Tue, 25 Sep 2018 08:23:57 -0700 Sam Lantinga Fixed building with newer Android NDK default tip
Tue, 25 Sep 2018 10:41:25 -0400 Ryan C. Gordon render: First shot at converting opengles renderer to new interfaces. SDL-ryan-batching-renderer
Mon, 24 Sep 2018 12:30:47 -0400 Ryan C. Gordon render: get rid of the predeclared functions in the GL and Metal renderers. SDL-ryan-batching-renderer
Mon, 24 Sep 2018 02:08:34 -0400 Ryan C. Gordon render: Make opengl backend take advantage of new high-level features. SDL-ryan-batching-renderer
Mon, 24 Sep 2018 02:07:35 -0400 Ryan C. Gordon render: Add command queue debug logging. SDL-ryan-batching-renderer
Sun, 23 Sep 2018 23:22:56 -0400 Ryan C. Gordon render: Update Metal and GL backends to use new high-level features, etc. SDL-ryan-batching-renderer
Sun, 23 Sep 2018 23:20:40 -0400 Ryan C. Gordon render: A bunch of high-level improvements. SDL-ryan-batching-renderer
Thu, 20 Sep 2018 16:40:04 -0400 Ryan C. Gordon render: First shot at moving metal backend over to new batching system. SDL-ryan-batching-renderer
Thu, 20 Sep 2018 16:36:54 -0400 Ryan C. Gordon render: first shot at reworking opengl backend for new batching system. SDL-ryan-batching-renderer
Thu, 20 Sep 2018 15:46:02 -0400 Ryan C. Gordon render: Move to a batching system for rendering (work in progress). SDL-ryan-batching-renderer
Thu, 20 Sep 2018 15:41:57 -0400 Ryan C. Gordon testsprite2: report average FPS in blocks of five seconds. SDL-ryan-batching-renderer
Sun, 09 Sep 2018 15:09:38 -0400 Ryan C. Gordon gles2: Make render command queue dynamic. SDL-ryan-batching-renderer
Sat, 08 Sep 2018 18:26:11 -0400 Ryan C. Gordon gles2: Major renderer optimization. Work in progress! SDL-ryan-batching-renderer
Tue, 25 Sep 2018 10:45:37 -0400 Ryan C. Gordon Created SDL-ryan-batching-renderer branch for the WIP renderer rewrite. SDL-ryan-batching-renderer
Tue, 25 Sep 2018 09:20:56 +0300 Ozkan Sezer safer this way, just in case..
Mon, 24 Sep 2018 20:31:24 -0700 Sam Lantinga Fixed rare null pointer dereference
Mon, 24 Sep 2018 16:41:55 -0700 Sam Lantinga Fixed bug 4264 - SDL_CreateTextureFromSurface generates error message but returns ok
Mon, 24 Sep 2018 16:33:14 -0700 Sam Lantinga Fixed bug 4267 - linkage failure with --enable-hidapi because of missing libudev symbols
Mon, 24 Sep 2018 11:53:04 -0700 Sam Lantinga Support relative mouse for Samsung DeX on Samsung Experience 9.5 or later (Android 8.1 or later)
Mon, 24 Sep 2018 11:49:25 -0700 Sam Lantinga Fixed whitespace
Sat, 18 Aug 2018 17:23:40 -0400 Drew Pirrone-Brusse Correct the name of the SDL shared library in CMake for Mac OS
Mon, 24 Sep 2018 08:41:59 -0700 Sam Lantinga Fixed bug 3166 - It would be nice, if SDL would support including SDL project as a subdirectory into another CMake project
Fri, 21 Sep 2018 09:41:21 -0700 Sam Lantinga Removed button logging message
Thu, 20 Sep 2018 15:55:52 -0700 Sam Lantinga Added missing call to WindowsDeleteString()
Wed, 19 Sep 2018 10:03:40 -0700 Sam Lantinga Added experimental support for Windows.Gaming.Input
Tue, 18 Sep 2018 11:49:42 -0400 Ryan C. Gordon cmake: correctly report Vulkan support at configure time (thanks, Tiago!).
Mon, 17 Sep 2018 12:08:05 -0700 Sam Lantinga Fixed NullPointerException if there's no singleton
Mon, 17 Sep 2018 11:35:24 -0700 Sam Lantinga Store the API device refcount on the device itself, so if the device is disconnected and we have multiple application references to it, we only free it once.
Mon, 17 Sep 2018 11:35:22 -0700 Sam Lantinga Fixed creating an Android game controller mapping for HIDAPI devices on initialization
Sat, 15 Sep 2018 14:28:10 +0300 Ozkan Sezer do not export hidapi symbols from SDL dlls (bug #4259).
