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Made PND_setwindowgrab() a no-op. It was a cut/paste of PND_destroywi…
…ndow(). This looks like the rest of the code doesn't deal with windows, and probably just deals with a single fullscreen GLES context, like a console would, so making setwindowgrab a no-op makes sense in this case; it's already "grabbed." Fixes Bugzilla #1850.
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