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Added egl headers so we can use eglMakeCurrent()
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bieh committed Jun 17, 2010
1 parent b5a450c commit 3cb8539
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Showing 6 changed files with 1,109 additions and 4 deletions.
8 changes: 6 additions & 2 deletions android/testproject/jni/Android.mk
Expand Up @@ -4,13 +4,17 @@ include $(CLEAR_VARS)

LOCAL_MODULE := sanangeles

SDL := /home/paul/Projects/gsoc/SDL-gsoc2010_android/

LOCAL_CFLAGS := -DANDROID_NDK \
-DDISABLE_IMPORTGL
-DDISABLE_IMPORTGL \
-I$(SDL)/include

LOCAL_SRC_FILES := \
importgl.c \
app-android.c \
lesson05.c \

LOCAL_LDLIBS := -lGLESv1_CM -ldl -llog
LOCAL_LDLIBS := -lGLESv1_CM -ldl -llog -lSDL -lEGL -lgcc -L$(SDL) -L$(SDL)/build-scripts/android_libs/

include $(BUILD_SHARED_LIBRARY)
42 changes: 40 additions & 2 deletions android/testproject/jni/app-android.c
Expand Up @@ -14,6 +14,7 @@
#include <pthread.h>

#include "importgl.h"
#include "egl.h"

/*******************************************************************************
Globals
Expand All @@ -31,15 +32,31 @@ static long _getTime(void){
}



/*******************************************************************************
Things used by libsdl
*******************************************************************************/
pthread_mutex_t mSDLRenderMutex;
pthread_cond_t mSDLRenderCondition;

EGLContext mContext;
EGLDisplay mDisplay;
EGLSurface mRead;
EGLSurface mDraw;

/*******************************************************************************
SDL thread
*******************************************************************************/
pthread_t mSDLThread = 0;

void* sdlThreadProc(void* args){
__android_log_print(ANDROID_LOG_INFO, "SDL", "Thread Entry");
return 0;

if(!eglMakeCurrent(mDisplay, mDraw, mRead, mContext)){
__android_log_print(ANDROID_LOG_INFO, "SDL", "Couldn't make current: 0x%x", eglGetError());
return NULL;
}

return (void *)SDL_main();
}

/*******************************************************************************
Expand All @@ -54,6 +71,21 @@ void Java_org_libsdl_android_TestRenderer_nativeInit( JNIEnv* env )

__android_log_print(ANDROID_LOG_INFO, "SDL", "Entry point");

pthread_mutex_init(&mSDLRenderMutex, NULL);
pthread_cond_init (&mSDLRenderCondition, NULL);

//Get some egl stuff we need
mContext = eglGetCurrentContext();
mDisplay = eglGetCurrentDisplay();
mRead = eglGetCurrentSurface(EGL_READ);
mDraw = eglGetCurrentSurface(EGL_DRAW);

//We need to abandon our context so SDL can have it
if(!eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)){
__android_log_print(ANDROID_LOG_INFO, "SDL", "Couldn't abandon context: 0x%x", eglGetError());
return NULL;
}

//Spin up the SDL thread
int r = pthread_create(&mSDLThread, NULL, sdlThreadProc, NULL);

Expand Down Expand Up @@ -115,4 +147,10 @@ void Java_org_libsdl_android_TestRenderer_nativeRender( JNIEnv* env )
{
//TODO: Render here

pthread_mutex_lock(&mSDLRenderMutex);
pthread_cond_signal(&mSDLRenderCondition); //wake up the SDL thread
pthread_mutex_unlock(&mSDLRenderMutex);

//__android_log_print(ANDROID_LOG_INFO, "SDL", "Unlocked");

}
269 changes: 269 additions & 0 deletions android/testproject/jni/egl.h
@@ -0,0 +1,269 @@
/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/

#ifndef ANDROID_EGL_H
#define ANDROID_EGL_H

#include <GLES/gl.h>
#include <egltypes.h>
#include <eglnatives.h>

#ifdef __cplusplus
extern "C" {
#endif

#define EGL_VERSION_1_0 1
#define EGL_VERSION_1_1 1
#define EGL_VERSION_1_2 1

#define EGL_FALSE 0
#define EGL_TRUE 1

/* Errors */
#define EGL_SUCCESS 0x3000
#define EGL_NOT_INITIALIZED 0x3001
#define EGL_BAD_ACCESS 0x3002
#define EGL_BAD_ALLOC 0x3003
#define EGL_BAD_ATTRIBUTE 0x3004
#define EGL_BAD_CONFIG 0x3005
#define EGL_BAD_CONTEXT 0x3006
#define EGL_BAD_CURRENT_SURFACE 0x3007
#define EGL_BAD_DISPLAY 0x3008
#define EGL_BAD_MATCH 0x3009
#define EGL_BAD_NATIVE_PIXMAP 0x300A
#define EGL_BAD_NATIVE_WINDOW 0x300B
#define EGL_BAD_PARAMETER 0x300C
#define EGL_BAD_SURFACE 0x300D
#define EGL_CONTEXT_LOST 0x300E

