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Szymon Wilczek
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Original file line number | Diff line number | Diff line change |
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/* | ||
SDL - Simple DirectMedia Layer | ||
Copyright (C) 1997-2006 Sam Lantinga | ||
This library is free software; you can redistribute it and/or | ||
modify it under the terms of the GNU Lesser General Public | ||
License as published by the Free Software Foundation; either | ||
version 2.1 of the License, or (at your option) any later version. | ||
This library is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||
Lesser General Public License for more details. | ||
You should have received a copy of the GNU Lesser General Public | ||
License along with this library; if not, write to the Free Software | ||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | ||
Sam Lantinga | ||
slouken@libsdl.org | ||
*/ | ||
#include "SDL_config.h" | ||
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#ifndef _SDL_mouse_c_h | ||
#define _SDL_mouse_c_h | ||
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typedef struct SDL_Mouse SDL_Mouse; | ||
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struct SDL_Cursor | ||
{ | ||
SDL_Mouse *mouse; | ||
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SDL_Cursor *next; | ||
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void *driverdata; | ||
}; | ||
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struct SDL_Mouse | ||
{ | ||
/* Create a cursor from a surface */ | ||
SDL_Cursor *(*CreateCursor) (SDL_Surface * surface, int hot_x, int hot_y); | ||
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/* Show the specified cursor, or hide if cursor is NULL */ | ||
int (*ShowCursor) (SDL_Cursor * cursor); | ||
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/* This is called when a mouse motion event occurs */ | ||
void (*MoveCursor) (SDL_Cursor * cursor); | ||
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/* Free a window manager cursor */ | ||
void (*FreeCursor) (SDL_Cursor * cursor); | ||
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/* Warp the mouse to (x,y) */ | ||
void (*WarpMouse) (SDL_Mouse * mouse, SDL_WindowID windowID, int x, | ||
int y); | ||
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/* Free the mouse when it's time */ | ||
void (*FreeMouse) (SDL_Mouse * mouse); | ||
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/* Data common to all mice */ | ||
SDL_WindowID focus; | ||
int which; | ||
int x; | ||
int y; | ||
int z;/*for future use*/ | ||
int xdelta; | ||
int ydelta; | ||
int pressure; | ||
int pressure_max; | ||
int pressure_min; | ||
int tilt;/*for future use*/ | ||
int rotation;/*for future use*/ | ||
char* name; | ||
Uint8 buttonstate; | ||
SDL_bool relative_mode; | ||
SDL_bool proximity; | ||
SDL_bool flush_motion; | ||
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SDL_Cursor *cursors; | ||
SDL_Cursor *def_cursor; | ||
SDL_Cursor *cur_cursor; | ||
SDL_bool cursor_shown; | ||
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void *driverdata; | ||
}; | ||
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/* Initialize the mouse subsystem */ | ||
extern int SDL_MouseInit(void); | ||
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/* Get the mouse at an index */ | ||
extern SDL_Mouse *SDL_GetMouse(int index); | ||
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/* Add a mouse, possibly reattaching at a particular index (or -1), | ||
returning the index of the mouse, or -1 if there was an error. | ||
*/ | ||
extern int SDL_AddMouse(const SDL_Mouse * mouse, int index, char* name, int pressure_max, int pressure_min); | ||
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/* Remove a mouse at an index, clearing the slot for later */ | ||
extern void SDL_DelMouse(int index); | ||
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/* Clear the button state of a mouse at an index */ | ||
extern void SDL_ResetMouse(int index); | ||
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/* Set the mouse focus window */ | ||
extern void SDL_SetMouseFocus(int index, SDL_WindowID windowID); | ||
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/* Send a mouse motion event for a mouse at an index */ | ||
extern int SDL_SendMouseMotion(int index, int relative, int x, int y, int z); | ||
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/* Send a mouse button event for a mouse at an index */ | ||
extern int SDL_SendMouseButton(int index, Uint8 state, Uint8 button); | ||
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/* Send a mouse wheel event for a mouse at an index */ | ||
extern int SDL_SendMouseWheel(int index, int x, int y); | ||
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/* Shutdown the mouse subsystem */ | ||
extern void SDL_MouseQuit(void); | ||
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extern int SDL_GetIndexById(int id); | ||
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extern int SDL_SetIndexId(int id, int index); | ||
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extern int SDL_GetNumOfMice(void); | ||
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extern char* SDL_GetMouseName(int index); | ||
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extern void SDL_UpdateCoordinates(int x, int y); | ||
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#endif /* _SDL_mouse_c_h */ | ||
