Don't use the system OpenGL headers, ever.
authorRyan C. Gordon <icculus@icculus.org>
Mon, 18 Aug 2014 14:05:02 -0400
changeset 9088c94127dcbe97
parent 9087 eef2e43f60d1
child 9089 a592d934b331
Don't use the system OpenGL headers, ever.

(the replacement header is from Mesa, under what the MIT license.)
include/SDL_opengl.h
     1.1 --- a/include/SDL_opengl.h	Sun Aug 17 15:07:00 2014 -0700
     1.2 +++ b/include/SDL_opengl.h	Mon Aug 18 14:05:02 2014 -0400
     1.3 @@ -25,50 +25,6 @@
     1.4   *  This is a simple file to encapsulate the OpenGL API headers.
     1.5   */
     1.6  
     1.7 -#ifndef _SDL_opengl_h
     1.8 -#define _SDL_opengl_h
     1.9 -
    1.10 -#include "SDL_config.h"
    1.11 -
    1.12 -#ifndef __IPHONEOS__
    1.13 -
    1.14 -#ifdef __WIN32__
    1.15 -#ifndef WIN32_LEAN_AND_MEAN
    1.16 -#define WIN32_LEAN_AND_MEAN
    1.17 -#endif
    1.18 -#ifndef NOMINMAX
    1.19 -#define NOMINMAX                /* Don't defined min() and max() */
    1.20 -#endif
    1.21 -#include <windows.h>
    1.22 -#endif
    1.23 -
    1.24 -#ifdef __glext_h_
    1.25 -/* Someone has already included glext.h */
    1.26 -#define NO_SDL_GLEXT
    1.27 -#else
    1.28 -#define _SDL_CLEAR_GLEXT_HEADERGUARD
    1.29 -#define __glext_h_              /* Don't let gl.h include glext.h */
    1.30 -#endif
    1.31 -#if defined(__MACOSX__)
    1.32 -#include <OpenGL/gl.h>          /* Header File For The OpenGL Library */
    1.33 -#define __X_GL_H
    1.34 -#else
    1.35 -#include <GL/gl.h>              /* Header File For The OpenGL Library */
    1.36 -#endif
    1.37 -#ifdef _SDL_CLEAR_GLEXT_HEADERGUARD
    1.38 -#undef __glext_h_
    1.39 -#endif
    1.40 -
    1.41 -/**
    1.42 - *  \file SDL_opengl.h
    1.43 - *
    1.44 - *  This file is included because glext.h is not available on some systems.
    1.45 - *  If you don't want this version included, simply define ::NO_SDL_GLEXT.
    1.46 - *
    1.47 - *  The latest version is available from:
    1.48 - *      http://www.opengl.org/registry/
    1.49 - */
    1.50 -
    1.51  /**
    1.52   *  \def NO_SDL_GLEXT
    1.53   *
    1.54 @@ -76,9 +32,2142 @@
    1.55   *  version included in SDL_opengl.h.
    1.56   */
    1.57  
    1.58 +#ifndef _SDL_opengl_h
    1.59 +#define _SDL_opengl_h
    1.60 +
    1.61 +#include "SDL_config.h"
    1.62 +
    1.63 +#ifndef __IPHONEOS__  /* No OpenGL on iOS. */
    1.64 +
    1.65 +/*
    1.66 + * Mesa 3-D graphics library
    1.67 + *
    1.68 + * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
    1.69 + * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
    1.70 + *
    1.71 + * Permission is hereby granted, free of charge, to any person obtaining a
    1.72 + * copy of this software and associated documentation files (the "Software"),
    1.73 + * to deal in the Software without restriction, including without limitation
    1.74 + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
    1.75 + * and/or sell copies of the Software, and to permit persons to whom the
    1.76 + * Software is furnished to do so, subject to the following conditions:
    1.77 + *
    1.78 + * The above copyright notice and this permission notice shall be included
    1.79 + * in all copies or substantial portions of the Software.
