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Existing testsprite programs made into NDS projects
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Darren Alton
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Aug 13, 2008
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#--------------------------------------------------------------------------------- | ||
.SUFFIXES: | ||
#--------------------------------------------------------------------------------- | ||
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ifeq ($(strip $(DEVKITARM)),) | ||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM") | ||
endif | ||
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include $(DEVKITARM)/ds_rules | ||
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#--------------------------------------------------------------------------------- | ||
# TARGET is the name of the output | ||
# BUILD is the directory where object files & intermediate files will be placed | ||
# SOURCES is a list of directories containing source code | ||
# INCLUDES is a list of directories containing extra header files | ||
#--------------------------------------------------------------------------------- | ||
TARGET := $(shell basename $(CURDIR)) | ||
BUILD := build | ||
SOURCES := source | ||
DATA := data | ||
INCLUDES := include | ||
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#--------------------------------------------------------------------------------- | ||
# options for code generation | ||
#--------------------------------------------------------------------------------- | ||
ARCH := -mthumb -mthumb-interwork | ||
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# note: arm9tdmi isn't the correct CPU arch, but anything newer and LD | ||
# *insists* it has a FPU or VFP, and it won't take no for an answer! | ||
CFLAGS := -save-temps -g -Wall -O0\ | ||
-mcpu=arm9tdmi -mtune=arm9tdmi \ | ||
$(ARCH) | ||
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CFLAGS += $(INCLUDE) -DARM9 -D__NDS__ | ||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -fno-exceptions -fno-rtti | ||
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ASFLAGS := -g $(ARCH) | ||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -mno-fpu -Wl,-Map,$(notdir $*.map) | ||
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#--------------------------------------------------------------------------------- | ||
# any extra libraries we wish to link with the project | ||
#--------------------------------------------------------------------------------- | ||
LIBS := -lSDL -lfat -lnds9 | ||
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#--------------------------------------------------------------------------------- | ||
# list of directories containing libraries, this must be the top level containing | ||
# include and lib | ||
#--------------------------------------------------------------------------------- | ||
LIBDIRS := $(LIBNDS) | ||
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#--------------------------------------------------------------------------------- | ||
# no real need to edit anything past this point unless you need to add additional | ||
# rules for different file extensions | ||
#--------------------------------------------------------------------------------- | ||
ifneq ($(BUILD),$(notdir $(CURDIR))) | ||
#--------------------------------------------------------------------------------- | ||
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export OUTPUT := $(CURDIR)/$(TARGET) | ||
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) | ||
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export DEPSDIR := $(CURDIR)/$(BUILD) | ||
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) | ||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) | ||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) | ||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) | ||
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#--------------------------------------------------------------------------------- | ||
# use CXX for linking C++ projects, CC for standard C | ||
#--------------------------------------------------------------------------------- | ||
ifeq ($(strip $(CPPFILES)),) | ||
#--------------------------------------------------------------------------------- | ||
export LD := $(CC) | ||
#--------------------------------------------------------------------------------- | ||
else | ||
#--------------------------------------------------------------------------------- | ||
export LD := $(CXX) | ||
#--------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------- | ||
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export OFILES := $(addsuffix .o,$(BINFILES)) \ | ||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) | ||
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \ | ||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \ | ||
-I$(CURDIR)/$(BUILD) | ||