/* Config attributes */
#define EGL_BUFFER_SIZE 0x3020
#define EGL_ALPHA_SIZE 0x3021
#define EGL_BLUE_SIZE 0x3022
#define EGL_GREEN_SIZE 0x3023
#define EGL_RED_SIZE 0x3024
#define EGL_DEPTH_SIZE 0x3025
#define EGL_STENCIL_SIZE 0x3026
#define EGL_CONFIG_CAVEAT 0x3027
#define EGL_CONFIG_ID 0x3028
#define EGL_LEVEL 0x3029
#define EGL_MAX_PBUFFER_HEIGHT 0x302A
#define EGL_MAX_PBUFFER_PIXELS 0x302B
#define EGL_MAX_PBUFFER_WIDTH 0x302C
#define EGL_NATIVE_RENDERABLE 0x302D
#define EGL_NATIVE_VISUAL_ID 0x302E
#define EGL_NATIVE_VISUAL_TYPE 0x302F
#define EGL_SAMPLES 0x3031
#define EGL_SAMPLE_BUFFERS 0x3032
#define EGL_SURFACE_TYPE 0x3033
#define EGL_TRANSPARENT_TYPE 0x3034
#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
#define EGL_TRANSPARENT_RED_VALUE 0x3037
#define EGL_NONE 0x3038
#define EGL_BIND_TO_TEXTURE_RGB 0x3039
#define EGL_BIND_TO_TEXTURE_RGBA 0x303A
#define EGL_MIN_SWAP_INTERVAL 0x303B
#define EGL_MAX_SWAP_INTERVAL 0x303C
#define EGL_LUMINANCE_SIZE 0x303D
#define EGL_ALPHA_MASK_SIZE 0x303E
#define EGL_COLOR_BUFFER_TYPE 0x303F
#define EGL_RENDERABLE_TYPE 0x3040

/* Config values */
#define EGL_DONT_CARE ((EGLint)-1)

#define EGL_SLOW_CONFIG 0x3050
#define EGL_NON_CONFORMANT_CONFIG 0x3051
#define EGL_TRANSPARENT_RGB 0x3052
#define EGL_NO_TEXTURE 0x305C
#define EGL_TEXTURE_RGB 0x305D
#define EGL_TEXTURE_RGBA 0x305E
#define EGL_TEXTURE_2D 0x305F
#define EGL_RGB_BUFFER 0x308E
#define EGL_LUMINANCE_BUFFER 0x308F

/* Config attribute mask bits */
#define EGL_PBUFFER_BIT 0x01
#define EGL_PIXMAP_BIT 0x02
#define EGL_WINDOW_BIT 0x04
#define EGL_OPENGL_ES_BIT 0x01
#define EGL_OPENVG_BIT 0x02

/* String names */
#define EGL_VENDOR 0x3053
#define EGL_VERSION 0x3054
#define EGL_EXTENSIONS 0x3055
#define EGL_CLIENT_APIS 0x308D

/* Surface attributes */
#define EGL_HEIGHT 0x3056
#define EGL_WIDTH 0x3057
#define EGL_LARGEST_PBUFFER 0x3058
#define EGL_TEXTURE_FORMAT 0x3080
#define EGL_TEXTURE_TARGET 0x3081
#define EGL_MIPMAP_TEXTURE 0x3082
#define EGL_MIPMAP_LEVEL 0x3083
#define EGL_RENDER_BUFFER 0x3086
#define EGL_COLORSPACE 0x3087
#define EGL_ALPHA_FORMAT 0x3088
#define EGL_HORIZONTAL_RESOLUTION 0x3090
#define EGL_VERTICAL_RESOLUTION 0x3091
#define EGL_PIXEL_ASPECT_RATIO 0x3092
#define EGL_SWAP_BEHAVIOR 0x3093

#define EGL_BACK_BUFFER 0x3084
#define EGL_SINGLE_BUFFER 0x3085

#define EGL_DISPLAY_SCALING 10000

#define EGL_UNKNOWN ((EGLint)-1)

/* Back buffer swap behaviors */
#define EGL_BUFFER_PRESERVED 0x3094
#define EGL_BUFFER_DESTROYED 0x3095

