Sat May 12 23:32:51 2012 -0700 Andreas Schiffler Added VS2010 solution for SDL-1.2 SDL-1.2 tip
Mon Apr 09 23:55:43 2012 -0400 Ryan C. Gordon SDL_ExitProcess() was ignoring exit code parameter. default
Sun Apr 08 03:59:36 2012 -0400 Sam Lantinga I think this may fix the altivec blitters.
Tue Feb 28 21:58:36 2012 -0500 Sam Lantinga Fixed bug 1429 - Compiling static library with -arch fails when linking showimage
Sat Feb 04 00:13:21 2012 +1300 Wim Looman Make mouse relative mode save the original co-ordinates to restore them
Fri Feb 03 23:53:51 2012 +1300 Wim Looman Change SDL_SetCursor to set the cursor back to the default cursor when the
Fri Feb 03 23:08:48 2012 +1300 Wim Looman Fix null reference exception.
Mon Feb 20 23:54:33 2012 -0500 Sam Lantinga Fixed bug 1423 - Finger touch events don't report pressure
Mon Feb 20 23:51:53 2012 -0500 Sam Lantinga Fixed bug 1426 - SDL_SemWaitTimeout returns -1 and sets error instead of SDL_MUTEX_TIMEDOUT on time out
Mon Feb 20 23:51:08 2012 -0500 Sam Lantinga Fixed bug 1426 - SDL_SemWaitTimeout returns -1 and sets error instead of SDL_MUTEX_TIMEDOUT on time out SDL-1.2
Mon Feb 20 23:37:57 2012 -0500 Sam Lantinga Add OpenGL 3.X context creation support
Mon Feb 20 20:56:52 2012 -0500 Sam Lantinga Fixed bug 1424 - Handling of alpha channel in Altivec accelerated blit functions
Mon Feb 20 20:55:23 2012 -0500 Sam Lantinga Fixed bug 1424 - Handling of alpha channel in Altivec accelerated blit functions SDL-1.2
Mon Feb 20 20:50:38 2012 -0500 Sam Lantinga Fixed bug 1427 - integer passed to XChangeProperty() causes crash SDL-1.2
Mon Feb 20 20:46:30 2012 -0500 Sam Lantinga Fix for double free when quitting on iOS
Wed Feb 15 21:11:21 2012 -0500 Sam Lantinga Fixed bug 1419 - SDL_libgl2D.c breaks ndk-build
Wed Feb 15 21:06:45 2012 -0500 Sam Lantinga FreeBSD compile fix
Wed Feb 15 21:06:08 2012 -0500 Sam Lantinga FreeBSD compile fix SDL-1.2
Tue Feb 14 20:54:44 2012 -0500 Sam Lantinga Quick android Makefile fix from Gabriel Jacobo
Sun Feb 12 23:22:44 2012 -0500 Sam Lantinga Missed a file in Frank's patch
Sun Feb 12 21:05:24 2012 -0500 Sam Lantinga Updated the .hgignore for the current set of test programs
Sun Feb 12 21:04:01 2012 -0500 Sam Lantinga Updated Nintendo DS support
Sun Feb 12 20:57:32 2012 -0500 Sam Lantinga Fixed bug 1417 - Android_JNI_FileClose local reference bug
Tue Feb 07 19:34:24 2012 -0500 Sam Lantinga Fixed bug 1412 - Patch - Software renderer crash
Tue Feb 07 02:11:42 2012 -0500 Ryan C. Gordon Removed GLX_BUFFER_SIZE attribute; it doesn't do anything with GLX_RGBA.
Tue Feb 07 02:11:15 2012 -0500 Ryan C. Gordon Replaced some assert macros with SDL_assert.