    1.80 + *
    1.81 + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
    1.82 + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    1.83 + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
    1.84 + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
    1.85 + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
    1.86 + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
    1.87 + * OTHER DEALINGS IN THE SOFTWARE.
    1.88 + */
    1.89 +
    1.90 +
    1.91 +#ifndef __gl_h_
    1.92 +#define __gl_h_
    1.93 +
    1.94 +#if defined(USE_MGL_NAMESPACE)
    1.95 +#include "gl_mangle.h"
    1.96 +#endif
    1.97 +
    1.98 +
    1.99 +/**********************************************************************
   1.100 + * Begin system-specific stuff.
   1.101 + */
   1.102 +
   1.103 +#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
   1.104 +#define __WIN32__
   1.105 +#endif
   1.106 +
   1.107 +#if defined(__WIN32__) && !defined(__CYGWIN__)
   1.108 +#  if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
   1.109 +#    define GLAPI __declspec(dllexport)
   1.110 +#  elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
   1.111 +#    define GLAPI __declspec(dllimport)
   1.112 +#  else /* for use with static link lib build of Win32 edition only */
   1.113 +#    define GLAPI extern
   1.114 +#  endif /* _STATIC_MESA support */
   1.115 +#  if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE)  /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */
   1.116 +#    define GLAPIENTRY 
   1.117 +#  else
   1.118 +#    define GLAPIENTRY __stdcall
   1.119 +#  endif
   1.120 +#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */
   1.121 +#  define GLAPI extern
   1.122 +#  define GLAPIENTRY __stdcall
   1.123 +#elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
   1.124 +#  define GLAPI __attribute__((visibility("default")))
   1.125 +#  define GLAPIENTRY
   1.126 +#endif /* WIN32 && !CYGWIN */
   1.127 +
   1.128 +/*
   1.129 + * WINDOWS: Include windows.h here to define APIENTRY.
   1.130 + * It is also useful when applications include this file by
   1.131 + * including only glut.h, since glut.h depends on windows.h.
   1.132 + * Applications needing to include windows.h with parms other
   1.133 + * than "WIN32_LEAN_AND_MEAN" may include windows.h before
   1.134 + * glut.h or gl.h.
   1.135 + */
   1.136 +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
   1.137 +#ifndef WIN32_LEAN_AND_MEAN
   1.138 +#define WIN32_LEAN_AND_MEAN 1
   1.139 +#endif
   1.140 +#ifndef NOMINMAX   /* don't define min() and max(). */
   1.141 +#define NOMINMAX
   1.142 +#endif
   1.143 +#include <windows.h>
   1.144 +#endif
   1.145 +
   1.146 +#ifndef GLAPI
   1.147 +#define GLAPI extern
   1.148 +#endif
   1.149 +
   1.150 +#ifndef GLAPIENTRY
   1.151 +#define GLAPIENTRY
   1.152 +#endif
   1.153 +
   1.154 +#ifndef APIENTRY
   1.155 +#define APIENTRY GLAPIENTRY
   1.156 +#endif
   1.157 +
   1.158 +/* "P" suffix to be used for a pointer to a function */
   1.159 +#ifndef APIENTRYP
   1.160 +#define APIENTRYP APIENTRY *
   1.161 +#endif
   1.162 +
   1.163 +#ifndef GLAPIENTRYP
   1.164 +#define GLAPIENTRYP GLAPIENTRY *
   1.165 +#endif
   1.166 +
   1.167 +#if defined(PRAGMA_EXPORT_SUPPORTED)
   1.168 +#pragma export on
   1.169 +#endif
   1.170 +
   1.171 +/*
   1.172 + * End system-specific stuff.
