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Fixed bug 5145 - Fix whitespace in SDL_vulkan.h
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Colin Caine

Everywhere else seems to use spaces.

See patch diffed from a fresh hg checkout yesterday.
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slouken committed May 29, 2020
1 parent 77b0dad commit 2303d92
Showing 1 changed file with 6 additions and 6 deletions.
12 changes: 6 additions & 6 deletions include/SDL_vulkan.h
Expand Up @@ -205,9 +205,9 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
* \sa SDL_Vulkan_CreateSurface()
*/
extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(
SDL_Window *window,
unsigned int *pCount,
const char **pNames);
SDL_Window *window,
unsigned int *pCount,
const char **pNames);

/**
* \brief Create a Vulkan rendering surface for a window.
Expand Down Expand Up @@ -239,9 +239,9 @@ extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(
* \sa SDL_Vulkan_GetInstanceExtensions()
*/
extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(
SDL_Window *window,
VkInstance instance,
VkSurfaceKHR* surface);
SDL_Window *window,
VkInstance instance,
VkSurfaceKHR* surface);

/**
* \brief Get the size of a window's underlying drawable in pixels (for use
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