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WinRT: enabled OpenGL ES 2 support on Windows Phone
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The "future-dev" branch of MSOpenTech's ANGLE/WinRT repository (at
https://github.com/msopentech/angle) includes support for Windows Phone 8.1.
This change allows it to be used in conjunction with SDL's OpenGL functions.
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DavidLudwig committed Nov 2, 2014
1 parent 18ecc34 commit bbe1df0
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Showing 3 changed files with 37 additions and 2 deletions.
13 changes: 13 additions & 0 deletions VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj
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<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
<ClInclude Include="..\..\src\render\mmx.h" />
<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
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<ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
<ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
<ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
<ClInclude Include="..\..\src\video\SDL_egl_c.h" />
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
Expand All @@ -272,6 +275,7 @@
<ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
</ItemGroup>
<ItemGroup>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
<ClCompile Include="..\..\src\render\SDL_render.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
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<ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
<ClCompile Include="..\..\src\video\SDL_bmp.c" />
<ClCompile Include="..\..\src\video\SDL_clipboard.c" />
<ClCompile Include="..\..\src\video\SDL_egl.c" />
<ClCompile Include="..\..\src\video\SDL_fillrect.c" />
<ClCompile Include="..\..\src\video\SDL_pixels.c" />
<ClCompile Include="..\..\src\video\SDL_rect.c" />
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtopengles.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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24 changes: 24 additions & 0 deletions VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj.filters
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<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h">
<Filter>Source Files</Filter>
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<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_egl_c.h">
<Filter>Source Files</Filter>
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</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
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<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c">
<Filter>Source Files</Filter>
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtopengles.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_egl.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>
2 changes: 0 additions & 2 deletions include/SDL_config_winrt.h
Expand Up @@ -173,10 +173,8 @@ typedef unsigned int uintptr_t;
#define SDL_VIDEO_DRIVER_DUMMY 1

/* Enable OpenGL ES 2.0 (via a modified ANGLE library) */
#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP /* TODO, WinRT: try adding OpenGL ES 2 support for Windows Phone 8 */
#define SDL_VIDEO_OPENGL_ES2 1
#define SDL_VIDEO_OPENGL_EGL 1
#endif

/* Enable appropriate renderer(s) */
#define SDL_VIDEO_RENDER_D3D11 1
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