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) | ||
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.PHONY: $(BUILD) clean | ||
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#--------------------------------------------------------------------------------- | ||
$(BUILD): | ||
@[ -d $@ ] || mkdir -p $@ | ||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile | ||
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#--------------------------------------------------------------------------------- | ||
clean: | ||
@echo clean ... | ||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9 $(TARGET).ds.gba | ||
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#--------------------------------------------------------------------------------- | ||
else | ||
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DEPENDS := $(OFILES:.o=.d) | ||
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#--------------------------------------------------------------------------------- | ||
# main targets | ||
#--------------------------------------------------------------------------------- | ||
$(OUTPUT).ds.gba : $(OUTPUT).nds | ||
$(OUTPUT).nds : $(OUTPUT).arm9 | ||
$(OUTPUT).arm9 : $(OUTPUT).elf | ||
$(OUTPUT).elf : $(OFILES) | ||
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#--------------------------------------------------------------------------------- | ||
%.pcx.o : %.pcx | ||
#--------------------------------------------------------------------------------- | ||
@echo $(notdir $<) | ||
@$(bin2o) | ||
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-include $(DEPENDS) | ||
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#--------------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------------- |
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#include <SDL/SDL.h> | ||
#if defined(NDS) || defined(__NDS__) || defined (__NDS) | ||
#include <nds.h> | ||
#else | ||
#define swiWaitForVBlank() | ||
#define consoleDemoInit() | ||
#define RGB15(r,g,b) SDL_MapRGB(screen->format,((r)<<3),((g)<<3),((b)<<3)) | ||
#endif | ||
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void delay(int s) { | ||
while(s-- > 0) { | ||
int i = 60; | ||
while(--i) swiWaitForVBlank(); | ||
} | ||
} | ||
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int main(void) { | ||
SDL_Surface *screen; | ||
SDL_Joystick *stick; | ||
SDL_Event event; | ||
SDL_Rect rect = {8,8,240,176}; | ||
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consoleDemoInit(); | ||
if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_JOYSTICK) < 0) { | ||
puts("# error initializing SDL"); | ||
puts(SDL_GetError()); | ||
return 1; | ||
} | ||
puts("* initialized SDL\n"); delay(1); | ||
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screen = SDL_SetVideoMode(256, 192, 16, SDL_SWSURFACE); | ||
if(!screen) { | ||
puts("# error setting video mode"); | ||
puts(SDL_GetError()); | ||
return 2; | ||
} | ||
puts("* set video mode\n"); delay(1); | ||
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stick = SDL_JoystickOpen(0); | ||
if(stick == NULL) { | ||
puts("# error opening joystick"); | ||
puts(SDL_GetError()); | ||
// return 3; | ||
} | ||
puts("* opened joystick"); delay(1); | ||
SDL_FillRect(screen, &rect, RGB15(0,0,31)|0x8000); | ||
SDL_Flip(screen); | ||
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while(1) | ||
while(SDL_PollEvent(&event)) | ||
switch(event.type) { | ||
case SDL_JOYBUTTONDOWN: | ||
switch(event.jbutton.which) { | ||
case 0: | ||
SDL_FillRect(screen, &rect, RGB15(31,0,0)|0x8000); | ||
break; | ||
case 1: | ||
SDL_FillRect(screen, &rect, RGB15(0,31,0)|0x8000); | ||
break; | ||
case 2: | ||
SDL_FillRect(screen, &rect, RGB15(0,0,31)|0x8000); | ||
break; | ||
case 3: | ||
SDL_FillRect(screen, &rect, RGB15(0,0,0)|0x8000); | ||
break; | ||
default: break; | ||
} | ||
printf("joy_%d\n", event.jbutton.which); | ||
SDL_Flip(screen); | ||
break; | ||
case SDL_QUIT: SDL_Quit(); return 0; | ||
default: break; | ||
} | ||
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return 0; | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,132 @@ | ||
#--------------------------------------------------------------------------------- | ||
.SUFFIXES: | ||
#--------------------------------------------------------------------------------- | ||
|
||
ifeq ($(strip $(DEVKITARM)),) | ||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM") | ||
endif | ||
|
||
include $(DEVKITARM)/ds_rules | ||
|
||
#--------------------------------------------------------------------------------- | ||
# TARGET is the name of the output | ||
# BUILD is the directory where object files & intermediate files will be placed | ||
# SOURCES is a list of directories containing source code | ||
# INCLUDES is a list of directories containing extra header files | ||
#--------------------------------------------------------------------------------- | ||
TARGET := $(shell basename $(CURDIR)) | ||