   1.173 + **********************************************************************/
   1.174 +
   1.175 +
   1.176 +
   1.177 +#ifdef __cplusplus
   1.178 +extern "C" {
   1.179 +#endif
   1.180 +
   1.181 +
   1.182 +
   1.183 +#define GL_VERSION_1_1   1
   1.184 +#define GL_VERSION_1_2   1
   1.185 +#define GL_VERSION_1_3   1
   1.186 +#define GL_ARB_imaging   1
   1.187 +
   1.188 +
   1.189 +/*
   1.190 + * Datatypes
   1.191 + */
   1.192 +typedef unsigned int	GLenum;
   1.193 +typedef unsigned char	GLboolean;
   1.194 +typedef unsigned int	GLbitfield;
   1.195 +typedef void		GLvoid;
   1.196 +typedef signed char	GLbyte;		/* 1-byte signed */
   1.197 +typedef short		GLshort;	/* 2-byte signed */
   1.198 +typedef int		GLint;		/* 4-byte signed */
   1.199 +typedef unsigned char	GLubyte;	/* 1-byte unsigned */
   1.200 +typedef unsigned short	GLushort;	/* 2-byte unsigned */
   1.201 +typedef unsigned int	GLuint;		/* 4-byte unsigned */
   1.202 +typedef int		GLsizei;	/* 4-byte signed */
   1.203 +typedef float		GLfloat;	/* single precision float */
   1.204 +typedef float		GLclampf;	/* single precision float in [0,1] */
   1.205 +typedef double		GLdouble;	/* double precision float */
   1.206 +typedef double		GLclampd;	/* double precision float in [0,1] */
   1.207 +
   1.208 +
   1.209 +
   1.210 +/*
   1.211 + * Constants
   1.212 + */
   1.213 +
   1.214 +/* Boolean values */
   1.215 +#define GL_FALSE				0
   1.216 +#define GL_TRUE					1
   1.217 +
   1.218 +/* Data types */
   1.219 +#define GL_BYTE					0x1400
   1.220 +#define GL_UNSIGNED_BYTE			0x1401
   1.221 +#define GL_SHORT				0x1402
   1.222 +#define GL_UNSIGNED_SHORT			0x1403
   1.223 +#define GL_INT					0x1404
   1.224 +#define GL_UNSIGNED_INT				0x1405
   1.225 +#define GL_FLOAT				0x1406
   1.226 +#define GL_2_BYTES				0x1407
   1.227 +#define GL_3_BYTES				0x1408
   1.228 +#define GL_4_BYTES				0x1409
   1.229 +#define GL_DOUBLE				0x140A
   1.230 +
   1.231 +/* Primitives */
   1.232 +#define GL_POINTS				0x0000
   1.233 +#define GL_LINES				0x0001
   1.234 +#define GL_LINE_LOOP				0x0002
   1.235 +#define GL_LINE_STRIP				0x0003
   1.236 +#define GL_TRIANGLES				0x0004
   1.237 +#define GL_TRIANGLE_STRIP			0x0005
   1.238 +#define GL_TRIANGLE_FAN				0x0006
   1.239 +#define GL_QUADS				0x0007
   1.240 +#define GL_QUAD_STRIP				0x0008
   1.241 +#define GL_POLYGON				0x0009
   1.242 +
   1.243 +/* Vertex Arrays */
   1.244 +#define GL_VERTEX_ARRAY				0x8074
   1.245 +#define GL_NORMAL_ARRAY				0x8075
   1.246 +#define GL_COLOR_ARRAY				0x8076
   1.247 +#define GL_INDEX_ARRAY				0x8077
   1.248 +#define GL_TEXTURE_COORD_ARRAY			0x8078