/* CreatePbufferFromClientBuffer buffer types */
#define EGL_OPENVG_IMAGE 0x3096

/* QueryContext targets */
#define EGL_CONTEXT_CLIENT_TYPE 0x3097

/* BindAPI/QueryAPI targets */
#define EGL_OPENGL_ES_API 0x30A0
#define EGL_OPENVG_API 0x30A1

/* WaitNative engines */
#define EGL_CORE_NATIVE_ENGINE 0x305B

/* Current surfaces */
#define EGL_DRAW 0x3059
#define EGL_READ 0x305A


EGLDisplay eglGetDisplay(NativeDisplayType display);
EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor);
EGLBoolean eglTerminate(EGLDisplay dpy);

EGLBoolean eglGetConfigs( EGLDisplay dpy,
EGLConfig *configs,
EGLint config_size, EGLint *num_config);

EGLBoolean eglChooseConfig( EGLDisplay dpy, const EGLint *attrib_list,
EGLConfig *configs, EGLint config_size,
EGLint *num_config);

EGLBoolean eglGetConfigAttrib( EGLDisplay dpy, EGLConfig config,
EGLint attribute, EGLint *value);

EGLSurface eglCreateWindowSurface( EGLDisplay dpy, EGLConfig config,
NativeWindowType window,
const EGLint *attrib_list);

EGLSurface eglCreatePixmapSurface( EGLDisplay dpy, EGLConfig config,
NativePixmapType pixmap,
const EGLint *attrib_list);

EGLSurface eglCreatePbufferSurface( EGLDisplay dpy, EGLConfig config,
const EGLint *attrib_list);

EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface);

EGLBoolean eglQuerySurface( EGLDisplay dpy, EGLSurface surface,
EGLint attribute, EGLint *value);

EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config,
EGLContext share_list, const EGLint *attrib_list);

EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx);

EGLBoolean eglMakeCurrent( EGLDisplay dpy, EGLSurface draw,
EGLSurface read, EGLContext ctx);

EGLContext eglGetCurrentContext(void);
EGLSurface eglGetCurrentSurface(EGLint readdraw);
EGLDisplay eglGetCurrentDisplay(void);
EGLBoolean eglQueryContext( EGLDisplay dpy, EGLContext ctx,
EGLint attribute, EGLint *value);

EGLBoolean eglWaitGL(void);
EGLBoolean eglWaitNative(EGLint engine);
EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface draw);
EGLBoolean eglCopyBuffers( EGLDisplay dpy, EGLSurface surface,
NativePixmapType target);

EGLint eglGetError(void);
const char* eglQueryString(EGLDisplay dpy, EGLint name);
void (*eglGetProcAddress (const char *procname))();

/* ----------------------------------------------------------------------------
* EGL 1.1
* ----------------------------------------------------------------------------
*/

EGLBoolean eglSurfaceAttrib(
EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
EGLBoolean eglBindTexImage(
EGLDisplay dpy, EGLSurface surface, EGLint buffer);
EGLBoolean eglReleaseTexImage(
EGLDisplay dpy, EGLSurface surface, EGLint buffer);

EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval);

/* ----------------------------------------------------------------------------
* EGL 1.2
* ----------------------------------------------------------------------------
*/

EGLBoolean eglBindAPI(EGLenum api);
EGLenum eglQueryAPI(void);
EGLBoolean eglWaitClient(void);
EGLBoolean eglReleaseThread(void);
EGLSurface eglCreatePbufferFromClientBuffer(
EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer,
EGLConfig config, const EGLint *attrib_list);

/* ----------------------------------------------------------------------------
* Android extentions
* ----------------------------------------------------------------------------
*/

EGLBoolean eglSwapRectangleANDROID(EGLDisplay dpy, EGLSurface draw,
EGLint l, EGLint t, EGLint w, EGLint h);

EGLBoolean eglCopyFrontToBackANDROID(EGLDisplay dpy,
EGLSurface surface,
EGLint l, EGLint t, EGLint w, EGLint h);

const char* eglQueryStringConfigANDROID(
EGLDisplay dpy, EGLConfig config, EGLint name);

void* eglGetRenderBufferAddressANDROID(EGLDisplay dpy, EGLSurface surface);

EGLBoolean eglCopyBitsANDROID(EGLDisplay dpy,
NativeWindowType draw, EGLint x, EGLint y,
NativeWindowType read,
EGLint crop_x, EGLint crop_y, EGLint crop_w, EGLint crop_h,
EGLint flags);


#ifdef __cplusplus
}
#endif


#endif /*ANDROID_EGL_H*/

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