Wed, 25 Dec 2013 12:48:47 -0500 David Ludwig WinRT: minor d3d11 code cleanups
Wed, 25 Dec 2013 12:47:39 -0500 David Ludwig WinRT: made d3d11-spawned error messages trickle down
Wed, 25 Dec 2013 12:43:26 -0500 David Ludwig WinRT: made d3d11-spawned error messages include the function name of failed calls
Tue, 24 Dec 2013 21:28:31 -0500 David Ludwig WinRT: moved ill-performing XInput device-detection calls to a separate thread
Tue, 24 Dec 2013 21:08:11 -0500 David Ludwig WinRT: bug fix: game-controller/joystick button-down events weren't getting sent
Sun, 22 Dec 2013 21:13:35 -0500 David Ludwig WinRT: better rendering performance via D3D11_USAGE_DYNAMIC
Sat, 21 Dec 2013 10:08:11 -0500 David Ludwig WinRT: enabled OpenGL ES 2 support by default
Tue, 10 Dec 2013 22:34:08 -0500 David Ludwig WinRT: fixed bug: SDL_RenderReadPixels didn't work with certain orientations of the physical display
Fri, 29 Nov 2013 00:21:56 -0500 David Ludwig WinRT: removed a now-complete TODO comment regarding Direct3D 11
Fri, 29 Nov 2013 00:19:46 -0500 David Ludwig WinRT: enable the OpenGL ES 2 SDL_Renderer backend, if and when OpenGL ES 2 support is compiled in
Thu, 28 Nov 2013 22:59:21 -0500 David Ludwig WinRT: got the SDL-official OpenGL ES 2 changes working, in an experimental state
Thu, 28 Nov 2013 22:24:13 -0500 David Ludwig WinRT: implemented SDL_DetachThread() for WinRT
Thu, 28 Nov 2013 22:09:21 -0500 David Ludwig WinRT: merged with latest SDL 2.x/HG code
Thu, 28 Nov 2013 21:15:05 -0500 David Ludwig WinRT: fixed bug: touch input coordinates weren't normalized [0..1]
Mon, 04 Nov 2013 19:54:29 -0500 David Ludwig WinRT: added experimental OpenGL ES 2.0 support
Fri, 01 Nov 2013 22:54:39 -0400 David Ludwig WinRT: added support for SDL_HINT_RENDER_SCALE_QUALITY
Mon, 28 Oct 2013 15:52:04 -0400 David Ludwig WinRT: added a comment regarding the lack of SHGetFolderPath on WinRT
Mon, 28 Oct 2013 15:41:22 -0400 David Ludwig WinRT: implemented SDL_GetBasePath and SDL_GetPrefPath
Sun, 27 Oct 2013 23:19:35 -0400 David Ludwig WinRT: spelling fix in SDL_hints.h
Sun, 27 Oct 2013 23:03:11 -0400 David Ludwig WinRT: build fixes, post SDL 2.0.1 update
Sun, 27 Oct 2013 21:26:46 -0400 David Ludwig WinRT: merged with SDL 2.0.1 codebase
Sun, 27 Oct 2013 14:31:57 -0400 David Ludwig WinRT: fixed two bugs regarding mouse events
Fri, 25 Oct 2013 20:31:43 -0400 David Ludwig WinRT: made the Direct3D 11.x 'Debug Layer' be enable-able in any app via a hint
Sun, 22 Sep 2013 23:17:25 -0400 David Ludwig WinRT: added missing files
Sun, 22 Sep 2013 12:26:53 -0400 David Ludwig WinRT: unified the two, public, app-init functions
Mon, 16 Sep 2013 22:43:12 -0400 David Ludwig WinRT: ugh, at least one file in an app's project seems to require C++/CX compilation.