Tue Feb 07 01:26:00 2012 -0500 Ryan C. Gordon Check for _STDINT_H in SDL_config_minimal.h
Sat Feb 04 18:12:20 2012 -0500 Sam Lantinga Allow building from somewhere other than the source directory SDL-1.2
Sat Feb 04 16:39:52 2012 -0500 Sam Lantinga Updated the Android Java activity for SDL2
Sat Feb 04 10:42:12 2012 -0500 Sam Lantinga Updated VS2010 project for the new version.rc location - thanks to Rainer Deyke
Sat Feb 04 10:40:04 2012 -0500 Sam Lantinga Fixed bug 1410 - fatbuild.sh is broken
Fri Feb 03 22:24:33 2012 -0500 Sam Lantinga Fixed bug 1403 - Creating a window with resizable flags may crash
Tue Jan 31 21:03:35 2012 -0500 Sam Lantinga Fixed OpenGL ES 1.1 on Android
Tue Jan 31 20:55:17 2012 -0500 Sam Lantinga Fixed bug 1405 - README.android misses build instruction: copy SDL_config_android.h -> SDL_config.h
Mon Jan 30 21:39:26 2012 -0500 Sam Lantinga Switched the SDL 2 autoconf macro to AM_PATH_SDL2
Mon Jan 30 20:56:25 2012 -0500 Sam Lantinga Fixed magenta texture on iOS with OpenGL ES 2.0
Mon Jan 30 20:09:50 2012 -0500 Sam Lantinga Updated Android Makefile for SDL2
Sat Jan 28 14:53:23 2012 -0500 Sam Lantinga Added glGenFramebuffers() to the function pointer list
Sat Jan 28 14:05:48 2012 -0500 Sam Lantinga Fixed setting the orthographic projection when the viewport changes.
Wed Jan 25 14:29:56 2012 +0000 Tim Angus * On iOS, fix support for the case where [UIScreen scale] is not 1.0 (retina)
Sun Jan 22 23:51:46 2012 -0500 Sam Lantinga Sanity check the window width and height
Sun Jan 22 23:36:59 2012 -0500 Sam Lantinga Successfully built an SDL 2.0 RPM
Sun Jan 22 22:30:27 2012 -0500 Sam Lantinga Updated the README and removed the old graywin test
Sun Jan 22 22:29:50 2012 -0500 Sam Lantinga Removed old SDL 1.2 tests from the iOS test projects
Sun Jan 22 22:19:08 2012 -0500 Sam Lantinga Fixed setting the window visibility on iOS and Android
Sun Jan 22 22:09:29 2012 -0500 Sam Lantinga Removed old compat files from Visual Studio and Xcode projects
Sun Jan 22 21:46:06 2012 -0500 Sam Lantinga Fixed loading textures when the window starts hidden.
Sun Jan 22 19:47:33 2012 -0500 Sam Lantinga Have testspriteminimal use the new simple API
Sun Jan 22 19:22:53 2012 -0500 Sam Lantinga Added a convenience function SDL_CreateWindowAndRenderer()
Sun Jan 22 18:37:46 2012 -0500 Sam Lantinga Re-added SDL_SWSURFACE, because it looks silly to always pass 0 to SDL_CreateRGBSurface()
Sun Jan 22 18:11:41 2012 -0500 Sam Lantinga Removed the SDL 1.2 compatibility API... we'll see how painful this is.
Sun Jan 22 17:50:35 2012 -0500 Sam Lantinga Switched the RPM spec file to SDL 2.0
Sun Jan 22 17:41:33 2012 -0500 Sam Lantinga Removed unsupported Watcom files
Sun Jan 22 17:33:44 2012 -0500 Sam Lantinga BeOS is no longer a going concern. ;)
Sun Jan 22 17:32:50 2012 -0500 Sam Lantinga Removed unsupported Borland related files
Sun Jan 22 17:26:45 2012 -0500 Sam Lantinga Removing some more references to SDL 1.3
Sun Jan 22 17:21:00 2012 -0500 Sam Lantinga Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2
Sun Jan 22 13:47:21 2012 -0500 Sam Lantinga Fixed bug 1390 - X11_KeyToUnicode SDL-1.2
Sun Jan 22 01:29:26 2012 -0500 Sam Lantinga You need to create the texture with the SDL_TEXTUREACCESS_TARGET flag.
Sun Jan 22 01:26:28 2012 -0500 Sam Lantinga Renamed SetTargetTexture() to SetRenderTarget()