Tue, 24 Oct 2017 00:17:07 -0700 Sam Lantinga Added the ability to set SDL hints from AndroidManifest.xml (thanks Rachel!)
Tue, 24 Oct 2017 00:04:40 -0700 Sam Lantinga Fixed crash if mSurface isn't set up when we pause the application
Mon, 23 Oct 2017 23:35:04 -0700 Sam Lantinga Removed unneeded file automatically generated by Android Studio
Mon, 23 Oct 2017 23:26:40 -0700 Sam Lantinga Updated the minimum and target SDK versions in AndroidManifest.xml
Mon, 23 Oct 2017 23:23:47 -0700 Sam Lantinga Updated Android build tools version, which bumped minimum deployment target to API 14
Mon, 23 Oct 2017 23:23:34 -0700 Sam Lantinga Fixed build with older Android SDK
Mon, 23 Oct 2017 15:23:43 -0700 Sam Lantinga Switched to new style gradle Android application build process
Mon, 23 Oct 2017 12:33:18 -0700 Sam Lantinga Added tag release-2.0.7 for changeset 2088cd828335
Sun, 22 Oct 2017 20:24:58 +0200 Sven Hesse Don't X error in SDL_CreateWindow with unsupported GL attributes release-2.0.7
Sat, 21 Oct 2017 22:26:24 -0700 Sam Lantinga Added Visual Studio solution files for WinRT projects
Sat, 21 Oct 2017 04:20:57 -0700 Sam Lantinga Fixed bug 3901 - Fix vsync-ed pageflips on the KMSDRM video driver
Fri, 20 Oct 2017 16:53:42 -0700 Sam Lantinga Fixed typo converting 4 channel audio to 2 channel
Fri, 20 Oct 2017 14:51:22 -0700 Sam Lantinga Added a note about adjusting channel weights when converting to fewer channels
Fri, 20 Oct 2017 14:48:10 -0700 Sam Lantinga Document the SDL audio channel mapping
Fri, 20 Oct 2017 10:45:38 -0700 Sam Lantinga Added SDL_AudioStreamFlush() to the list of new audio stream functions
Fri, 20 Oct 2017 10:29:22 -0700 Sam Lantinga Reverted changes a970b2ae1bd7 and 4a94743e31fe
Thu, 19 Oct 2017 15:37:52 -0700 Sam Lantinga Fixed Android joystick detection
Thu, 19 Oct 2017 18:05:42 -0400 Ryan C. Gordon audio: Added SDL_AudioStreamFlush().
Thu, 19 Oct 2017 13:54:56 -0700 Sam Lantinga Don't use DPAD devices as joystick input on Android
Wed, 18 Oct 2017 23:49:46 -0400 Ryan C. Gordon Check correct variable for malloc() results.
Wed, 18 Oct 2017 19:30:47 -0700 Sam Lantinga Fixed bug 3876 - Resampling of certain sounds adds heavy distortion
Wed, 18 Oct 2017 19:26:36 -0700 Sam Lantinga Added a staging buffer to the audio stream so that we can accumulate small amounts of data if needed when resampling
Wed, 18 Oct 2017 15:54:05 -0700 Sam Lantinga Added audio stream conversion functions:
Wed, 18 Oct 2017 08:52:04 -0700 Sam Lantinga Fixed bug 3821 - Allow SDL_CreateWindow and SDL_CreateRenderer with OpenGL ES 3.0 (GLES3) for Angle (Windows)
Mon, 16 Oct 2017 15:22:40 -0700 Sam Lantinga Fixed compiler warning on iOS
Mon, 16 Oct 2017 14:57:42 -0700 Sam Lantinga Fixed bug 3890 - Incomplete fix for CVE-2017-2888
Mon, 16 Oct 2017 14:39:56 -0700 Sam Lantinga Added min/max macros for the sized SDL datatypes
Sun, 15 Oct 2017 21:21:19 -0700 Sam Lantinga Fixed bug 3883 - SDL_assert / SDL_PromptAssertion in TTY mode does not accept options ("abriA")
Sun, 15 Oct 2017 21:07:01 -0700 Sam Lantinga Fixed bug 3882 - cmake fix for osx
Sat, 14 Oct 2017 17:54:44 +0200 Patrice Mandin atari:gem: Do not call appl_exit after testing if AES available, and keep generated application id SDL-1.2
Fri, 13 Oct 2017 19:55:07 -0700 Sam Lantinga Android Studio code analyzer fixes
Fri, 13 Oct 2017 19:30:34 -0700 Sam Lantinga Fixed bug 3880 - X Error upon quit since rev. 11607
Fri, 13 Oct 2017 09:50:04 -0700 Sam Lantinga Fixed bug 3879 - add missing SDLCALL to SDLTest_TrackedMalloc & co.
