Tue, 06 Feb 2018 15:03:35 -0800 Sam Lantinga Added SDL_IsAndroidTV()
Mon, 05 Feb 2018 11:40:39 -0800 Sam Lantinga SDL Changes to support clean reads
Thu, 01 Feb 2018 15:46:51 -0800 Sam Lantinga Fixed building on tvOS
Thu, 01 Feb 2018 15:21:01 -0800 Sam Lantinga Added SDL_HINT_IOS_HIDE_HOME_INDICATOR to determine how the home indicator on the iPhone X is handled.
Tue, 30 Jan 2018 18:12:25 -0800 Sam Lantinga Fixed building on platforms without __sighandler_t
Tue, 30 Jan 2018 18:08:34 -0800 Sam Lantinga Fixed ISO C99 compatibility
Tue, 30 Jan 2018 16:53:24 -0800 Sam Lantinga Fixed misleading indentation
Sat, 27 Jan 2018 12:07:05 -0800 Sam Lantinga Removed armeabi from the SDL build API list, since it's not supported by the latest Android SDK
Sat, 27 Jan 2018 12:05:26 -0800 Sam Lantinga Fixed bug 4065 - SDL_wave.c fail to compile in armeabi with ndk r16b
Thu, 25 Jan 2018 11:12:20 -0800 Sam Lantinga Fixed bug 3985 - SDL_CreateWindow() has stopped changing screen mode when SDL_WINDOW_FULLSCREEN is used
Mon, 22 Jan 2018 09:46:48 -0500 Ryan C. Gordon testoverlay2: use SDL_atoi, not atoi.
Mon, 22 Jan 2018 09:45:16 -0500 Ryan C. Gordon android: Fixed compiler warning about nested '/*' comments.
Mon, 22 Jan 2018 09:36:40 -0500 Ryan C. Gordon wasapi: Fixed some compiler warnings.
Wed, 17 Jan 2018 17:24:15 -0800 Sam Lantinga Added a hint SDL_HINT_APPLE_TV_REMOTE_SWIPES_AS_ARROW_KEYS to prevent turning Apple TV remote swipes into arrow key events
Tue, 16 Jan 2018 21:29:32 +0100 Dawid Gan EGL: Request sRGB framebuffer in correct place.
Wed, 17 Jan 2018 13:17:10 -0800 Guillermo A. Amaral Make rpi video cross-compiler friendly.
Wed, 17 Jan 2018 13:12:39 -0800 Sam Lantinga Fixed formatting, added actual count to SDL error message
Sun, 14 Jan 2018 13:34:50 +0000 John Bartholomew Vulkan: Allow SDL_Vulkan_GetInstanceExtensions to be called with a larger array than necessary.
Sat, 13 Jan 2018 01:58:11 +0100 Marius Gripsgard Mir: Handle close window events
Mon, 15 Jan 2018 10:29:53 -0800 Sam Lantinga Fixed bug 4043 - SDL_windowswindow.c incorrect icon height
Wed, 10 Jan 2018 18:00:51 -0800 Sam Lantinga Restored borderless window behavior where DOTA created a borderless window the size of the desktop and expected it to behave like a fullscreen desktop window.
Wed, 10 Jan 2018 19:56:51 -0400 Alex Szpakowski Android: resolve symlinks in SDL_AndroidGetInternalStoragePath (thanks Henrique Gemignani and cigumo!)
Wed, 10 Jan 2018 10:42:40 -0800 Sam Lantinga Added availability check to fix compiler warning for symbol only available on tvOS 11.0 and newer
Sun, 07 Jan 2018 22:00:37 -0400 Alex Szpakowski metal: set max texture size based on device capability.
Sun, 07 Jan 2018 16:57:32 -0400 Alex Szpakowski metal: Fix pipeline states to use the pixel format of the current render target, instead of a hard-coded format.
Sat, 06 Jan 2018 18:54:12 -0400 Alex Szpakowski metal: Add support for YUV/NV12 texture formats.
Thu, 04 Jan 2018 22:16:42 -0400 Alex Szpakowski metal: use a private instead of managed buffer for the renderer's non-changing constant data.
Thu, 04 Jan 2018 19:29:33 -0400 Alex Szpakowski metal: Implement fast hardware clearing when possible, by deferring the start of a render pass until a clear or draw operation happens.