   1.249 +#define GL_EDGE_FLAG_ARRAY			0x8079
   1.250 +#define GL_VERTEX_ARRAY_SIZE			0x807A
   1.251 +#define GL_VERTEX_ARRAY_TYPE			0x807B
   1.252 +#define GL_VERTEX_ARRAY_STRIDE			0x807C
   1.253 +#define GL_NORMAL_ARRAY_TYPE			0x807E
   1.254 +#define GL_NORMAL_ARRAY_STRIDE			0x807F
   1.255 +#define GL_COLOR_ARRAY_SIZE			0x8081
   1.256 +#define GL_COLOR_ARRAY_TYPE			0x8082
   1.257 +#define GL_COLOR_ARRAY_STRIDE			0x8083
   1.258 +#define GL_INDEX_ARRAY_TYPE			0x8085
   1.259 +#define GL_INDEX_ARRAY_STRIDE			0x8086
   1.260 +#define GL_TEXTURE_COORD_ARRAY_SIZE		0x8088
   1.261 +#define GL_TEXTURE_COORD_ARRAY_TYPE		0x8089
   1.262 +#define GL_TEXTURE_COORD_ARRAY_STRIDE		0x808A
   1.263 +#define GL_EDGE_FLAG_ARRAY_STRIDE		0x808C
   1.264 +#define GL_VERTEX_ARRAY_POINTER			0x808E
   1.265 +#define GL_NORMAL_ARRAY_POINTER			0x808F
   1.266 +#define GL_COLOR_ARRAY_POINTER			0x8090
   1.267 +#define GL_INDEX_ARRAY_POINTER			0x8091
   1.268 +#define GL_TEXTURE_COORD_ARRAY_POINTER		0x8092
   1.269 +#define GL_EDGE_FLAG_ARRAY_POINTER		0x8093
   1.270 +#define GL_V2F					0x2A20
   1.271 +#define GL_V3F					0x2A21
   1.272 +#define GL_C4UB_V2F				0x2A22
   1.273 +#define GL_C4UB_V3F				0x2A23
   1.274 +#define GL_C3F_V3F				0x2A24
   1.275 +#define GL_N3F_V3F				0x2A25
   1.276 +#define GL_C4F_N3F_V3F				0x2A26
   1.277 +#define GL_T2F_V3F				0x2A27
   1.278 +#define GL_T4F_V4F				0x2A28
   1.279 +#define GL_T2F_C4UB_V3F				0x2A29
   1.280 +#define GL_T2F_C3F_V3F				0x2A2A
   1.281 +#define GL_T2F_N3F_V3F				0x2A2B
   1.282 +#define GL_T2F_C4F_N3F_V3F			0x2A2C
   1.283 +#define GL_T4F_C4F_N3F_V4F			0x2A2D
   1.284 +
   1.285 +/* Matrix Mode */
   1.286 +#define GL_MATRIX_MODE				0x0BA0
   1.287 +#define GL_MODELVIEW				0x1700
   1.288 +#define GL_PROJECTION				0x1701
   1.289 +#define GL_TEXTURE				0x1702
   1.290 +
   1.291 +/* Points */
   1.292 +#define GL_POINT_SMOOTH				0x0B10
   1.293 +#define GL_POINT_SIZE				0x0B11
   1.294 +#define GL_POINT_SIZE_GRANULARITY 		0x0B13
   1.295 +#define GL_POINT_SIZE_RANGE			0x0B12
   1.296 +
   1.297 +/* Lines */
   1.298 +#define GL_LINE_SMOOTH				0x0B20
   1.299 +#define GL_LINE_STIPPLE				0x0B24
   1.300 +#define GL_LINE_STIPPLE_PATTERN			0x0B25
   1.301 +#define GL_LINE_STIPPLE_REPEAT			0x0B26
   1.302 +#define GL_LINE_WIDTH				0x0B21
   1.303 +#define GL_LINE_WIDTH_GRANULARITY		0x0B23
   1.304 +#define GL_LINE_WIDTH_RANGE			0x0B22
   1.305 +
   1.306 +/* Polygons */
   1.307 +#define GL_POINT				0x1B00
   1.308 +#define GL_LINE					0x1B01
   1.309 +#define GL_FILL					0x1B02
   1.310 +#define GL_CW					0x0900
