Sat, 14 Jan 2017 21:35:18 +0100 Philipp Wiesemann Changed Bugzilla link in README.md to HTTPS like in BUGS.txt.
Sat, 14 Jan 2017 21:34:45 +0100 Philipp Wiesemann Fixed warnings about missing initializers in testoverlay2 program.
Fri, 13 Jan 2017 11:37:12 -0800 Sam Lantinga Fixed comment
Thu, 12 Jan 2017 10:58:35 -0800 dmuratshin fixed SENSOR_LANDSCAPE and SENSOR_PORTRAIT mode false nativeResume bug
Tue, 10 Jan 2017 23:23:32 -0800 Sam Lantinga We don't actually build with the Xt library
Tue, 10 Jan 2017 08:54:33 -0800 Sam Lantinga Fixed bugs 2570, 3145, improved OpenGL ES context support on Windows and X11
Mon, 09 Jan 2017 20:37:52 -0800 Sam Lantinga Fixed bug 3552 - Building SDL in release mode fails under VS 2017 RC
Mon, 09 Jan 2017 16:31:57 -0500 Ryan C. Gordon audio: Don't ever use libsamplerate in the SDL_AudioCVT codepath.
Mon, 09 Jan 2017 15:56:11 -0500 Ryan C. Gordon testresample: write correct length to the .wav header.
Mon, 09 Jan 2017 11:58:01 -0800 Sam Lantinga We only need the first few keymaps corresponding to the following constants:
Mon, 09 Jan 2017 11:30:29 -0800 Sam Lantinga Fixed spacing
Mon, 09 Jan 2017 10:10:33 -0800 Sam Lantinga Fixed bug 3100 - SetSwapInterval should now be enabled for ANGLE/EGL
Mon, 09 Jan 2017 06:00:58 -0500 Ryan C. Gordon audio: Replaced older resamplers in SDL_AudioCVT with the new ones.
Mon, 09 Jan 2017 05:59:30 -0500 Ryan C. Gordon audio: Patched to compile if linking directly to libsamplerate.
Mon, 09 Jan 2017 02:54:42 -0800 Sam Lantinga Implemented full evdev keyboard text support
Sun, 08 Jan 2017 20:03:18 -0800 Sam Lantinga Fixed bug 3545 - SDL_EVDEV_do_text_input() may be too eager to find error cases
Sun, 08 Jan 2017 19:04:38 -0800 Sam Lantinga Removed console check, let the kernel decide whether muting is appropriate on this terminal.
Sun, 08 Jan 2017 18:32:20 -0800 Sam Lantinga Check the return value of SDL_EVDEV_Init()
Sun, 08 Jan 2017 16:18:49 -0500 Ryan C. Gordon audio: Improvements in channel conversion code.
Sun, 08 Jan 2017 14:28:44 -0500 Ryan C. Gordon audio: Patched to compile with libsamplerate support (again).
Sun, 08 Jan 2017 14:23:15 -0500 Ryan C. Gordon audio: Patched to compile with libsamplerate support.
Sun, 08 Jan 2017 14:18:03 -0500 Ryan C. Gordon audio: libsamplerate loading now happens once at init time.
Sun, 08 Jan 2017 14:17:09 -0500 Ryan C. Gordon Fixed coding style on a function signature.
Sun, 08 Jan 2017 14:16:19 -0500 Ryan C. Gordon README-linux: added notes about libsamplerate.
Sun, 08 Jan 2017 10:52:02 -0800 Sam Lantinga Fixed attempting to dynamically load libsamplerate when shared object loading is disabled.
Sun, 08 Jan 2017 10:41:22 -0800 Sam Lantinga Fixed bug 3304 - Android black screen on resume
Sun, 08 Jan 2017 10:15:22 -0800 Sam Lantinga SDL_evdev.c: fix building against old kernel headers (K_OFF may not be defined.)
Sat, 07 Jan 2017 16:49:23 -0800 Sam Lantinga Don't fail if we can't open the tty, this can be a legitimate use case.
Sat, 07 Jan 2017 13:47:34 -0800 Sam Lantinga Added mappings for the 8Bitdo NES30 Pro and iBuffalo SNES Controller
Sat, 07 Jan 2017 22:24:45 -0500 Ryan C. Gordon Fixed a bunch of compiler warnings in the test code.
