Wed, 03 Jan 2018 10:58:58 -0800 Sam Lantinga Fixed bug 4018 - Implement SDL_GetWindowBordersSize() under Windows/Win32/WinAPI
Wed, 03 Jan 2018 10:49:26 -0800 Sam Lantinga Fixed bug 4013 - Wayland: fix videoquit on multimonitor system
Wed, 03 Jan 2018 10:43:01 -0800 Sam Lantinga Fixed bug 4012 - Wayland: invalid direction on mouse wheel
Wed, 03 Jan 2018 10:07:27 -0800 Sam Lantinga Fixed bug 4011 - Wayland: fix free cursor
Wed, 03 Jan 2018 10:03:25 -0800 Sam Lantinga Updated copyright for 2018
Wed, 03 Jan 2018 00:43:01 -0400 Alex Szpakowski metal: Misc. improvements.
Tue, 02 Jan 2018 21:44:28 -0400 Alex Szpakowski metal and moltenvk: fix highdpi.
Tue, 02 Jan 2018 19:06:14 -0400 Alex Szpakowski configure script: Implement testing for build-time Metal SDK support.
Tue, 02 Jan 2018 14:32:15 -0800 Sam Lantinga Fixed direction of y adjustment for new orthographic projection in the metal renderer
Tue, 02 Jan 2018 14:11:10 -0800 Sam Lantinga Fixed metal renderer pixel centers when drawing
Mon, 01 Jan 2018 23:06:08 -0400 Alex Szpakowski metal: Fix a typo preventing iOS compilation...
Mon, 01 Jan 2018 23:03:50 -0400 Alex Szpakowski metal: Clean up manual reference counting. Fixes some memory leaks.
Mon, 01 Jan 2018 19:16:51 -0500 Ryan C. Gordon windows: Remove references to GetVersionExA (thanks, Andrew Pilley!).
Mon, 01 Jan 2018 19:40:29 -0400 Alex Szpakowski iOS: fix build
Mon, 01 Jan 2018 19:37:16 -0400 Alex Szpakowski metal: Use sampler state objects instead of shader-declared samplers for linear vs nearest filtering.
Mon, 01 Jan 2018 18:06:27 -0400 Alex Szpakowski metal: Add support for custom blend modes.
Sun, 31 Dec 2017 21:06:16 -0400 Alex Szpakowski metal: implement SDL_RenderCopyEx, and fix a memory leak in SDL_CreateTexture.
Sun, 31 Dec 2017 15:30:08 -0400 Alex Szpakowski metal: Use the existing cocoa code for creating a Metal view on macOS. Fixes the renderer size when the window is resized.
Sun, 31 Dec 2017 15:21:25 -0400 Alex Szpakowski macOS: Fix MoltenVK Metal view resizing, and allow the metal view to be used without vulkan.
Sun, 31 Dec 2017 03:51:17 -0500 Ryan C. Gordon winrt: Add mmdevapi.lib dependency to WinRT8.1 builds, for WASAPI support.
Sun, 31 Dec 2017 03:36:54 -0500 Ryan C. Gordon winrt: workaround for pre-UWP builds.
Sun, 31 Dec 2017 03:35:41 -0500 Ryan C. Gordon windows: Use WaitForSingleObjectEx() always
Sun, 31 Dec 2017 03:34:16 -0500 Ryan C. Gordon wasapi: Patched to compile on non-UWP WinRT builds.
Sun, 31 Dec 2017 03:17:18 -0500 Ryan C. Gordon winrt: Disabled Windows Phone 8.0 builds.
Sun, 31 Dec 2017 03:13:33 -0500 Ryan C. Gordon winrt: bumped SDL's shipping version number in winrtbuild.ps1
Sat, 30 Dec 2017 22:39:55 -0400 Alex Szpakowski metal: Respect the vsync flag on macOS 10.13+.
Sat, 30 Dec 2017 20:32:22 -0400 Alex Szpakowski metal: use a projection matrix instead of manually transforming vertices into clip space on the CPU.
Sat, 30 Dec 2017 18:48:07 -0400 Alex Szpakowski metal: only 4 (instead of 5) vertices are needed to draw rectangles and textures, and only 3 (instead of 5) vertices are needed to cover the screen for the 'full-screen quad' when clearing.
Sat, 30 Dec 2017 14:40:39 -0500 Ryan C. Gordon xcode: Add Metal and QuartCore to everything as a weak_framework.