   1.311 +#define GL_CCW					0x0901
   1.312 +#define GL_FRONT				0x0404
   1.313 +#define GL_BACK					0x0405
   1.314 +#define GL_POLYGON_MODE				0x0B40
   1.315 +#define GL_POLYGON_SMOOTH			0x0B41
   1.316 +#define GL_POLYGON_STIPPLE			0x0B42
   1.317 +#define GL_EDGE_FLAG				0x0B43
   1.318 +#define GL_CULL_FACE				0x0B44
   1.319 +#define GL_CULL_FACE_MODE			0x0B45
   1.320 +#define GL_FRONT_FACE				0x0B46
   1.321 +#define GL_POLYGON_OFFSET_FACTOR		0x8038
   1.322 +#define GL_POLYGON_OFFSET_UNITS			0x2A00
   1.323 +#define GL_POLYGON_OFFSET_POINT			0x2A01
   1.324 +#define GL_POLYGON_OFFSET_LINE			0x2A02
   1.325 +#define GL_POLYGON_OFFSET_FILL			0x8037
   1.326 +
   1.327 +/* Display Lists */
   1.328 +#define GL_COMPILE				0x1300
   1.329 +#define GL_COMPILE_AND_EXECUTE			0x1301
   1.330 +#define GL_LIST_BASE				0x0B32
   1.331 +#define GL_LIST_INDEX				0x0B33
   1.332 +#define GL_LIST_MODE				0x0B30
   1.333 +
   1.334 +/* Depth buffer */
   1.335 +#define GL_NEVER				0x0200
   1.336 +#define GL_LESS					0x0201
   1.337 +#define GL_EQUAL				0x0202
   1.338 +#define GL_LEQUAL				0x0203
   1.339 +#define GL_GREATER				0x0204
   1.340 +#define GL_NOTEQUAL				0x0205
   1.341 +#define GL_GEQUAL				0x0206
   1.342 +#define GL_ALWAYS				0x0207
   1.343 +#define GL_DEPTH_TEST				0x0B71
   1.344 +#define GL_DEPTH_BITS				0x0D56
   1.345 +#define GL_DEPTH_CLEAR_VALUE			0x0B73
   1.346 +#define GL_DEPTH_FUNC				0x0B74
   1.347 +#define GL_DEPTH_RANGE				0x0B70
   1.348 +#define GL_DEPTH_WRITEMASK			0x0B72
   1.349 +#define GL_DEPTH_COMPONENT			0x1902
   1.350 +
   1.351 +/* Lighting */
   1.352 +#define GL_LIGHTING				0x0B50
   1.353 +#define GL_LIGHT0				0x4000
   1.354 +#define GL_LIGHT1				0x4001
   1.355 +#define GL_LIGHT2				0x4002
   1.356 +#define GL_LIGHT3				0x4003
   1.357 +#define GL_LIGHT4				0x4004
   1.358 +#define GL_LIGHT5				0x4005
   1.359 +#define GL_LIGHT6				0x4006
   1.360 +#define GL_LIGHT7				0x4007
   1.361 +#define GL_SPOT_EXPONENT			0x1205
   1.362 +#define GL_SPOT_CUTOFF				0x1206
   1.363 +#define GL_CONSTANT_ATTENUATION			0x1207
   1.364 +#define GL_LINEAR_ATTENUATION			0x1208
   1.365 +#define GL_QUADRATIC_ATTENUATION		0x1209
   1.366 +#define GL_AMBIENT				0x1200
   1.367 +#define GL_DIFFUSE				0x1201
   1.368 +#define GL_SPECULAR				0x1202
   1.369 +#define GL_SHININESS				0x1601
   1.370 +#define GL_EMISSION				0x1600
   1.371 +#define GL_POSITION				0x1203
   1.372 +#define GL_SPOT_DIRECTION			0x1204
   1.373 +#define GL_AMBIENT_AND_DIFFUSE			0x1602
   1.374 +#define GL_COLOR_INDEXES			0x1603
   1.375 +#define GL_LIGHT_MODEL_TWO_SIDE			0x0B52
