Tue, 09 Aug 2016 16:58:32 -0400 |
Ryan C. Gordon |
emscripten audio: Added audio capture support.
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Tue, 09 Aug 2016 16:58:06 -0400 |
Ryan C. Gordon |
Added a FIXME.
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Tue, 09 Aug 2016 16:57:49 -0400 |
Ryan C. Gordon |
testaudiocapture: open capture device to same spec as output device.
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Tue, 09 Aug 2016 00:44:59 -0400 |
Ryan C. Gordon |
audio: Only allocate fake_stream if we're using the standard audio threads.
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Tue, 09 Aug 2016 00:44:05 -0400 |
Ryan C. Gordon |
audio: simplifed check for internal callback.
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Sun, 07 Aug 2016 02:43:20 -0400 |
Ryan C. Gordon |
dsp: Implemented audio capture support.
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Sun, 07 Aug 2016 01:48:38 -0400 |
Ryan C. Gordon |
winmm: Try to get full device names from the Windows Registry.
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Sat, 06 Aug 2016 23:05:02 -0400 |
Ryan C. Gordon |
winmm: Added a FIXME for truncated device names.
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Sat, 06 Aug 2016 19:34:32 -0400 |
Ryan C. Gordon |
winmm: Implemented audio capture support.
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Sat, 06 Aug 2016 03:45:45 -0400 |
Ryan C. Gordon |
disk audio: Make default i/o delay match what device is meant to be running at.
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Sat, 06 Aug 2016 03:39:15 -0400 |
Ryan C. Gordon |
disk audio: Implemented "capture" support, cleaned up some things.
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Sat, 06 Aug 2016 02:48:00 -0400 |
Ryan C. Gordon |
testaudiocapture: use capture device buffer queueing, for better test coverage.
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Sat, 06 Aug 2016 02:47:27 -0400 |
Ryan C. Gordon |
audio: Implemented buffer queueing for capture devices (SDL_DequeueAudio()).
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Sat, 06 Aug 2016 02:45:51 -0400 |
Ryan C. Gordon |
testaudiocapture: don't use fullscreen for the window.
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Sat, 06 Aug 2016 02:27:55 -0400 |
Ryan C. Gordon |
audio: SDL_ClearQueuedAudio() should free everything but two packets.
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Fri, 05 Aug 2016 04:23:32 -0400 |
Ryan C. Gordon |
nas: initial shot at audio capture support. Compiles, but not tested.
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Fri, 05 Aug 2016 02:04:48 -0400 |
Ryan C. Gordon |
audio: Changed OnlyHasDefaultInputDevice to OnlyHasDefaultCaptureDevice.
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Fri, 05 Aug 2016 01:59:06 -0400 |
Ryan C. Gordon |
audio: changed some SDL_memset() calls to SDL_zero(), other minor corrections.
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Fri, 05 Aug 2016 01:44:15 -0400 |
Ryan C. Gordon |
audio: Removed internal SDL_audiomem.h and macros.
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Fri, 05 Aug 2016 01:44:41 -0400 |
Ryan C. Gordon |
audio: Clean up some CloseDevice() interface details.
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Thu, 04 Aug 2016 11:51:17 -0400 |
Ryan C. Gordon |
arts: backed out audio capture support.
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Wed, 03 Aug 2016 16:54:10 -0400 |
Ryan C. Gordon |
dummy audio: Patched to compile.
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Wed, 03 Aug 2016 02:18:47 -0400 |
Ryan C. Gordon |
dummy audio: Implemented dummy audio capture support. :)
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Wed, 03 Aug 2016 01:57:41 -0400 |
Ryan C. Gordon |
bsdaudio: first shot at audio capture support!
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Wed, 03 Aug 2016 01:56:58 -0400 |
Ryan C. Gordon |
bsdaudio: this appears to be using the wrong variable...?
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Wed, 03 Aug 2016 01:53:59 -0400 |
Ryan C. Gordon |
arts: Patched to (maybe) compile.
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Wed, 03 Aug 2016 01:01:44 -0400 |
Ryan C. Gordon |
arts: implemented audio capture support.
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Wed, 03 Aug 2016 01:00:30 -0400 |
Ryan C. Gordon |
alsa: capture devices don't need a mixbuf allocated.
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Wed, 03 Aug 2016 00:31:08 -0400 |
Ryan C. Gordon |
testaudiocapture: made test app interactive.
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Wed, 03 Aug 2016 00:30:12 -0400 |
Ryan C. Gordon |
coreaudio: Implemented audio capture for iOS.
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Tue, 02 Aug 2016 19:17:51 -0400 |
Ryan C. Gordon |
testaudiocapture: Make a simple green/red window when recording/playing.