Sat, 07 Jan 2017 19:55:29 -0500 Ryan C. Gordon x11: make the X11 target work on macOS with Xquartz.
Sat, 07 Jan 2017 17:09:14 -0500 Ryan C. Gordon Replaced a few single-line "//" comments.
Sat, 07 Jan 2017 16:51:48 -0800 Sam Lantinga Really fixed blit issue for capehill
Sat, 07 Jan 2017 10:13:04 -0800 Sam Lantinga Fixed bug 3469 - Keypresses leak to the console with 2.0.5
Fri, 06 Jan 2017 20:43:53 -0800 Sam Lantinga Added configure and cmake support for libsamplerate
Fri, 06 Jan 2017 21:23:51 -0500 Ryan C. Gordon audio: Don't call a NULL function pointer when clearing audio streams.
Fri, 06 Jan 2017 21:17:33 -0500 Ryan C. Gordon Better fix for static analysis issue in SDL_DestroyRenderer().
Fri, 06 Jan 2017 20:00:17 -0500 Ryan C. Gordon emscripten-buildbot.sh: let user override default SDKDIR.
Fri, 06 Jan 2017 02:16:26 -0800 Sam Lantinga Added support for using libsamplerate to do audio resampling
Fri, 06 Jan 2017 00:47:42 -0800 Sam Lantinga Fixed confusion between Ryan's new audio stream and the audio buffer we were calling stream in the callback
Fri, 06 Jan 2017 00:40:22 -0800 Sam Lantinga Just roll back the entire portion of the commit from b6ec7005ca15 which caused bug 3544 until we figure out what the right static analysis fix is.
Fri, 06 Jan 2017 03:38:14 -0500 Ryan C. Gordon audio: Add an assert to make sure non-streaming audio uses good buffer sizes.
Fri, 06 Jan 2017 00:32:06 -0800 Sam Lantinga Fixed bug 3544 - Memory freeing bug in SDL_DestroyRenderer/SDL_DestroyTexture
Fri, 06 Jan 2017 03:15:27 -0500 Ryan C. Gordon haiku: Patched to compile.
Thu, 05 Jan 2017 23:53:46 -0800 Sam Lantinga Don't do any audio conversion if none is necessary
Thu, 05 Jan 2017 23:26:13 -0800 Sam Lantinga Fixed bug 3546 - SDL_EVDEV_is_console() uses type of wrong size when calling ioctl
Fri, 06 Jan 2017 01:07:34 -0500 Ryan C. Gordon audio: rename fake_stream to work_buffer.
Fri, 06 Jan 2017 01:02:58 -0500 Ryan C. Gordon audio: Fixed SDL_AudioStreamGet() function parameters.
Fri, 06 Jan 2017 00:56:29 -0500 Ryan C. Gordon naclaudio: Untested attempt to migrate to SDL_AudioStream.
Fri, 06 Jan 2017 00:50:01 -0500 Ryan C. Gordon haikuaudio: Untested attempt to get this working with SDL_AudioStream.
Fri, 06 Jan 2017 00:49:35 -0500 Ryan C. Gordon emscriptenaudio: don't get stuck in infinite loop if SDL_AudioStreamPut fails.
Thu, 05 Jan 2017 21:31:02 -0500 Ryan C. Gordon emscriptenaudio: Reworked to use SDL_AudioStream.
Thu, 05 Jan 2017 20:11:19 -0500 Ryan C. Gordon Fixed a few compiler warnings.
Thu, 05 Jan 2017 19:45:57 -0500 Ryan C. Gordon Patched to compile on some compilers.
Thu, 05 Jan 2017 19:29:38 -0500 Ryan C. Gordon audio: Added SDL_AudioStream. Non-power-of-two resampling now works!
Thu, 05 Jan 2017 19:12:20 -0500 Ryan C. Gordon audio: More effort to improve and simplify audio resamplers.
Thu, 05 Jan 2017 19:30:45 -0500 Ryan C. Gordon diskaudio: Use SDL_Log, not fprintf.
Thu, 05 Jan 2017 08:16:39 -0800 Sam Lantinga Fixed signedness issue when blitting on a big endian platform, as reported by capehill
Thu, 05 Jan 2017 02:53:29 -0800 Sam Lantinga Fixed build warning on Haiku
Wed, 04 Jan 2017 10:28:07 -0800 Sam Lantinga Added SDL_JoystickGetAxisInitialState() to get a joystick axis' initial value.