   1.376 +#define GL_LIGHT_MODEL_LOCAL_VIEWER		0x0B51
   1.377 +#define GL_LIGHT_MODEL_AMBIENT			0x0B53
   1.378 +#define GL_FRONT_AND_BACK			0x0408
   1.379 +#define GL_SHADE_MODEL				0x0B54
   1.380 +#define GL_FLAT					0x1D00
   1.381 +#define GL_SMOOTH				0x1D01
   1.382 +#define GL_COLOR_MATERIAL			0x0B57
   1.383 +#define GL_COLOR_MATERIAL_FACE			0x0B55
   1.384 +#define GL_COLOR_MATERIAL_PARAMETER		0x0B56
   1.385 +#define GL_NORMALIZE				0x0BA1
   1.386 +
   1.387 +/* User clipping planes */
   1.388 +#define GL_CLIP_PLANE0				0x3000
   1.389 +#define GL_CLIP_PLANE1				0x3001
   1.390 +#define GL_CLIP_PLANE2				0x3002
   1.391 +#define GL_CLIP_PLANE3				0x3003
   1.392 +#define GL_CLIP_PLANE4				0x3004
   1.393 +#define GL_CLIP_PLANE5				0x3005
   1.394 +
   1.395 +/* Accumulation buffer */
   1.396 +#define GL_ACCUM_RED_BITS			0x0D58
   1.397 +#define GL_ACCUM_GREEN_BITS			0x0D59
   1.398 +#define GL_ACCUM_BLUE_BITS			0x0D5A
   1.399 +#define GL_ACCUM_ALPHA_BITS			0x0D5B
   1.400 +#define GL_ACCUM_CLEAR_VALUE			0x0B80
   1.401 +#define GL_ACCUM				0x0100
   1.402 +#define GL_ADD					0x0104
   1.403 +#define GL_LOAD					0x0101
   1.404 +#define GL_MULT					0x0103
   1.405 +#define GL_RETURN				0x0102
   1.406 +
   1.407 +/* Alpha testing */
   1.408 +#define GL_ALPHA_TEST				0x0BC0
   1.409 +#define GL_ALPHA_TEST_REF			0x0BC2
   1.410 +#define GL_ALPHA_TEST_FUNC			0x0BC1
   1.411 +
   1.412 +/* Blending */
   1.413 +#define GL_BLEND				0x0BE2
   1.414 +#define GL_BLEND_SRC				0x0BE1
   1.415 +#define GL_BLEND_DST				0x0BE0
   1.416 +#define GL_ZERO					0
   1.417 +#define GL_ONE					1
   1.418 +#define GL_SRC_COLOR				0x0300
   1.419 +#define GL_ONE_MINUS_SRC_COLOR			0x0301
   1.420 +#define GL_SRC_ALPHA				0x0302
   1.421 +#define GL_ONE_MINUS_SRC_ALPHA			0x0303
   1.422 +#define GL_DST_ALPHA				0x0304
   1.423 +#define GL_ONE_MINUS_DST_ALPHA			0x0305
   1.424 +#define GL_DST_COLOR				0x0306
   1.425 +#define GL_ONE_MINUS_DST_COLOR			0x0307
   1.426 +#define GL_SRC_ALPHA_SATURATE			0x0308
   1.427 +
   1.428 +/* Render Mode */
   1.429 +#define GL_FEEDBACK				0x1C01
   1.430 +#define GL_RENDER				0x1C00
   1.431 +#define GL_SELECT				0x1C02
   1.432 +
   1.433 +/* Feedback */
   1.434 +#define GL_2D					0x0600
   1.435 +#define GL_3D					0x0601
   1.436 +#define GL_3D_COLOR				0x0602
   1.437 +#define GL_3D_COLOR_TEXTURE			0x0603
   1.438 +#define GL_4D_COLOR_TEXTURE			0x0604
   1.439 +#define GL_POINT_TOKEN				0x0701
   1.440 +#define GL_LINE_TOKEN				0x0702
   1.441 +#define GL_LINE_RESET_TOKEN			0x0707
   1.442 +#define GL_POLYGON_TOKEN			0x0703
   1.443 +#define GL_BITMAP_TOKEN				0x0704