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Tue, 02 Aug 2016 15:06:40 -0400 |
Ryan C. Gordon |
alsa: Implemented audio capture support!
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Tue, 02 Aug 2016 15:06:05 -0400 |
Ryan C. Gordon |
alsa: Cleaned up the 5.1 swizzle mess a little.
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Tue, 02 Aug 2016 15:04:33 -0400 |
Ryan C. Gordon |
audio: a little more robustness in the capture device's thread.
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Tue, 02 Aug 2016 13:50:58 -0400 |
Ryan C. Gordon |
pulseaudio: Implemented audio capture support!
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Tue, 02 Aug 2016 13:50:21 -0400 |
Ryan C. Gordon |
audio: implemented higher level infrastructure for running capture devices.
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Tue, 02 Aug 2016 13:48:52 -0400 |
Ryan C. Gordon |
audio: Made some SDL_AudioDevice fields atomic.
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Tue, 02 Aug 2016 13:38:56 -0400 |
Ryan C. Gordon |
testaudiocapture: Let specific devices be opened.
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Mon, 01 Aug 2016 13:36:43 -0400 |
Ryan C. Gordon |
BUGS.txt: Bugzilla supports SSL; changed link to https:// ...
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Mon, 01 Aug 2016 13:32:27 -0400 |
Ryan C. Gordon |
audio: changed some internal ints to be SDL_bools.
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Mon, 01 Aug 2016 11:47:02 -0400 |
Ryan C. Gordon |
nacl: unlock audio thread mutex when done with it.
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Mon, 01 Aug 2016 11:45:45 -0400 |
Ryan C. Gordon |
audio: Make SDL_AudioDevice::shutdown an atomic value.
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Mon, 01 Aug 2016 00:20:47 -0400 |
Ryan C. Gordon |
audio: Implemented capture support for Mac OS X CoreAudio.
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Mon, 01 Aug 2016 00:18:56 -0400 |
Ryan C. Gordon |
audio: Initial bits to enable audio capture support.
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Sun, 28 Aug 2016 11:56:11 -0400 |
Ryan C. Gordon |
Patched to compile.
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Sun, 28 Aug 2016 08:50:26 -0700 |
Ryan C. Gordon |
alsa: Implemented hotplug support, cleaned up device names.
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Fri, 26 Aug 2016 15:46:29 -0400 |
Ryan C. Gordon |
ios: patched to compile.
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Mon, 15 Aug 2016 10:09:41 -0400 |
Ryan C. Gordon |
alsa: don't enumerate virtual devices, just physical hardware.
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Fri, 26 Aug 2016 12:18:08 -0700 |
Sam Lantinga |
Added SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved()
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Fri, 26 Aug 2016 11:16:44 -0700 |
Sam Lantinga |
commit 1170112da3776fdb06425f62d57b63144c33dc51
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Thu, 25 Aug 2016 22:31:44 +0200 |
Philipp Wiesemann |
Emscripten: Fixed crash if closing removed joystick (thanks, Sylvain!).
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Thu, 25 Aug 2016 22:31:33 +0200 |
Philipp Wiesemann |
Android: Fixed crash if closing removed joystick (thanks, Sylvain!).
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Sat, 20 Aug 2016 13:46:45 -0400 |
David Ludwig |
WinRT: fixed bug where Win10 GameBar, when shown + hidden, might not restore a cursor's hidden state
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Wed, 17 Aug 2016 21:05:00 +0200 |
Philipp Wiesemann |
Added link in header comment.
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Wed, 17 Aug 2016 21:04:50 +0200 |
Philipp Wiesemann |
Emscripten: Fixed opening previously closed joystick.
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Wed, 17 Aug 2016 21:04:32 +0200 |
Philipp Wiesemann |
Android: Fixed opening previously closed joystick (thanks, Sylvain!).
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Mon, 08 Aug 2016 12:17:53 -0700 |
Sam Lantinga |
[ OSX ] enables Xbox One S Guide (System Main Menu) button detection. the one possible impact is that since button identifiers on OSX are just their sequence in the HID report descriptor we might change the button order, and any existing/saved mappings may get their order changed.
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Sat, 06 Aug 2016 15:09:20 +0200 |
Mikkel Krautz |
Add Xbox One controller GUIDs to the XInput filter in the DirectInput joystick driver.
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Wed, 03 Aug 2016 22:39:44 +0200 |
Philipp Wiesemann |
Fixed two old identifiers in header comments.
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Wed, 03 Aug 2016 22:32:20 +0200 |
Philipp Wiesemann |
PSP: Fixed memory leak if video init failed.
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