Sat, 01 Oct 2016 11:22:39 -0700 Sam Lantinga Only use GCC pragmas when we're building with GCC
Sat, 01 Oct 2016 11:04:45 -0700 Sam Lantinga Fixed bug 3361 - Texture color modulation doesn't work with active NONE blend mode (opengl and opengles)
Sat, 01 Oct 2016 10:52:24 -0700 Sam Lantinga Fixed bug 3362 - OpenGL renderer doesn't check if framebuffers are supported when creating target textures
Sat, 01 Oct 2016 10:46:10 -0700 Sam Lantinga Fixed bug 3368 - SDL_Blit_Slow doesn't ignore alpha values in colorkey comparison
Sat, 01 Oct 2016 10:43:01 -0700 Sam Lantinga Fixed bug 3373 - OpenGL implementation differences of glDrawTexfOES
Sat, 01 Oct 2016 10:39:03 -0700 Bastien Nocera Fix running autogen.sh out-of-tree
Sat, 01 Oct 2016 10:38:15 -0700 Sam Lantinga We should be using a string constant for the strftime format string
Sat, 01 Oct 2016 10:36:24 -0700 Bastien Nocera Fix "format not a string literal" errors
Fri, 01 Jul 2016 16:47:27 +0100 Jonathan Dowland Add gamecontrollerdb lines for SFC30 controller in various modes
Mon, 04 Jul 2016 10:39:32 -0400 Cole Campbell Commit KEYCODE_SPACE as text input on Android
Sat, 01 Oct 2016 10:28:00 -0700 Sam Lantinga Fixed bug 3336 - Failure to build with MinGW-w64
Sat, 01 Oct 2016 10:08:34 -0700 Sam Lantinga Fixed bug 3388 - Fail to build src/thread/windows/SDL_systhread.c on MinGW 4.9.3
Fri, 30 Sep 2016 23:31:24 +0200 Philipp Wiesemann iOS: Removed unused constant in demo.
Fri, 30 Sep 2016 23:30:54 +0200 Philipp Wiesemann Fixed crash if allocating memory for mouse clicks failed.
Thu, 29 Sep 2016 23:42:18 -0400 Ryan C. Gordon windows: Removed hardcoded "1" for mouse clickthrough hint.
Thu, 29 Sep 2016 23:15:56 -0400 Ryan C. Gordon haiku: Patched to compile.
Thu, 29 Sep 2016 23:12:58 -0400 Ryan C. Gordon windows: fix borderless windows at desktop resolution (thanks, Evgeny!).
Thu, 29 Sep 2016 23:01:43 -0400 Ryan C. Gordon x11: fixed incorrect SDL_GetWindowPosition() after resize (thanks, Jason!).
Thu, 29 Sep 2016 22:52:41 -0400 Ryan C. Gordon Added SDL_SetWindowResizable(). (thanks, Ethan!)
Thu, 29 Sep 2016 16:52:48 -0700 Sam Lantinga Fixed bug 3426 - Fixes for joystick related issues
Thu, 29 Sep 2016 16:40:34 -0700 Sam Lantinga Fixed bug 3427 - Android accelerometer z-axis incorrect
Thu, 29 Sep 2016 16:37:08 -0700 Sam Lantinga Fixed bug 3429 - Update AM_PATH_SDL2() to also check for SDL2.framework
Thu, 29 Sep 2016 16:10:08 -0700 Sam Lantinga Added debug output for new window events
Thu, 29 Sep 2016 16:05:29 -0700 Sam Lantinga Implemented SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH on X11
Thu, 29 Sep 2016 14:48:33 -0700 Sam Lantinga Added Windows support for SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH
Thu, 29 Sep 2016 13:34:49 -0700 Sam Lantinga Generalized the hint for whether the application gets a mouse event when clicking on the window to activate it, and is now named SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH.
Thu, 29 Sep 2016 03:59:04 -0700 Sam Lantinga When clicking on a window to give it focus, don't pass the mouse click to the application.
Thu, 29 Sep 2016 12:04:07 -0400 Ryan C. Gordon Updated Linux notes on building with Mir and Wayland support.
Wed, 28 Sep 2016 22:24:01 -0700 Sam Lantinga Updated version to 2.0.5 in preparation for release
Mon, 26 Sep 2016 23:09:34 +0200 Philipp Wiesemann Updated configure script.