Sat, 15 Sep 2018 09:24:04 +0300 Ozkan Sezer acinclude: rename ax_gcc_x86_cpuid.m4.htm to ax_gcc_x86_cpuid.m4
Sat, 15 Sep 2018 08:11:50 +0300 Ozkan Sezer fix permissions
Fri, 14 Sep 2018 19:26:26 -0700 Sam Lantinga Added hints SDL_HINT_MOUSE_DOUBLE_CLICK_TIME and SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS to allow tuning double-click sensitivity.
Fri, 14 Sep 2018 18:31:03 -0700 Sam Lantinga Guard against Steam Controller input when we're shutting down.
Fri, 14 Sep 2018 18:31:01 -0700 Sam Lantinga Use atomic reference counting for the HID device object
Fri, 14 Sep 2018 12:41:29 -0700 Sam Lantinga Fixed crash launching under Steam on Mac OS X
Mon, 10 Sep 2018 23:01:33 -0700 Sam Lantinga Fixed Chinese IME support (thanks 树子。!)
Mon, 10 Sep 2018 23:00:09 -0700 Sam Lantinga Fixed building on tvOS
Mon, 10 Sep 2018 22:59:49 -0700 Sam Lantinga Fixed building on tvOS without any sensor support
Fri, 07 Sep 2018 11:03:24 +0300 Ozkan Sezer hidapi/SDL_hidapijoystick.c: fix build in C90 mode:
Fri, 07 Sep 2018 10:47:50 +0300 Ozkan Sezer SDL_sensor.h, SDL_video.h: remove comma at end of enumerator lists.
Thu, 06 Sep 2018 00:56:13 -0400 Ryan C. Gordon metal: Make sure layer drawableSize is adjusted on resize.
Wed, 05 Sep 2018 21:24:13 -0400 Ryan C. Gordon Fixed a comment typo.
Wed, 05 Sep 2018 15:54:46 -0700 Sam Lantinga Fixed bug 4002 - Android, nativeRunMain() fails on some phone with arm64-v8a
Wed, 05 Sep 2018 15:28:06 -0700 Sam Lantinga Speculatively disable rumble on the Razer Panthera Evo, which doesn't have rumble motors and probably hangs in the same way the Panthera does.
Wed, 05 Sep 2018 13:04:50 -0700 Sam Lantinga Updated Xcode library version to match libtool output with Ozkan's change
Wed, 05 Sep 2018 12:16:01 -0700 Sam Lantinga Don't overwrite the default binding when changing the binding for a controller that was using the default.
Wed, 05 Sep 2018 11:24:23 -0700 Sam Lantinga Added binding for Mad Catz FightStick TE S+ (PS3) on Mac OS X
Wed, 05 Sep 2018 11:18:50 -0700 Sam Lantinga Added support for the Razer Panthera Fightstick
Sun, 02 Sep 2018 23:57:06 +0300 Ozkan Sezer CMakeLists.txt: fix typo SDL_SENSORS_DISABLED -> SDL_SENSOR_DISABLED
Sun, 02 Sep 2018 00:35:11 -0400 Ryan C. Gordon test: Makefile should copy .dat files for testoverlay2.
Sat, 01 Sep 2018 20:47:12 -0400 Ryan C. Gordon metal: SDL_UpdateYUVTexture shouldn't swap planes based on format.
Fri, 31 Aug 2018 18:10:21 -0700 Sam Lantinga Better fix to make sure we're only returning controllers from the HIDAPI joystick API
Fri, 31 Aug 2018 17:47:34 -0700 Sam Lantinga Removed VID/PID 0x1532/0x0037, which was listed in the Linux kernel as a Razer Sabertooth, because at least one variant of the Razer DeathAdder mouse shows up with this VID/PID.
Thu, 30 Aug 2018 12:50:10 +0300 Ozkan Sezer fix permissions
Wed, 29 Aug 2018 20:55:02 -0700 Sam Lantinga Don't show the Razer Raiju sound interface as a game controller
Wed, 29 Aug 2018 20:23:42 -0700 Sam Lantinga Fixed compiler warning and use higher precision in angle calculation
Wed, 29 Aug 2018 20:23:39 -0700 Sam Lantinga Don't rumble Bluetooth PS4 controllers by default, as that switches the controller into extended input report mode, which breaks games that use DirectInput.
Wed, 29 Aug 2018 20:23:36 -0700 Sam Lantinga Fixed whitespace
Wed, 29 Aug 2018 18:56:54 -0700 Sam Lantinga Fixed Xbox One S Bluetooth support on Mac OS X