1.1 --- a/src/video/winrt/SDL_winrtpointerinput.cpp Fri May 09 20:16:21 2014 -0400
1.2 +++ b/src/video/winrt/SDL_winrtpointerinput.cpp Fri May 09 20:32:06 2014 -0400
1.3 @@ -83,7 +83,7 @@
1.4 // Compute coordinates normalized from 0..1.
1.5 // If the coordinates need to be sized to the SDL window,
1.6 // we'll do that after.
1.7 -#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION >= NTDDI_WINBLUE)
1.8 +#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION > NTDDI_WIN8)
1.9 outputPosition.X = rawPosition.X / nativeWindow->Bounds.Width;
1.10 outputPosition.Y = rawPosition.Y / nativeWindow->Bounds.Height;
1.11 #else