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WinRT: fixed broken emphasis formatting in README, when rendering it …
…with Doxygen
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DavidLudwig committed Sep 19, 2014
1 parent 4765805 commit 16773fd
Showing 1 changed file with 7 additions and 7 deletions.
14 changes: 7 additions & 7 deletions docs/README-winrt.md
Expand Up @@ -137,9 +137,9 @@ Some build settings need to be changed in your app's project. This guide will
outline the following:

- making sure that the compiler knows where to find SDL's header files
- **(optional for C++, but NECESSARY for compiling C code)** telling the
- **Optional for C++, but NECESSARY for compiling C code:** telling the
compiler not to use Microsoft's C++ extensions for WinRT development.
- **(OPTIONAL)** telling the compiler not generate errors due to missing
- **Optional:** telling the compiler not generate errors due to missing
precompiled header files.

To change these settings:
Expand All @@ -152,12 +152,12 @@ To change these settings:
6. select "General"
7. edit the "Additional Include Directories" setting, and add a path to SDL's
"include" directory
8. ***Optional: to enable compilation of C code:*** change the setting for
8. **Optional: to enable compilation of C code:** change the setting for
"Consume Windows Runtime Extension" from "Yes (/ZW)" to "No". If you're
working with a completely C++ based project, this step can usually be
omitted.
9. ***Optional: to disable precompiled headers (which can produce
'stdafx.h'-related build errors, if setup incorrectly:*** in the left-hand
9. **Optional: to disable precompiled headers (which can produce
'stdafx.h'-related build errors, if setup incorrectly:** in the left-hand
list, select "Precompiled Headers", then change the setting for "Precompiled
Header" from "Use (/Yu)" to "Not Using Precompiled Headers".
10. close the dialog, saving settings, by clicking the "OK" button
Expand All @@ -176,9 +176,9 @@ You'll need to add this file, or a copy of it, to your app's project, and make
sure it gets compiled using a Microsoft-specific set of C++ extensions called
C++/CX.

***NOTE: C++/CX compilation is currently required in at least one file of your
**NOTE: C++/CX compilation is currently required in at least one file of your
app's project. This is to make sure that Visual C++'s linker builds a 'Windows
Metadata' file (.winmd) for your app. Not doing so can lead to build errors.***
Metadata' file (.winmd) for your app. Not doing so can lead to build errors.**

To include `SDL_winrt_main_NonXAML.cpp`:

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