Sat, 04 Nov 2017 22:03:28 -0700 Sam Lantinga Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable
Sat, 04 Nov 2017 21:58:48 -0700 Sam Lantinga Updated version to 2.0.8 since SDL_image depends on it
Sat, 04 Nov 2017 18:01:03 -0700 Sam Lantinga Fixed compiling on Windows with HAVE_LIBC enabled
Sat, 04 Nov 2017 17:39:28 -0700 Sam Lantinga Fixed compiler warnings after uClibc code update
Sat, 04 Nov 2017 17:35:03 -0700 Sam Lantinga Added SDL_fmod() and SDL_fmodf()
Sat, 04 Nov 2017 15:53:19 -0700 Sam Lantinga Updated math code from the uClibc 0.9.33 release
Sat, 04 Nov 2017 15:34:14 -0700 Sam Lantinga Added float versions of SDL's math functions
Sat, 04 Nov 2017 23:25:48 +0100 Patrice Mandin atari:xbios: Add NOVA video card support for TT machines SDL-1.2
Sat, 04 Nov 2017 23:16:08 +0100 Patrice Mandin atari:xbios: Create function for Vsync and getting screen format. SDL-1.2
Sat, 04 Nov 2017 09:44:29 -0700 Sam Lantinga Fixed using libunwind on iOS, where it's only available on the simulator (thanks Vit!)
Sat, 04 Nov 2017 09:37:29 -0700 Sam Lantinga Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable
Sat, 04 Nov 2017 09:07:33 -0700 Sam Lantinga Fixed bug 3940 - Add support for EGL_SURFACE_TYPE
Sat, 04 Nov 2017 09:04:19 -0700 Conn O'Griofa Raspberry Pi: fix ES 1/PVR support & autodetect Mesa driver
Sat, 04 Nov 2017 09:03:20 -0700 Conn O'Griofa SDL_video: try to bootstrap KMSDRM before RPI video driver
Sat, 04 Nov 2017 09:00:40 -0700 Sam Lantinga Android configure-based build fixes (thanks Vit!)
Sat, 04 Nov 2017 11:16:49 +0000 Johannes Bader Emscripten: use cursor hotspot
Thu, 02 Nov 2017 10:41:55 -0700 Sam Lantinga Make SDL fullscreen windows on Android actually fullscreen
Thu, 02 Nov 2017 08:48:14 -0700 Sam Lantinga Fixed bug 3935 - Not find joysticks if android run 24-48 days.
Thu, 02 Nov 2017 08:46:14 -0700 Sam Lantinga Fixed bug 3933 - Android, no need of the listener thread
Wed, 01 Nov 2017 19:19:21 -0700 Sam Lantinga Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable
Wed, 01 Nov 2017 18:41:11 -0700 Sam Lantinga Allow the activity to persist through connecting or disconnecting a keyboard
Wed, 01 Nov 2017 18:40:11 -0700 Sam Lantinga Moved the meta-data into the right section
Wed, 01 Nov 2017 17:41:25 -0700 Sam Lantinga Fixed bug 3926 - SDL_main export
Wed, 01 Nov 2017 17:30:02 -0700 Sam Lantinga Fixed bug 3932 - Android, GetDisplayDPI release local reference
Wed, 01 Nov 2017 10:07:04 -0700 Sam Lantinga Fixed building on non-Android platforms
Wed, 01 Nov 2017 10:06:58 -0700 Sam Lantinga Added controller mapping for Android TV remotes
Tue, 31 Oct 2017 13:49:59 -0700 Sam Lantinga Add SDL_GetDisplayDPI implementation on Android. (thanks Rachel!)
Tue, 24 Oct 2017 13:21:11 -0400 David Ludwig WinRT: Move Windows::Foundation::Initialize to SDL2.dll, from SDL_main.