Fri, 29 Dec 2017 22:13:40 -0400 Alex Szpakowski macOS: Make sure the desktop's display mode is always in SDL's list of display modes.
Tue, 19 Dec 2017 11:19:10 -0800 Sam Lantinga Fixed bug 4001 - Android, prevent error message box to crash
Tue, 19 Dec 2017 11:17:37 -0800 Sam Lantinga Fixed bug 4000 - SDL2 on raspberry: mouse displayed at 0,0 after SDL_ShowCursor
Tue, 19 Dec 2017 11:14:06 -0800 Sam Lantinga Fixed bug 4003 - HAVE_POLL undefined in SDL_poll.c, making it impossible to use.
Tue, 19 Dec 2017 10:57:21 -0800 Sam Lantinga Fixed bug 4004 - iOS: don't hide keyboard on RETURN
Tue, 19 Dec 2017 10:48:29 -0800 Sam Lantinga Fixed bug 4005 - Android, SDL_IsGameController() crashes is index is out of range
Sat, 16 Dec 2017 10:40:47 -0800 Sam Lantinga Fixed default Android D-PAD mapping so the back button is treated as B
Sat, 16 Dec 2017 10:40:45 -0800 Sam Lantinga Fixed handling of the Apple TV remote buttons
Sat, 16 Dec 2017 10:40:43 -0800 Sam Lantinga Added support for the ASUS TV500BG Android gamepad
Sat, 16 Dec 2017 10:40:41 -0800 Sam Lantinga Added Android build script for SDL
Wed, 13 Dec 2017 14:35:55 -0500 Ryan C. Gordon wasapi: switched to event-driven interface.
Tue, 12 Dec 2017 22:25:39 -0500 Ryan C. Gordon windows: Fixed a comment.
Tue, 12 Dec 2017 22:30:21 -0800 Sam Lantinga Moved deployment target values to project settings
Tue, 12 Dec 2017 21:59:39 -0800 Sam Lantinga Parameterized the All (target platform) build target scripts so they can be used in other projects
Tue, 12 Dec 2017 16:37:23 -0800 Sam Lantinga Fixed bug 3992 - SDL_GetColorKey doesn't set error message
Tue, 12 Dec 2017 16:34:16 -0800 Sam Lantinga Fixed bug 3981 - Inverted logic bug in SDL_renderer "overscan" feature
Tue, 12 Dec 2017 16:25:43 -0800 Sam Lantinga Fixed bug 3993 - altivec.h include in SDL_cpuinfo.h breaks compilation with -std=c++11
Tue, 12 Dec 2017 16:10:20 -0800 Sam Lantinga Fixed bug 3996 - Corrupted or over-released critical section on SDL_Quit (SDL_event_watchers_lock)
Tue, 12 Dec 2017 12:52:23 -0800 Sam Lantinga Add the ability to set SDL to handle Return as 'hide IME' on Android softkeyboard. (thanks Rachel!)
Tue, 12 Dec 2017 12:52:17 -0800 Sam Lantinga Added support for Android video textures
Tue, 12 Dec 2017 12:52:09 -0800 Sam Lantinga Merged latest changes from rel/streaming_client
Tue, 12 Dec 2017 12:14:55 -0800 Sam Lantinga Renamed Xcode build targets so it's easier to copy files out of build directories on the command line
Tue, 12 Dec 2017 11:29:00 -0800 Sam Lantinga Added SDL_uikitmetalview.m to the tvOS project
Mon, 11 Dec 2017 14:44:34 -0800 Sam Lantinga Fixed bug 3999 - Build failed when try to build with configure script for Android
Mon, 11 Dec 2017 12:00:12 -0800 Sam Lantinga Check for immintrin.h before using it in SDL_cpuinfo.h
Mon, 11 Dec 2017 11:47:52 -0800 Sam Lantinga Fixed Windows gcc build
Mon, 11 Dec 2017 11:34:53 -0800 Sam Lantinga The newer compilers generate the property boilerplate automatically
Mon, 11 Dec 2017 11:02:51 -0800 Sam Lantinga Fixed Mac OS X build
Sun, 10 Dec 2017 09:17:33 -0800 Sam Lantinga Workaround for bug 3931 - spurious SDL_MOUSEMOTION events with SDL_HINT_MOUSE_RELATIVE_MODE_WARP 1 since Windows 10 Fall Creators update
Sun, 10 Dec 2017 09:10:02 -0800 Sam Lantinga Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!)
Sun, 10 Dec 2017 09:09:27 -0800 Sam Lantinga Added the Metal framework to several iOS tests