Wed, 03 Jan 2018 11:31:42 -0800 Sam Lantinga Fixed spacing in copyright headers
Wed, 03 Jan 2018 10:58:58 -0800 Sam Lantinga Fixed bug 4018 - Implement SDL_GetWindowBordersSize() under Windows/Win32/WinAPI
Wed, 03 Jan 2018 10:49:26 -0800 Sam Lantinga Fixed bug 4013 - Wayland: fix videoquit on multimonitor system
Wed, 03 Jan 2018 10:43:01 -0800 Sam Lantinga Fixed bug 4012 - Wayland: invalid direction on mouse wheel
Wed, 03 Jan 2018 10:07:27 -0800 Sam Lantinga Fixed bug 4011 - Wayland: fix free cursor
Wed, 03 Jan 2018 10:03:25 -0800 Sam Lantinga Updated copyright for 2018
Wed, 03 Jan 2018 00:43:01 -0400 Alex Szpakowski metal: Misc. improvements.
Tue, 02 Jan 2018 21:44:28 -0400 Alex Szpakowski metal and moltenvk: fix highdpi.
Tue, 02 Jan 2018 19:06:14 -0400 Alex Szpakowski configure script: Implement testing for build-time Metal SDK support.
Tue, 02 Jan 2018 14:32:15 -0800 Sam Lantinga Fixed direction of y adjustment for new orthographic projection in the metal renderer
Tue, 02 Jan 2018 14:11:10 -0800 Sam Lantinga Fixed metal renderer pixel centers when drawing
Mon, 01 Jan 2018 23:06:08 -0400 Alex Szpakowski metal: Fix a typo preventing iOS compilation...
Mon, 01 Jan 2018 23:03:50 -0400 Alex Szpakowski metal: Clean up manual reference counting. Fixes some memory leaks.
Mon, 01 Jan 2018 19:16:51 -0500 Ryan C. Gordon windows: Remove references to GetVersionExA (thanks, Andrew Pilley!).
Mon, 01 Jan 2018 19:40:29 -0400 Alex Szpakowski iOS: fix build
Mon, 01 Jan 2018 19:37:16 -0400 Alex Szpakowski metal: Use sampler state objects instead of shader-declared samplers for linear vs nearest filtering.
Mon, 01 Jan 2018 18:06:27 -0400 Alex Szpakowski metal: Add support for custom blend modes.
Sun, 31 Dec 2017 21:06:16 -0400 Alex Szpakowski metal: implement SDL_RenderCopyEx, and fix a memory leak in SDL_CreateTexture.
Sun, 31 Dec 2017 15:30:08 -0400 Alex Szpakowski metal: Use the existing cocoa code for creating a Metal view on macOS. Fixes the renderer size when the window is resized.
Sun, 31 Dec 2017 15:21:25 -0400 Alex Szpakowski macOS: Fix MoltenVK Metal view resizing, and allow the metal view to be used without vulkan.
Sun, 31 Dec 2017 03:51:17 -0500 Ryan C. Gordon winrt: Add mmdevapi.lib dependency to WinRT8.1 builds, for WASAPI support.
Sun, 31 Dec 2017 03:36:54 -0500 Ryan C. Gordon winrt: workaround for pre-UWP builds.
Sun, 31 Dec 2017 03:35:41 -0500 Ryan C. Gordon windows: Use WaitForSingleObjectEx() always
Sun, 31 Dec 2017 03:34:16 -0500 Ryan C. Gordon wasapi: Patched to compile on non-UWP WinRT builds.
Sun, 31 Dec 2017 03:17:18 -0500 Ryan C. Gordon winrt: Disabled Windows Phone 8.0 builds.
Sun, 31 Dec 2017 03:13:33 -0500 Ryan C. Gordon winrt: bumped SDL's shipping version number in winrtbuild.ps1
Sat, 30 Dec 2017 22:39:55 -0400 Alex Szpakowski metal: Respect the vsync flag on macOS 10.13+.
Sat, 30 Dec 2017 20:32:22 -0400 Alex Szpakowski metal: use a projection matrix instead of manually transforming vertices into clip space on the CPU.
Sat, 30 Dec 2017 18:48:07 -0400 Alex Szpakowski metal: only 4 (instead of 5) vertices are needed to draw rectangles and textures, and only 3 (instead of 5) vertices are needed to cover the screen for the 'full-screen quad' when clearing.
Sat, 30 Dec 2017 14:40:39 -0500 Ryan C. Gordon xcode: Add Metal and QuartCore to everything as a weak_framework.
Fri, 29 Dec 2017 22:13:40 -0400 Alex Szpakowski macOS: Make sure the desktop's display mode is always in SDL's list of display modes.
Tue, 19 Dec 2017 11:19:10 -0800 Sam Lantinga Fixed bug 4001 - Android, prevent error message box to crash