Fri, 13 Oct 2017 01:15:29 -0400 Ryan C. Gordon coreaudio: changed device close procedure to prevent long hangs in some cases.
Thu, 12 Oct 2017 17:21:57 -0700 Sam Lantinga Build both 32 and 64-bit architectures in the OSX Framework
Thu, 12 Oct 2017 17:17:09 -0700 Sam Lantinga Fixed compiler warning
Thu, 12 Oct 2017 14:46:28 -0700 Sam Lantinga Use the lower-case hex output to match other stack trace printouts
Thu, 12 Oct 2017 14:44:54 -0700 Sam Lantinga Fixed compiler warning
Thu, 12 Oct 2017 14:25:07 -0700 Sam Lantinga Fixed bug 3877 - missing SDLCALL in SDLTest_ExampleHitTestCallback
Thu, 12 Oct 2017 14:21:21 -0700 Sam Lantinga Android doesn't have libunwind.h in API 16
Thu, 12 Oct 2017 14:20:17 -0700 Sam Lantinga Added missing file
Thu, 12 Oct 2017 14:02:24 -0700 Sam Lantinga Fixed compiler warning
Thu, 12 Oct 2017 13:55:35 -0700 Sam Lantinga Fixed compiler warning
Thu, 12 Oct 2017 13:44:28 -0700 Sam Lantinga Added functions to query and set the SDL memory allocation functions:
Thu, 12 Oct 2017 23:11:02 +0200 Patrice Mandin atari:gem: Clip zones to redraw against screen SDL-1.2
Thu, 12 Oct 2017 22:49:00 +0200 Patrice Mandin atari:gem: Simplify palette changes by removing most temp variables SDL-1.2
Thu, 12 Oct 2017 13:28:48 -0700 Sam Lantinga Fixed memory leak in Cocoa mouse code
Thu, 12 Oct 2017 08:47:02 -0700 Sam Lantinga Fixed bug 3866 - CMake error when trying to make the 'uninstall' target when it already exists
Thu, 12 Oct 2017 08:44:45 -0700 Sam Lantinga Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target
Thu, 12 Oct 2017 08:41:11 -0700 Sam Lantinga Fixed bug 3874 - Compiler warnings SDL_Surface.c and SDL_cocoakeyboard.m
Thu, 12 Oct 2017 08:37:55 -0700 Sam Lantinga Normalize touch events to the render viewport (thanks Sylvain!)
Thu, 12 Oct 2017 08:27:22 -0700 Sam Lantinga Fixed divide by zero with a 1x1 sized window
Thu, 12 Oct 2017 14:28:05 +0300 Ozkan Sezer make sure that SDL_malloc(0) or SDL_calloc(0,x) doesn't return NULL.
Thu, 12 Oct 2017 08:08:04 -0700 Sam Lantinga Updated version to 2.0.7
Tue, 10 Oct 2017 20:22:15 -0400 Ethan Lee Check SDL_UDEV_DYNAMIC first, then SDL_UDEV_LIBS separately
Wed, 11 Oct 2017 13:31:21 -0700 Sam Lantinga Fixed bug 3871 - Touch events are not normalised on X11
Wed, 11 Oct 2017 13:26:58 -0700 Sam Lantinga Fixed size in realloc
Wed, 11 Oct 2017 12:07:43 -0400 Ryan C. Gordon audio: Turns out the accumulation errors sound better. :/
Wed, 11 Oct 2017 11:51:14 -0400 Ryan C. Gordon audio: Moved the resampler state up to double precision.
Wed, 11 Oct 2017 11:43:35 -0400 Ryan C. Gordon audio: calculate resampling time directly, don't increment (thanks, Eric!).