Sun, 29 Oct 2017 21:09:09 -0700 Sam Lantinga Fixed Java string comparison with ""
Sat, 28 Oct 2017 12:11:25 -0700 Sam Lantinga Added the old ant Android build project structure
Thu, 26 Oct 2017 16:37:20 -0700 Brandon Schaefer Fixed bug 3902 - Add a specific KMSDRM hint for low latency video
Thu, 26 Oct 2017 10:49:33 -0700 Sam Lantinga Updated SDL iOS project for tvOS
Thu, 26 Oct 2017 10:42:14 -0700 Sam Lantinga Added missing keyinfotable.h
Thu, 26 Oct 2017 10:41:38 -0700 Sam Lantinga android: Fix softkeyboard issue in SDL on Android.
Wed, 25 Oct 2017 18:02:11 -0400 Ryan C. Gordon cocoa: Don't change the NSWindow background color.
Tue, 24 Oct 2017 00:17:07 -0700 Sam Lantinga Added the ability to set SDL hints from AndroidManifest.xml (thanks Rachel!)
Tue, 24 Oct 2017 00:04:40 -0700 Sam Lantinga Fixed crash if mSurface isn't set up when we pause the application
Mon, 23 Oct 2017 23:35:04 -0700 Sam Lantinga Removed unneeded file automatically generated by Android Studio
Mon, 23 Oct 2017 23:26:40 -0700 Sam Lantinga Updated the minimum and target SDK versions in AndroidManifest.xml
Mon, 23 Oct 2017 23:23:47 -0700 Sam Lantinga Updated Android build tools version, which bumped minimum deployment target to API 14
Mon, 23 Oct 2017 23:23:34 -0700 Sam Lantinga Fixed build with older Android SDK
Mon, 23 Oct 2017 15:23:43 -0700 Sam Lantinga Switched to new style gradle Android application build process
Mon, 23 Oct 2017 12:33:18 -0700 Sam Lantinga Added tag release-2.0.7 for changeset 2088cd828335
Sun, 22 Oct 2017 20:24:58 +0200 Sven Hesse Don't X error in SDL_CreateWindow with unsupported GL attributes release-2.0.7
Sat, 21 Oct 2017 22:26:24 -0700 Sam Lantinga Added Visual Studio solution files for WinRT projects
Sat, 21 Oct 2017 04:20:57 -0700 Sam Lantinga Fixed bug 3901 - Fix vsync-ed pageflips on the KMSDRM video driver
Fri, 20 Oct 2017 16:53:42 -0700 Sam Lantinga Fixed typo converting 4 channel audio to 2 channel
Fri, 20 Oct 2017 14:51:22 -0700 Sam Lantinga Added a note about adjusting channel weights when converting to fewer channels
Fri, 20 Oct 2017 14:48:10 -0700 Sam Lantinga Document the SDL audio channel mapping
Fri, 20 Oct 2017 10:45:38 -0700 Sam Lantinga Added SDL_AudioStreamFlush() to the list of new audio stream functions
Fri, 20 Oct 2017 10:29:22 -0700 Sam Lantinga Reverted changes a970b2ae1bd7 and 4a94743e31fe
Thu, 19 Oct 2017 15:37:52 -0700 Sam Lantinga Fixed Android joystick detection
Thu, 19 Oct 2017 18:05:42 -0400 Ryan C. Gordon audio: Added SDL_AudioStreamFlush().
Thu, 19 Oct 2017 13:54:56 -0700 Sam Lantinga Don't use DPAD devices as joystick input on Android
Wed, 18 Oct 2017 23:49:46 -0400 Ryan C. Gordon Check correct variable for malloc() results.
Wed, 18 Oct 2017 19:30:47 -0700 Sam Lantinga Fixed bug 3876 - Resampling of certain sounds adds heavy distortion
Wed, 18 Oct 2017 19:26:36 -0700 Sam Lantinga Added a staging buffer to the audio stream so that we can accumulate small amounts of data if needed when resampling
Wed, 18 Oct 2017 15:54:05 -0700 Sam Lantinga Added audio stream conversion functions:
Wed, 18 Oct 2017 08:52:04 -0700 Sam Lantinga Fixed bug 3821 - Allow SDL_CreateWindow and SDL_CreateRenderer with OpenGL ES 3.0 (GLES3) for Angle (Windows)
Mon, 16 Oct 2017 15:22:40 -0700 Sam Lantinga Fixed compiler warning on iOS