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Fixed a few warnings that show up with -Wdocumentation and -Wdocument…
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…ation-unknown-command, patch contributed by Sylvain
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slouken committed Nov 21, 2016
1 parent eaca395 commit c7351c2
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Showing 4 changed files with 13 additions and 5 deletions.
4 changes: 2 additions & 2 deletions include/SDL_assert.h
Expand Up @@ -201,7 +201,7 @@ typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
*
* This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
*
* \return SDL_AssertState value of how to handle the assertion failure.
* Return SDL_AssertState value of how to handle the assertion failure.
*
* \param handler Callback function, called when an assertion fails.
* \param userdata A pointer passed to the callback as-is.
Expand Down Expand Up @@ -250,7 +250,7 @@ extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puse
* <code>
* const SDL_AssertData *item = SDL_GetAssertionReport();
* while (item) {
* printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\n",
* printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n",
* item->condition, item->function, item->filename,
* item->linenum, item->trigger_count,
* item->always_ignore ? "yes" : "no");
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4 changes: 3 additions & 1 deletion include/SDL_gamecontroller.h
Expand Up @@ -51,7 +51,9 @@ extern "C" {
* SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
*/

/* The gamecontroller structure used to identify an SDL game controller */
/**
* The gamecontroller structure used to identify an SDL game controller
*/
struct _SDL_GameController;
typedef struct _SDL_GameController SDL_GameController;

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6 changes: 5 additions & 1 deletion include/SDL_hints.h
Expand Up @@ -780,14 +780,18 @@ extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name);
*/
extern DECLSPEC SDL_bool SDLCALL SDL_GetHintBoolean(const char *name, SDL_bool default_value);

/**
* \brief type definition of the hint callback function.
*/
typedef void (*SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue);

/**
* \brief Add a function to watch a particular hint
*
* \param name The hint to watch
* \param callback The function to call when the hint value changes
* \param userdata A pointer to pass to the callback function
*/
typedef void (*SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue);
extern DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name,
SDL_HintCallback callback,
void *userdata);
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4 changes: 3 additions & 1 deletion include/SDL_joystick.h
Expand Up @@ -60,7 +60,9 @@ extern "C" {
* SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
*/

/* The joystick structure used to identify an SDL joystick */
/**
* The joystick structure used to identify an SDL joystick
*/
struct _SDL_Joystick;
typedef struct _SDL_Joystick SDL_Joystick;

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