Wed, 18 Oct 2017 23:49:46 -0400 Ryan C. Gordon Check correct variable for malloc() results. default tip
Wed, 18 Oct 2017 19:30:47 -0700 Sam Lantinga Fixed bug 3876 - Resampling of certain sounds adds heavy distortion
Wed, 18 Oct 2017 19:26:36 -0700 Sam Lantinga Added a staging buffer to the audio stream so that we can accumulate small amounts of data if needed when resampling
Wed, 18 Oct 2017 15:54:05 -0700 Sam Lantinga Added audio stream conversion functions:
Wed, 18 Oct 2017 08:52:04 -0700 Sam Lantinga Fixed bug 3821 - Allow SDL_CreateWindow and SDL_CreateRenderer with OpenGL ES 3.0 (GLES3) for Angle (Windows)
Mon, 16 Oct 2017 15:22:40 -0700 Sam Lantinga Fixed compiler warning on iOS
Mon, 16 Oct 2017 14:57:42 -0700 Sam Lantinga Fixed bug 3890 - Incomplete fix for CVE-2017-2888
Mon, 16 Oct 2017 14:39:56 -0700 Sam Lantinga Added min/max macros for the sized SDL datatypes
Sun, 15 Oct 2017 21:21:19 -0700 Sam Lantinga Fixed bug 3883 - SDL_assert / SDL_PromptAssertion in TTY mode does not accept options ("abriA")
Sun, 15 Oct 2017 21:07:01 -0700 Sam Lantinga Fixed bug 3882 - cmake fix for osx
Sat, 14 Oct 2017 17:54:44 +0200 Patrice Mandin atari:gem: Do not call appl_exit after testing if AES available, and keep generated application id SDL-1.2
Fri, 13 Oct 2017 19:55:07 -0700 Sam Lantinga Android Studio code analyzer fixes
Fri, 13 Oct 2017 19:30:34 -0700 Sam Lantinga Fixed bug 3880 - X Error upon quit since rev. 11607
Fri, 13 Oct 2017 09:50:04 -0700 Sam Lantinga Fixed bug 3879 - add missing SDLCALL to SDLTest_TrackedMalloc & co.
Fri, 13 Oct 2017 01:15:29 -0400 Ryan C. Gordon coreaudio: changed device close procedure to prevent long hangs in some cases.
Thu, 12 Oct 2017 17:21:57 -0700 Sam Lantinga Build both 32 and 64-bit architectures in the OSX Framework
Thu, 12 Oct 2017 17:17:09 -0700 Sam Lantinga Fixed compiler warning
Thu, 12 Oct 2017 14:46:28 -0700 Sam Lantinga Use the lower-case hex output to match other stack trace printouts
Thu, 12 Oct 2017 14:44:54 -0700 Sam Lantinga Fixed compiler warning
Thu, 12 Oct 2017 14:25:07 -0700 Sam Lantinga Fixed bug 3877 - missing SDLCALL in SDLTest_ExampleHitTestCallback
Thu, 12 Oct 2017 14:21:21 -0700 Sam Lantinga Android doesn't have libunwind.h in API 16
Thu, 12 Oct 2017 14:20:17 -0700 Sam Lantinga Added missing file
Thu, 12 Oct 2017 14:02:24 -0700 Sam Lantinga Fixed compiler warning
Thu, 12 Oct 2017 13:55:35 -0700 Sam Lantinga Fixed compiler warning
Thu, 12 Oct 2017 13:44:28 -0700 Sam Lantinga Added functions to query and set the SDL memory allocation functions:
Thu, 12 Oct 2017 23:11:02 +0200 Patrice Mandin atari:gem: Clip zones to redraw against screen SDL-1.2
Thu, 12 Oct 2017 22:49:00 +0200 Patrice Mandin atari:gem: Simplify palette changes by removing most temp variables SDL-1.2
Thu, 12 Oct 2017 13:28:48 -0700 Sam Lantinga Fixed memory leak in Cocoa mouse code
Thu, 12 Oct 2017 08:47:02 -0700 Sam Lantinga Fixed bug 3866 - CMake error when trying to make the 'uninstall' target when it already exists
Thu, 12 Oct 2017 08:44:45 -0700 Sam Lantinga Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target
Thu, 12 Oct 2017 08:41:11 -0700 Sam Lantinga Fixed bug 3874 - Compiler warnings SDL_Surface.c and SDL_cocoakeyboard.m
Thu, 12 Oct 2017 08:37:55 -0700 Sam Lantinga Normalize touch events to the render viewport (thanks Sylvain!)
