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Fixed bug 2212 - SDL_SetTextInputRect has no effect on iOS
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philhassey

Overview: While SDL_SetTextInputRect works perfectly to move my window out of the way of the virtual keyboard using SDL2/Android, on iOS this function has no effect.

Steps to Reproduce: Call SDL_SetTextInputRect with a rect near the bottom of the screen before calling SDL_StartTextInput.

Actual Results: The iOS virtual keyboard is displayed after calling SDL_StartTextInput, but the screen is not shifted to reveal the TextInputRect region.

Expected Results: The screen should be shifted to reveal the TextInputRect region (like with SDL2/Android.)

This patch implements SDL_SetTextInputRect for uikit/iOS.

It sets up notification handlers to respond to changes in the display of the keyboard.  These handlers then change the frame of the view so it is moved out of the way of the keyboard as per SetTextInputRect.
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slouken committed Nov 12, 2013
1 parent cb31a80 commit 75a23d9
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Showing 3 changed files with 110 additions and 0 deletions.
1 change: 1 addition & 0 deletions src/video/uikit/SDL_uikitvideo.m
Expand Up @@ -89,6 +89,7 @@ static void UIKit_DeleteDevice(SDL_VideoDevice * device)
device->ShowScreenKeyboard = UIKit_ShowScreenKeyboard;
device->HideScreenKeyboard = UIKit_HideScreenKeyboard;
device->IsScreenKeyboardShown = UIKit_IsScreenKeyboardShown;
device->SetTextInputRect = UIKit_SetTextInputRect;
#endif

/* OpenGL (ES) functions */
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5 changes: 5 additions & 0 deletions src/video/uikit/SDL_uikitview.h
Expand Up @@ -45,6 +45,8 @@
#if SDL_IPHONE_KEYBOARD
UITextField *textField;
BOOL keyboardVisible;
SDL_Rect textInputRect;
int keyboardHeight;
#endif

@public
Expand All @@ -60,11 +62,14 @@
- (void)hideKeyboard;
- (void)initializeKeyboard;
@property (readonly) BOOL keyboardVisible;
@property (nonatomic,assign) SDL_Rect textInputRect;
@property (nonatomic,assign) int keyboardHeight;

SDL_bool UIKit_HasScreenKeyboardSupport(_THIS);
void UIKit_ShowScreenKeyboard(_THIS, SDL_Window *window);
void UIKit_HideScreenKeyboard(_THIS, SDL_Window *window);
SDL_bool UIKit_IsScreenKeyboardShown(_THIS, SDL_Window *window);
void UIKit_SetTextInputRect(_THIS, SDL_Rect *rect);

#endif

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104 changes: 104 additions & 0 deletions src/video/uikit/SDL_uikitview.m
Expand Up @@ -35,6 +35,8 @@
#include "SDL_uikitmodes.h"
#include "SDL_uikitwindow.h"

void _uikit_keyboard_init() ;

@implementation SDL_uikitview

- (void)dealloc
Expand Down Expand Up @@ -197,6 +199,9 @@ - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
*/
#if SDL_IPHONE_KEYBOARD

@synthesize textInputRect = textInputRect;
@synthesize keyboardHeight = keyboardHeight;

/* Is the iPhone virtual keyboard visible onscreen? */
- (BOOL)keyboardVisible
{
Expand Down Expand Up @@ -225,6 +230,8 @@ - (void)initializeKeyboard
/* add the UITextField (hidden) to our view */
[self addSubview: textField];
[textField release];

_uikit_keyboard_init();
}

/* reveal onscreen virtual keyboard */
Expand Down Expand Up @@ -352,6 +359,103 @@ SDL_bool UIKit_IsScreenKeyboardShown(_THIS, SDL_Window *window)
return view.keyboardVisible;
}


void _uikit_keyboard_update() {
SDL_Window *window = SDL_GetFocusWindow();
if (!window) { return; }
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
if (!data) { return; }
SDL_uikitview *view = data->view;
if (!view) { return; }

SDL_Rect r = view.textInputRect;
int height = view.keyboardHeight;
int offsetx = 0;
int offsety = 0;
if (height) {
int sw,sh;
SDL_GetWindowSize(window,&sw,&sh);
int bottom = (r.y + r.h);
int kbottom = sh - height;
if (kbottom < bottom) {
offsety = kbottom-bottom;
}
}
UIInterfaceOrientation ui_orient = [[UIApplication sharedApplication] statusBarOrientation];
if (ui_orient == UIInterfaceOrientationLandscapeLeft) {
int tmp = offsetx; offsetx = offsety; offsety = tmp;
}
if (ui_orient == UIInterfaceOrientationLandscapeRight) {
offsety = -offsety;
int tmp = offsetx; offsetx = offsety; offsety = tmp;
}
if (ui_orient == UIInterfaceOrientationPortraitUpsideDown) {
offsety = -offsety;
}
if ([[UIScreen mainScreen] respondsToSelector:@selector(displayLinkWithTarget:selector:)]) {
float scale = [UIScreen mainScreen].scale;
offsetx /= scale;
offsety /= scale;
}
view.frame = CGRectMake(offsetx,offsety,view.frame.size.width,view.frame.size.height);
}

void _uikit_keyboard_set_height(int height) {
SDL_uikitview *view = getWindowView(SDL_GetFocusWindow());
if (view == nil) {
return ;
}

view.keyboardHeight = height;
_uikit_keyboard_update();
}

void _uikit_keyboard_init() {
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
NSOperationQueue *queue = [NSOperationQueue mainQueue];
[center addObserverForName:UIKeyboardWillShowNotification
object:nil
queue:queue
usingBlock:^(NSNotification *notification) {
int height = 0;
CGSize keyboardSize = [[[notification userInfo] objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size;
height = keyboardSize.height;
UIInterfaceOrientation ui_orient = [[UIApplication sharedApplication] statusBarOrientation];
if (ui_orient == UIInterfaceOrientationLandscapeRight || ui_orient == UIInterfaceOrientationLandscapeLeft) {
height = keyboardSize.width;
}
if ([[UIScreen mainScreen] respondsToSelector:@selector(displayLinkWithTarget:selector:)]) {
height *= [UIScreen mainScreen].scale;
}
_uikit_keyboard_set_height(height);
}
];
[center addObserverForName:UIKeyboardDidHideNotification
object:nil
queue:queue
usingBlock:^(NSNotification *notification) {
_uikit_keyboard_set_height(0);
}
];
}

void
UIKit_SetTextInputRect(_THIS, SDL_Rect *rect)
{
if (!rect) {
SDL_InvalidParamError("rect");
return;
}

SDL_uikitview *view = getWindowView(SDL_GetFocusWindow());
if (view == nil) {
return ;
}

view.textInputRect = *rect;
}


#endif /* SDL_IPHONE_KEYBOARD */

#endif /* SDL_VIDEO_DRIVER_UIKIT */
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