Wed, 27 Jan 2016 23:20:23 +0100 Philipp Wiesemann PSP: Removed inlined copy of SDL_CalculateAudioSpec()'s functionality.
Tue, 26 Jan 2016 22:20:05 +0100 Philipp Wiesemann Android: Fixed ignoring a return value while handling motion events.
Fri, 22 Jan 2016 13:12:16 -0800 Sam Lantinga Fixed creating fullscreen windows on Steam Link
Sat, 16 Jan 2016 21:58:49 -0800 Sam Lantinga Expose the EGL display and window for Vivante SDL windows
Sat, 16 Jan 2016 21:25:10 +0100 Philipp Wiesemann Fixed compile warnings about type conversion.
Wed, 13 Jan 2016 19:31:03 +0100 Philipp Wiesemann Android: Fixed finishing Activity on some devices if right mouse button pressed.
Tue, 12 Jan 2016 22:23:53 +0100 Philipp Wiesemann Fixed two typos in documentation.
Tue, 12 Jan 2016 22:23:00 +0100 Philipp Wiesemann Android: Added mouse initialization to reset state.
Tue, 12 Jan 2016 22:22:24 +0100 Philipp Wiesemann Android: Fixed a comment.
Mon, 11 Jan 2016 20:02:48 +0100 Philipp Wiesemann Android: Added mapping of mouse forward button and mouse back button.
Sat, 09 Jan 2016 17:41:09 -0400 Alex Szpakowski Removed dead code (caught by Clang's static analyzer).
Fri, 08 Jan 2016 07:32:51 -0500 Ryan C. Gordon CMake: only set "-O3 -g" defaults if CMAKE_BUILD_TYPE wasn't set at all.
Fri, 08 Jan 2016 07:21:15 -0500 Ryan C. Gordon Fixed buildbot's static analysis script to enable assertions.
Thu, 07 Jan 2016 19:58:00 -0500 Ryan C. Gordon x11: make last mouse coords sane upon window entry (thanks, Cengiz!).
Thu, 07 Jan 2016 17:21:50 -0800 Sam Lantinga Fixed --enable-new-dtags check with cmake
Thu, 07 Jan 2016 16:42:30 -0800 Sam Lantinga Use --enable-new-dtags to set RUNPATH rather than RPATH so that LD_LIBRARY_PATH is not overridden by the application.
Thu, 07 Jan 2016 16:01:24 -0500 Ryan C. Gordon Fixed NULL dereference on drop events with no window associated.
Thu, 07 Jan 2016 12:01:51 -0800 Sam Lantinga Updated debian packaging files
Thu, 07 Jan 2016 14:51:22 -0500 Ryan C. Gordon Updated dynamic API table.
Tue, 05 Jan 2016 16:39:18 -0500 Ethan Lee SDL_RenderSetIntegerScale
Thu, 07 Jan 2016 14:02:37 -0500 Ryan C. Gordon Mac: Implemented SDL_GetDisplayDPI (thanks, Kirill!).
Wed, 06 Jan 2016 22:39:29 +0100 Philipp Wiesemann Fixed compile warnings about uninitialized variables in test library.
Wed, 06 Jan 2016 22:39:04 +0100 Philipp Wiesemann Fixed outdated information in a README for iOS.
Wed, 06 Jan 2016 22:38:35 +0100 Philipp Wiesemann Fixed doxygen warnings.
Tue, 05 Jan 2016 05:44:32 -0500 Ryan C. Gordon CMake: Turned off Mac OS X rpath warning kludge.
Tue, 05 Jan 2016 05:38:55 -0500 Ryan C. Gordon Patched to compile on iOS.
Tue, 05 Jan 2016 05:31:33 -0500 Ryan C. Gordon Android: Fixed up drop events for new interface.
Tue, 05 Jan 2016 05:22:35 -0500 Ryan C. Gordon Patched to compile.
Tue, 05 Jan 2016 02:29:16 -0500 Ryan C. Gordon Use SDL's stdinc functions instead of C runtime calls.
Tue, 05 Jan 2016 02:27:50 -0500 Ryan C. Gordon Added SDL_WINDOWEVENT_TAKE_FOCUS.
Tue, 21 Apr 2015 10:10:59 -0400 Ryan C. Gordon Added SDL_WINDOWEVENT_HIT_TEST.