Thu, 12 Oct 2017 08:27:22 -0700 Sam Lantinga Fixed divide by zero with a 1x1 sized window
Thu, 12 Oct 2017 14:28:05 +0300 Ozkan Sezer make sure that SDL_malloc(0) or SDL_calloc(0,x) doesn't return NULL.
Thu, 12 Oct 2017 08:08:04 -0700 Sam Lantinga Updated version to 2.0.7
Tue, 10 Oct 2017 20:22:15 -0400 Ethan Lee Check SDL_UDEV_DYNAMIC first, then SDL_UDEV_LIBS separately
Wed, 11 Oct 2017 13:31:21 -0700 Sam Lantinga Fixed bug 3871 - Touch events are not normalised on X11
Wed, 11 Oct 2017 13:26:58 -0700 Sam Lantinga Fixed size in realloc
Wed, 11 Oct 2017 12:07:43 -0400 Ryan C. Gordon audio: Turns out the accumulation errors sound better. :/
Wed, 11 Oct 2017 11:51:14 -0400 Ryan C. Gordon audio: Moved the resampler state up to double precision.
Wed, 11 Oct 2017 11:43:35 -0400 Ryan C. Gordon audio: calculate resampling time directly, don't increment (thanks, Eric!).
Wed, 11 Oct 2017 02:33:55 -0400 Ryan C. Gordon audio: clamp resampler interpolation values to prevent buffer overflow.
Wed, 11 Oct 2017 02:31:58 -0400 Ryan C. Gordon audio: Moved unchanging variable out of loop.
Wed, 11 Oct 2017 02:03:05 -0400 Ryan C. Gordon audio: Make sure audio stream resampling doesn't overflow buffers.
Wed, 11 Oct 2017 01:37:11 -0400 Ryan C. Gordon audio: Fixed check for minimum audio stream put size.
Tue, 10 Oct 2017 20:16:52 -0700 Sam Lantinga Updated WhatsNew.txt for 2.0.7 changes
Tue, 10 Oct 2017 20:11:05 -0700 Sam Lantinga Changed overlapping memcpy to memmove
Tue, 10 Oct 2017 19:44:33 -0700 Sam Lantinga Fixed potentially calling a callback after it has been removed (and userdata possibly deleted)
Tue, 10 Oct 2017 22:31:02 -0400 Ryan C. Gordon audio: SDL_ResampleCVT() should use memmove instead of memcpy.
Tue, 10 Oct 2017 22:18:46 -0400 Ryan C. Gordon audio: Don't stack-allocate resampler padding.
Tue, 10 Oct 2017 17:41:41 -0700 Sam Lantinga The event filter and event watch functions are now thread-safe
Tue, 10 Oct 2017 16:12:56 -0400 Ryan C. Gordon audio: reworked audio streams to have right-hand resampling padding available.
Tue, 10 Oct 2017 11:56:54 -0400 Ryan C. Gordon Added SDL_PeekIntoDataQueue().
Tue, 10 Oct 2017 11:10:15 -0700 Sam Lantinga Exposed the joystick locking functions for multi-threaded access to the joystick API
Mon, 09 Oct 2017 21:36:10 +0200 Patrice Mandin atari:gem: Do not change system palette if application does not have focus SDL-1.2
Mon, 09 Oct 2017 11:45:15 -0700 Sam Lantinga Fixed crash in SDL_IsGameController() on Windows if called when a controller is being removed
Sun, 08 Oct 2017 10:59:03 -0700 Sam Lantinga Fixed bug 3865 - [PATCH] Support for GreenAsia Inc. PSX to USB converter as SDL_GameController
Sat, 07 Oct 2017 15:26:55 -0700 Sam Lantinga Fixed bug 3857 - SDL_ConvertPixels misses YUV conversions
Sat, 07 Oct 2017 12:00:04 +0200 Patrice Mandin atari:gem: Handle padding redraw when moving window behind other windows SDL-1.2
Fri, 06 Oct 2017 21:43:59 -0700 Sam Lantinga Fixed restoring window size when coming out of fullscreen desktop mode.