BUILD := build | ||
SOURCES := source | ||
DATA := data | ||
INCLUDES := include | ||
|
||
#--------------------------------------------------------------------------------- | ||
# options for code generation | ||
#--------------------------------------------------------------------------------- | ||
ARCH := -mthumb -mthumb-interwork | ||
|
||
# note: arm9tdmi isn't the correct CPU arch, but anything newer and LD | ||
# *insists* it has a FPU or VFP, and it won't take no for an answer! | ||
CFLAGS := -save-temps -g -Wall -O0\ | ||
-mcpu=arm9tdmi -mtune=arm9tdmi \ | ||
$(ARCH) | ||
|
||
CFLAGS += $(INCLUDE) -DARM9 -D__NDS__ | ||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -fno-exceptions -fno-rtti | ||
|
||
ASFLAGS := -g $(ARCH) | ||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -mno-fpu -Wl,-Map,$(notdir $*.map) | ||
|
||
#--------------------------------------------------------------------------------- | ||
# any extra libraries we wish to link with the project | ||
#--------------------------------------------------------------------------------- | ||
LIBS := -lSDL -lfat -lnds9 | ||
|
||
|
||
#--------------------------------------------------------------------------------- | ||
# list of directories containing libraries, this must be the top level containing | ||
# include and lib | ||
#--------------------------------------------------------------------------------- | ||
LIBDIRS := $(LIBNDS) | ||
|
||
#--------------------------------------------------------------------------------- | ||
# no real need to edit anything past this point unless you need to add additional | ||
# rules for different file extensions | ||
#--------------------------------------------------------------------------------- | ||
ifneq ($(BUILD),$(notdir $(CURDIR))) | ||
#--------------------------------------------------------------------------------- | ||
|
||
export OUTPUT := $(CURDIR)/$(TARGET) | ||
|
||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) | ||
|
||
export DEPSDIR := $(CURDIR)/$(BUILD) | ||
|
||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) | ||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) | ||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) | ||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) | ||
|
||
#--------------------------------------------------------------------------------- | ||
# use CXX for linking C++ projects, CC for standard C | ||
#--------------------------------------------------------------------------------- | ||
ifeq ($(strip $(CPPFILES)),) | ||
#--------------------------------------------------------------------------------- | ||
export LD := $(CC) | ||
#--------------------------------------------------------------------------------- | ||
else | ||
#--------------------------------------------------------------------------------- | ||
export LD := $(CXX) | ||
#--------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------- | ||
|
||
export OFILES := $(addsuffix .o,$(BINFILES)) \ | ||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) | ||
|
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \ | ||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \ | ||
-I$(CURDIR)/$(BUILD) | ||
|
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) | ||
|
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.PHONY: $(BUILD) clean | ||
|
||
#--------------------------------------------------------------------------------- | ||
$(BUILD): | ||
@[ -d $@ ] || mkdir -p $@ | ||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile | ||
|
||
#--------------------------------------------------------------------------------- | ||
clean: | ||
@echo clean ... | ||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9 $(TARGET).ds.gba | ||
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||
|
||
#--------------------------------------------------------------------------------- | ||
else | ||
|
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DEPENDS := $(OFILES:.o=.d) | ||
|
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#--------------------------------------------------------------------------------- | ||
# main targets | ||
#--------------------------------------------------------------------------------- | ||
$(OUTPUT).ds.gba : $(OUTPUT).nds | ||
$(OUTPUT).nds : $(OUTPUT).arm9 | ||
$(OUTPUT).arm9 : $(OUTPUT).elf | ||
$(OUTPUT).elf : $(OFILES) | ||
|
||
#--------------------------------------------------------------------------------- | ||
%.pcx.o : %.pcx | ||
#--------------------------------------------------------------------------------- | ||
@echo $(notdir $<) | ||
@$(bin2o) | ||
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||
|
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-include $(DEPENDS) | ||
|
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#--------------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------------- |
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