Mon, 16 Sep 2013 22:27:30 -0400 David Ludwig WinRT: renamed SDL_winrt_main.cpp to indicate that it should only be used in non-XAML apps
Mon, 16 Sep 2013 21:09:58 -0400 David Ludwig WinRT: reduced the size of SDL_winrt_main.cpp by a little bit
Mon, 16 Sep 2013 11:02:18 -0400 David Ludwig WinRT: made SDL_GetWindowWMInfo return window data in a slightly easier-to-use format
Mon, 16 Sep 2013 00:31:01 -0400 David Ludwig WinRT: fixed a line-rendering bug in the D3D 11.1 backend
Sun, 15 Sep 2013 23:53:51 -0400 David Ludwig WinRT: made SDL_winrt_main.cpp not have to be compiled as C++/CX (via the /ZW compiler flag)
Sat, 14 Sep 2013 23:44:50 -0400 David Ludwig WinRT: build fix for the SDL-WinRT-only .sln
Sat, 14 Sep 2013 23:34:27 -0400 David Ludwig WinRT: project-naming cleanup. Projects that link to SDL will need updating. To update:
Fri, 06 Sep 2013 21:13:15 -0400 David Ludwig WinRT: code cleanup: attempted to make it more clear what code is specific to what app type (plain Direct3D or XAML)
Fri, 06 Sep 2013 21:00:52 -0400 David Ludwig WinRT: minor code cleanup regarding events
Fri, 06 Sep 2013 19:23:42 -0400 David Ludwig WinRT: removed chunks of C++ hack code from SDL_xaudio2.c
Fri, 06 Sep 2013 19:07:15 -0400 David Ludwig WinRT: made SDL_xaudio2.c compile as C code when building for WinRT
Wed, 04 Sep 2013 20:20:36 -0400 David Ludwig WinRT: minor code cleanup in SDL_xaudio2.c
Wed, 04 Sep 2013 19:55:45 -0400 David Ludwig WinRT: more renaming of "windowsrt" to "winrt"
Mon, 02 Sep 2013 15:29:46 -0400 David Ludwig WinRT: renamed a mouse-related header file for naming-consistency's sake
Mon, 02 Sep 2013 15:23:33 -0400 David Ludwig WinRT: misc code cleanups regarding touch and mouse events, and also SDL-internal globals
Sun, 01 Sep 2013 10:20:17 -0400 David Ludwig WinRT: added touch input event support for Windows 8/RT devices
Thu, 29 Aug 2013 10:32:16 -0400 David Ludwig WinRT: added touch-event support for Windows Phone devices
Wed, 28 Aug 2013 16:51:07 -0400 David Ludwig WinRT: corrected SDL_MOUSE* coordinates in non-Portrait modes
Wed, 28 Aug 2013 16:14:27 -0400 David Ludwig WinRT: made simulated-mouse (via touch) input work on Windows Phone in Portrait mode
Wed, 28 Aug 2013 15:27:01 -0400 David Ludwig WinRT: made rendering work with orientation changes on Windows Phone
Wed, 28 Aug 2013 12:45:43 -0400 David Ludwig WinRT: removed a comment regarding a dealt-with TODO
Wed, 28 Aug 2013 12:38:30 -0400 David Ludwig WinRT: rendering orientation fixes for Windows Phone, part 1
Wed, 28 Aug 2013 11:46:02 -0400 David Ludwig WinRT: fixed a potential memory-related crash in SDL_Renderer on Windows Phone
Wed, 28 Aug 2013 11:45:22 -0400 David Ludwig WinRT: build fix for Windows Phone
Tue, 27 Aug 2013 21:21:09 -0400 David Ludwig WinRT: experimental and preliminary support for XAML-based overlays on Windows 8/RT
Tue, 27 Aug 2013 13:03:43 -0400 David Ludwig WinRT: made all WinRT-related TODO comments use the same prefix, "TODO, WinRT"
Tue, 27 Aug 2013 12:56:49 -0400 David Ludwig WinRT: code cleanup wrt. display mode(s)
Tue, 27 Aug 2013 12:33:36 -0400 David Ludwig WinRT: renamed "windowsrt" directories to "winrt"
Tue, 27 Aug 2013 12:22:02 -0400 David Ludwig WinRT: fixed a crash that occurred on device rotation (oops!)
Tue, 27 Aug 2013 12:20:35 -0400 David Ludwig WinRT: more "Windows RT" to "WinRT" renaming
Tue, 27 Aug 2013 12:16:42 -0400 David Ludwig WinRT: took out a deprecated TODO-comment
Tue, 27 Aug 2013 12:13:45 -0400 David Ludwig WinRT: moved the WinRT SDL_VideoDevice out of SDL_WinRTApp
Tue, 27 Aug 2013 11:51:17 -0400 David Ludwig WinRT: moved the pointer to the global SDL_Window to a separate variable
Tue, 27 Aug 2013 11:44:43 -0400 David Ludwig WinRT: renamed SDL_SYSWM_WINDOWSRT to SDL_SYSWM_WINRT