Tue, 21 Apr 2015 09:45:58 -0400 Ryan C. Gordon Added SDL_SetWindowModalFor().
Tue, 05 Jan 2016 02:28:56 -0500 Ryan C. Gordon Added SDL_SetWindowInputFocus().
Tue, 05 Jan 2016 02:46:10 -0500 Ryan C. Gordon Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity().
Tue, 05 Jan 2016 02:29:06 -0500 Ryan C. Gordon Added SDL_GetWindowBordersSize().
Tue, 05 Jan 2016 02:27:26 -0500 Ryan C. Gordon x11: Put a matching window_group wmhint on every window created.
Tue, 05 Jan 2016 01:42:00 -0500 Ryan C. Gordon Added SDL_DROPBEGIN and SDL_DROPCOMPLETE events, plus window IDs for drops.
Tue, 05 Jan 2016 01:30:40 -0500 Ryan C. Gordon Added special window type flags.
Tue, 05 Jan 2016 02:26:45 -0500 Ryan C. Gordon Added SDL_DROPTEXT event, for dragging and dropping string data.
Mon, 04 Jan 2016 23:52:40 -0500 Ryan C. Gordon Added SDL_GetDisplayUsableBounds().
Wed, 22 Apr 2015 16:50:48 -0400 Ryan C. Gordon x11: Optimize SDL_GetGlobalMouseState() a little.
Tue, 21 Apr 2015 10:14:17 -0400 Ryan C. Gordon x11: window managers might mark windows as FULLSCREEN _and_ MAXIMIZED.
Tue, 21 Apr 2015 01:22:32 -0400 Ryan C. Gordon x11: Workaround window managers that mark fullscreen windows as maximized.
Mon, 04 Jan 2016 23:44:27 -0500 Ryan C. Gordon x11: Let apps specify that video init should fail if XRandR is unavailable.
Tue, 05 Jan 2016 02:40:14 -0500 Ryan C. Gordon x11: _NET_WM_PID needs a long, not a pid_t, I think.
Tue, 05 Jan 2016 01:26:32 -0500 Ryan C. Gordon CMake: Let static libraries optionally be built with Position Independent Code.
Tue, 05 Jan 2016 01:25:54 -0500 Ryan C. Gordon CMake: use the old MACOSX_RPATH behavior (for now), silence the warning.
Tue, 21 Apr 2015 10:19:20 -0400 Ryan C. Gordon Updated comment: this is the correct way to do fullscreen on X11 now.
Tue, 21 Apr 2015 09:46:48 -0400 Ryan C. Gordon Added a few FIXMEs.
Mon, 04 Jan 2016 22:58:38 -0500 Ryan C. Gordon Try to build with GCC's -Wdeclaration-after-statement.
Mon, 04 Jan 2016 22:00:04 -0500 Ryan C. Gordon Mac: allows apps to use OpenGL on a slower, integrated GPU.
Mon, 04 Jan 2016 16:36:42 -0500 Ryan C. Gordon Patch to compile on C89 compilers.
Mon, 04 Jan 2016 16:25:27 -0500 Ryan C. Gordon x11: Support _NET_WM_USER_TIME and give _NET_ACTIVE_WINDOW a valid timestamp.
Sun, 03 Jan 2016 21:48:17 -0500 Ryan C. Gordon CMake: Don't link directly to libGL on Unix.
Sun, 03 Jan 2016 20:52:44 -0500 Ryan C. Gordon CMake: Don't make a libSDL2.so symlink on Mac OS X (do .dylib instead).
Sun, 03 Jan 2016 06:50:50 -0500 Ryan C. Gordon Remove almost all instances of "volatile" keyword.
Sat, 02 Jan 2016 12:17:33 -0800 Sam Lantinga Added tag release-2.0.4 for changeset e12c38730512
Sat, 02 Jan 2016 11:17:06 -0800 Sam Lantinga Backed out commit 4de94185790e, this causes Visual Studio build failure on buildbot release-2.0.4
Sat, 02 Jan 2016 10:38:51 -0800 Sam Lantinga Fixed sed error on Mac OS X and updated copyright on a few last files
Sat, 02 Jan 2016 10:25:53 -0800 Sam Lantinga Fixed bug 3092 - Statically link sdl2 with /MT for msvc