on iOS
Fri, 14 Feb 2020 14:18:12 -0800 Sam Lantinga Fixed re-setting the audio session category when closing an audio device
Fri, 14 Feb 2020 13:37:32 -0500 Ryan C. Gordon cmake: Add PACKAGE_VERSION and SDL2_VERSION to sdl2-config.cmake.in
Fri, 14 Feb 2020 13:17:18 -0500 Ryan C. Gordon x11: SDL_SetWindowPosition should try to wait for the window manager.
Fri, 14 Feb 2020 00:58:36 -0500 Ryan C. Gordon wayland: Don't delay pending surface resize handling on Vulkan.
Fri, 14 Feb 2020 01:08:21 -0500 Ryan C. Gordon wayland: Don't force the window into OpenGL mode if we want Vulkan.
Thu, 13 Feb 2020 16:10:52 -0800 Sam Lantinga Fixed opening audio on Android from the Steam Link shell activity
Thu, 13 Feb 2020 10:19:05 -0800 Sam Lantinga Resolved conflict and added Android_JNI_RequestPermission()
Wed, 12 Feb 2020 12:26:27 -0800 Sam Lantinga Improved fix for bug 4748 - Calling WIN_UpdateClipCursor() / WIN_UpdateClipCursorForWindows() on WIN_PumpEvents() causes beeping and choppy mouse cursor movement, right-click doesn't work
Wed, 12 Feb 2020 13:09:38 -0500 Ryan C. Gordon test: Reimplemented SDLTest_CommonUsage() to restore binary compatibility.
Wed, 12 Feb 2020 13:08:29 -0500 Ryan C. Gordon mac: Wait a bit before activating app at startup.
Tue, 11 Feb 2020 21:19:05 -0800 Sam Lantinga Fixed relative mode mouse events stopping if you click on the title bar
Tue, 11 Feb 2020 16:23:43 -0800 Sam Lantinga Fixed iOS and Android build
Tue, 11 Feb 2020 16:14:02 -0800 Sam Lantinga Implemented OpenSL-ES audio recording on Android
Tue, 11 Feb 2020 10:35:14 -0800 Sam Lantinga Attempt to make version detection safe for Mac OS X < 10.10
Tue, 11 Feb 2020 10:21:31 -0800 Sam Lantinga Workaround for bug 4822 - Broken visual output in full screen mode with OS X 10.15
Tue, 11 Feb 2020 10:08:22 -0800 Sam Lantinga Fixed bug 4748 - Calling WIN_UpdateClipCursor() / WIN_UpdateClipCursorForWindows() on WIN_PumpEvents() causes beeping and choppy mouse cursor movement, right-click doesn't work
Tue, 11 Feb 2020 09:41:55 -0800 Sam Lantinga Don't add a frame to borderless windows.
Tue, 11 Feb 2020 08:36:13 -0800 Sam Lantinga Fixed bug 4709 - incorrect (not) handling of windows on-screen cursor keys
Tue, 11 Feb 2020 08:26:46 -0800 Sam Lantinga Make it possible for the application to use different C runtime begin/end thread functions
Tue, 11 Feb 2020 08:01:44 -0800 Sam Lantinga Make sure SDL_CreateThread has the same signature regardless of how the DLL was created.
Mon, 10 Feb 2020 23:48:06 -0500 Ryan C. Gordon wayland: Fix building with -fno-common (which is now the default in GCC 10).
Mon, 10 Feb 2020 13:59:05 -0800 Sam Lantinga Fixed compile warning
Mon, 10 Feb 2020 13:56:53 -0800 Fabrice Fontaine src/core/linux/SDL_threadprio.c: fix build without threads
Mon, 10 Feb 2020 12:53:54 -0500 Ryan C. Gordon opengl: Build out full GL_LINES and respect the diamond-exit rule.
Mon, 10 Feb 2020 09:42:53 -0800 Sam Lantinga The scissor rect needs to be updated when the viewport changes in the Metal renderer
Sun, 09 Feb 2020 11:44:22 -0800 Sam Lantinga Fixed bug 4966 - KMSDRM: Add dynamic modeset support
Fri, 07 Feb 2020 20:20:37 -0800 Sam Lantinga Fixed NullPointerException
Fri, 07 Feb 2020 20:19:32 -0800 Sam Lantinga Removed VID/PID 0x1532/0x0037, which was listed in the Linux kernel as a Razer Sabertooth, because at least one variant of the Razer DeathAdder mouse shows up with this VID/PID.
Fri, 07 Feb 2020 11:49:56 -0800 Sam Lantinga Fixed bug 4968 - NULL passed to memcpy in WriteProprietary in SDL_hidapi_switch.c
Fri, 07 Feb 2020 11:45:32 -0800 Sam Lantinga Use the triggers to test rumble for more fine grained vibration feedback
Fri, 07 Feb 2020 11:44:57 -0800 Sam Lantinga Use the asynchronous HIDAPI rumble code for Nintendo Switch Pro controllers
Fri, 07 Feb 2020 11:02:34 -0800 Sam Lantinga Update for bug 4923 - Calling SDL_GameControllerRumble() often takes 8 ms
Wed, 05 Feb 2020 13:16:17 -0500 David Ludwig macOS: fix crash if and when joystick-init-on-add fails
Wed, 05 Feb 2020 09:29:46 -0800 Sam Lantinga Updated the Android Xbox One Wireless Controller mapping for the latest Xbox controller firmware update
Tue, 04 Feb 2020 18:36:23 -0800 Sam Lantinga Catch both PS3 and PS4 motion controls and don't treat them as a game controller
Tue, 04 Feb 2020 16:05:39 -0800 Sam Lantinga Fixed Visual Studio build
Tue, 04 Feb 2020 15:42:49 -0800 Sam Lantinga Added SDL_hidapi_rumble.c to the macOS, iOS and tvOS builds
Tue, 04 Feb 2020 15:35:01 -0800 Sam Lantinga Added SDL_hidapi_rumble.c to the Visual Studio project
Thu, 30 Jan 2020 18:03:34 -0500 David Ludwig FIX for SDL-4927: CFRetain+CFRelease a game controller's IOKit object
Tue, 04 Feb 2020 15:27:25 -0800 Sam Lantinga Added missing files from previous commit
Tue, 04 Feb 2020 15:26:56 -0800 Sam Lantinga Fixed long delay on main thread caused by blocking rumble writes in HIDAPI drivers
Tue, 04 Feb 2020 12:48:53 -0800 Sam Lantinga Moved rumble expiration to the main joystick handling level, and prevent sending the driver layer duplicate rumble requests.
Tue, 04 Feb 2020 07:23:44 -0800 Sjoerd Simons Correct joystick hat indexes on linux