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/* vi: set ts=4 sw=4 expandtab: */ | ||
/* | ||
SDL - Simple DirectMedia Layer | ||
Copyright (C) 1997-2006 Sam Lantinga | ||
This library is free software; you can redistribute it and/or | ||
modify it under the terms of the GNU Lesser General Public | ||
License as published by the Free Software Foundation; either | ||
version 2.1 of the License, or (at your option) any later version. | ||
This library is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||
Lesser General Public License for more details. | ||
You should have received a copy of the GNU Lesser General Public | ||
License along with this library; if not, write to the Free Software | ||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | ||
Sam Lantinga | ||
slouken@libsdl.org | ||
*/ | ||
#include "SDL_config.h" | ||
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#ifndef _SDL_mouse_c_h | ||
#define _SDL_mouse_c_h | ||
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typedef struct SDL_Mouse SDL_Mouse; | ||
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struct SDL_Cursor | ||
{ | ||
SDL_Mouse *mouse; | ||
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SDL_Cursor *next; | ||
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void *driverdata; | ||
}; | ||
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struct SDL_Mouse | ||
{ | ||
/* Create a cursor from a surface */ | ||
SDL_Cursor *(*CreateCursor) (SDL_Surface * surface, int hot_x, int hot_y); | ||
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/* Show the specified cursor, or hide if cursor is NULL */ | ||
int (*ShowCursor) (SDL_Cursor * cursor); | ||
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/* This is called when a mouse motion event occurs */ | ||
void (*MoveCursor) (SDL_Cursor * cursor); | ||
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/* Free a window manager cursor */ | ||
void (*FreeCursor) (SDL_Cursor * cursor); | ||
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/* Warp the mouse to (x,y) */ | ||
void (*WarpMouse) (SDL_Mouse * mouse, SDL_WindowID windowID, int x, | ||
int y); | ||
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/* Free the mouse when it's time */ | ||
void (*FreeMouse) (SDL_Mouse * mouse); | ||
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/* Data common to all mice */ | ||
SDL_WindowID focus; | ||
int which; | ||
int x; | ||
int y; | ||
int z;/*for future use*/ | ||
int xdelta; | ||
int ydelta; | ||
int pressure; | ||
int pressure_max; | ||
int pressure_min; | ||
int tilt;/*for future use*/ | ||
int rotation;/*for future use*/ | ||
char* name; | ||
Uint8 buttonstate; | ||
SDL_bool relative_mode; | ||
SDL_bool proximity; | ||
SDL_bool flush_motion; | ||
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SDL_Cursor *cursors; | ||
SDL_Cursor *def_cursor; | ||
SDL_Cursor *cur_cursor; | ||
SDL_bool cursor_shown; | ||
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void *driverdata; | ||
}; | ||
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/* Initialize the mouse subsystem */ | ||
extern int SDL_MouseInit(void); | ||
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/* Get the mouse at an index */ | ||
extern SDL_Mouse *SDL_GetMouse(int index); | ||
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/* Add a mouse, possibly reattaching at a particular index (or -1), | ||
returning the index of the mouse, or -1 if there was an error. | ||
*/ | ||
extern int SDL_AddMouse(const SDL_Mouse * mouse, int index, char* name, int pressure_max, int pressure_min); | ||
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/* Remove a mouse at an index, clearing the slot for later */ | ||
extern void SDL_DelMouse(int index); | ||
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/* Clear the button state of a mouse at an index */ | ||
extern void SDL_ResetMouse(int index); | ||
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/* Set the mouse focus window */ | ||
extern void SDL_SetMouseFocus(int index, SDL_WindowID windowID); | ||
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/* Send a mouse motion event for a mouse at an index */ | ||
extern int SDL_SendMouseMotion(int index, int relative, int x, int y, int z); | ||
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/* Send a mouse button event for a mouse at an index */ | ||
extern int SDL_SendMouseButton(int index, Uint8 state, Uint8 button); | ||
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/* Send a mouse wheel event for a mouse at an index */ | ||
extern int SDL_SendMouseWheel(int index, int x, int y); | ||
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/* Shutdown the mouse subsystem */ | ||
extern void SDL_MouseQuit(void); | ||
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extern int SDL_GetIndexById(int id); | ||
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extern int SDL_SetIndexId(int id, int index); | ||
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extern int SDL_GetNumOfMice(void); | ||
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extern char* SDL_GetMouseName(int index); | ||
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extern void SDL_UpdateCoordinates(int x, int y); | ||
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#endif /* _SDL_mouse_c_h */ | ||
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/* vi: set ts=4 sw=4 expandtab: */ | ||
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