Mon, 26 Sep 2016 23:09:19 +0200 Philipp Wiesemann iOS: Updated comment in demo.
Sun, 25 Sep 2016 15:02:06 -0300 Alex Szpakowski Enable SDL_LoadObject on iOS 8+ and tvOS.
Sun, 25 Sep 2016 11:46:25 -0300 Alex Szpakowski tvOS launch images are now properly supported.
Sun, 25 Sep 2016 00:23:35 -0300 Alex Szpakowski Update the code for the iOS demos to handle modern devices. Fixes bug #3337
Sun, 25 Sep 2016 00:21:12 -0300 Alex Szpakowski Don't try to load a launch storyboard on tvOS (it doesn't use them).
Sat, 24 Sep 2016 23:33:49 -0300 Alex Szpakowski iOS/tvOS: Try to load the launch screen as a storyboard. Xcode 8 compiles it as a storyboard instead of a nib.
Sat, 24 Sep 2016 20:12:57 -0300 Alex Szpakowski iOS/tvOS: Always send SDL_WINDOWEVENT_FOCUS_GAINED when a window is created on the main screen (fixes bug #3395).
Sat, 24 Sep 2016 18:46:34 -0300 Alex Szpakowski Use OS-provided click counts on macOS and iOS for mouse press and release events.
Sat, 24 Sep 2016 13:28:40 -0300 Alex Szpakowski Fix mouse wheel events on macOS 10.12 (thanks Eric Wasylishen!)
Wed, 21 Sep 2016 18:23:59 -0700 Brandon Schaefer Mir: Add gamma support set/get. Still need one more function to complete the set
Wed, 21 Sep 2016 16:28:23 -0700 Brandon Schaefer Mir: Add fixme (waiting for a public api to be added)
Wed, 21 Sep 2016 15:57:15 -0700 Brandon Schaefer [Mir] Move to the new MirDisplayConfig API
Wed, 21 Sep 2016 23:07:08 +0200 Philipp Wiesemann Mac: Fixed markdown formatting in README.
Wed, 21 Sep 2016 23:06:49 +0200 Philipp Wiesemann Mac: Fixed whitespace around function return type.
Wed, 21 Sep 2016 23:06:38 +0200 Philipp Wiesemann Fixed compiling of three test programs with C++.
Wed, 21 Sep 2016 23:06:26 +0200 Philipp Wiesemann Android: Fixed two warnings about unused variables.
Sun, 18 Sep 2016 19:22:09 -0300 Alex Szpakowski Handle audio interruptions on iOS/tvOS. Fixes bugs 2569 and 2960.
Sun, 18 Sep 2016 18:19:32 -0400 Ryan C. Gordon Xcode/mac: fix building standalone static and shared libraries.
Sun, 18 Sep 2016 18:07:47 -0400 Ryan C. Gordon emscripten: get even more aggressive about audio device closing.
Fri, 16 Sep 2016 22:28:12 -0700 Sam Lantinga Recommended settings from Xcode 7.3.0
Fri, 16 Sep 2016 22:27:58 -0700 Sam Lantinga Fixed warning with Xcode 7.3.0
Sat, 17 Sep 2016 01:36:29 -0300 Alex Szpakowski Updated URL in a comment
Sat, 17 Sep 2016 01:31:07 -0300 Alex Szpakowski Added a new hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION.
Thu, 15 Sep 2016 21:49:29 -0300 Alex Szpakowski tvOS: Add drop-file support
Thu, 15 Sep 2016 08:57:56 -0700 Sam Lantinga Fixed set of libraries needed to build on Mac OS X
Thu, 15 Sep 2016 08:46:14 -0700 Sam Lantinga Hopefully fixed the cmake build on Mac OS X
Thu, 15 Sep 2016 08:29:20 -0700 Sam Lantinga Fixed building new coreaudio driver on Mac OS X
Thu, 15 Sep 2016 19:59:57 -0300 Alex Szpakowski CoreAudio iOS/tvOS: Use AVFoundation instead of AudioSession. Fixes audio on tvOS.
Wed, 14 Sep 2016 08:45:35 -0700 Sam Lantinga Fixed building for both iOS and tvOS on Xcode 8
Wed, 14 Sep 2016 08:20:24 -0700 Sam Lantinga Fixed including OpenGL ES on iOS without any other SDL headers