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Added missing SDL_gamecontroller.h to the Mac OS X project
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slouken committed Dec 14, 2012
1 parent ed7d99e commit b2bb1ec
Showing 1 changed file with 6 additions and 0 deletions.
6 changes: 6 additions & 0 deletions Xcode/SDL/SDL.xcodeproj/project.pbxproj
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566CDE8F148F0AC200C5A9BB /* SDL_dropevents_c.h in Headers */ = {isa = PBXBuildFile; fileRef = 566CDE8D148F0AC200C5A9BB /* SDL_dropevents_c.h */; };
566CDE90148F0AC200C5A9BB /* SDL_dropevents.c in Sources */ = {isa = PBXBuildFile; fileRef = 566CDE8E148F0AC200C5A9BB /* SDL_dropevents.c */; };
A77E6EB4167AB0A90010E40B /* SDL_gamecontroller.h in Headers */ = {isa = PBXBuildFile; fileRef = A77E6EB3167AB0A90010E40B /* SDL_gamecontroller.h */; settings = {ATTRIBUTES = (Public, ); }; };
A77E6EB5167AB0A90010E40B /* SDL_gamecontroller.h in Headers */ = {isa = PBXBuildFile; fileRef = A77E6EB3167AB0A90010E40B /* SDL_gamecontroller.h */; };
AA0AD09D16648D1700CE5896 /* SDL_gamecontroller.c in Sources */ = {isa = PBXBuildFile; fileRef = BBFC088A164C6514003E6A99 /* SDL_gamecontroller.c */; };
AA41F88014B8F1F500993C4F /* SDL_dropevents.c in Sources */ = {isa = PBXBuildFile; fileRef = 566CDE8E148F0AC200C5A9BB /* SDL_dropevents.c */; };
AA628ACA159367B7005138DD /* SDL_rotate.c in Sources */ = {isa = PBXBuildFile; fileRef = AA628AC8159367B7005138DD /* SDL_rotate.c */; };
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04F7804712FB74A200FC43C0 /* SDL_drawpoint.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_drawpoint.h; sourceTree = "<group>"; };
566CDE8D148F0AC200C5A9BB /* SDL_dropevents_c.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_dropevents_c.h; sourceTree = "<group>"; };
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A77E6EB3167AB0A90010E40B /* SDL_gamecontroller.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_gamecontroller.h; sourceTree = "<group>"; };
AA628AC8159367B7005138DD /* SDL_rotate.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_rotate.c; sourceTree = "<group>"; };
AA628AC9159367B7005138DD /* SDL_rotate.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_rotate.h; sourceTree = "<group>"; };
AA628ACF159367F2005138DD /* SDL_x11xinput2.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_x11xinput2.c; sourceTree = "<group>"; };
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AA7557D21595D4D800BBD41B /* SDL_endian.h */,
AA7557D31595D4D800BBD41B /* SDL_error.h */,
AA7557D41595D4D800BBD41B /* SDL_events.h */,
A77E6EB3167AB0A90010E40B /* SDL_gamecontroller.h */,
AA7557D51595D4D800BBD41B /* SDL_gesture.h */,
AA7557D61595D4D800BBD41B /* SDL_haptic.h */,
AA7557D71595D4D800BBD41B /* SDL_hints.h */,
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AA7558101595D4D800BBD41B /* SDL_endian.h in Headers */,
AA7558121595D4D800BBD41B /* SDL_error.h in Headers */,
AA7558141595D4D800BBD41B /* SDL_events.h in Headers */,
A77E6EB4167AB0A90010E40B /* SDL_gamecontroller.h in Headers */,
AA7558161595D4D800BBD41B /* SDL_gesture.h in Headers */,
AA7558181595D4D800BBD41B /* SDL_haptic.h in Headers */,
AA75581A1595D4D800BBD41B /* SDL_hints.h in Headers */,
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AA75585D1595D4D800BBD41B /* SDL_video.h in Headers */,
AA75585F1595D4D800BBD41B /* SDL.h in Headers */,
AABCC38E164063D200AB8930 /* SDL_cocoamessagebox.h in Headers */,
A77E6EB5167AB0A90010E40B /* SDL_gamecontroller.h in Headers */,
);
runOnlyForDeploymentPostprocessing = 0;
};
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