   1.444 +#define GL_DRAW_PIXEL_TOKEN			0x0705
   1.445 +#define GL_COPY_PIXEL_TOKEN			0x0706
   1.446 +#define GL_PASS_THROUGH_TOKEN			0x0700
   1.447 +#define GL_FEEDBACK_BUFFER_POINTER		0x0DF0
   1.448 +#define GL_FEEDBACK_BUFFER_SIZE			0x0DF1
   1.449 +#define GL_FEEDBACK_BUFFER_TYPE			0x0DF2
   1.450 +
   1.451 +/* Selection */
   1.452 +#define GL_SELECTION_BUFFER_POINTER		0x0DF3
   1.453 +#define GL_SELECTION_BUFFER_SIZE		0x0DF4
   1.454 +
   1.455 +/* Fog */
   1.456 +#define GL_FOG					0x0B60
   1.457 +#define GL_FOG_MODE				0x0B65
   1.458 +#define GL_FOG_DENSITY				0x0B62
   1.459 +#define GL_FOG_COLOR				0x0B66
   1.460 +#define GL_FOG_INDEX				0x0B61
   1.461 +#define GL_FOG_START				0x0B63
   1.462 +#define GL_FOG_END				0x0B64
   1.463 +#define GL_LINEAR				0x2601
   1.464 +#define GL_EXP					0x0800
   1.465 +#define GL_EXP2					0x0801
   1.466 +
   1.467 +/* Logic Ops */
   1.468 +#define GL_LOGIC_OP				0x0BF1
   1.469 +#define GL_INDEX_LOGIC_OP			0x0BF1
   1.470 +#define GL_COLOR_LOGIC_OP			0x0BF2
   1.471 +#define GL_LOGIC_OP_MODE			0x0BF0
   1.472 +#define GL_CLEAR				0x1500
   1.473 +#define GL_SET					0x150F
   1.474 +#define GL_COPY					0x1503
   1.475 +#define GL_COPY_INVERTED			0x150C
   1.476 +#define GL_NOOP					0x1505
   1.477 +#define GL_INVERT				0x150A
   1.478 +#define GL_AND					0x1501
   1.479 +#define GL_NAND					0x150E
   1.480 +#define GL_OR					0x1507
   1.481 +#define GL_NOR					0x1508
   1.482 +#define GL_XOR					0x1506
   1.483 +#define GL_EQUIV				0x1509
   1.484 +#define GL_AND_REVERSE				0x1502
   1.485 +#define GL_AND_INVERTED				0x1504
   1.486 +#define GL_OR_REVERSE				0x150B
   1.487 +#define GL_OR_INVERTED				0x150D
   1.488 +
   1.489 +/* Stencil */
   1.490 +#define GL_STENCIL_BITS				0x0D57
   1.491 +#define GL_STENCIL_TEST				0x0B90
   1.492 +#define GL_STENCIL_CLEAR_VALUE			0x0B91
   1.493 +#define GL_STENCIL_FUNC				0x0B92
   1.494 +#define GL_STENCIL_VALUE_MASK			0x0B93
   1.495 +#define GL_STENCIL_FAIL				0x0B94
   1.496 +#define GL_STENCIL_PASS_DEPTH_FAIL		0x0B95
   1.497 +#define GL_STENCIL_PASS_DEPTH_PASS		0x0B96
   1.498 +#define GL_STENCIL_REF				0x0B97
   1.499 +#define GL_STENCIL_WRITEMASK			0x0B98
   1.500 +#define GL_STENCIL_INDEX			0x1901
   1.501 +#define GL_KEEP					0x1E00
   1.502 +#define GL_REPLACE				0x1E01
   1.503 +#define GL_INCR					0x1E02
   1.504 +#define GL_DECR					0x1E03
   1.505 +
   1.506 +/* Buffers, Pixel Drawing/Reading */
   1.507 +#define GL_NONE					0
   1.508 +#define GL_LEFT					0x0406
   1.509 +#define GL_RIGHT				0x0407
   1.510 +/*GL_FRONT					0x0404 */
   1.511 +/*GL_BACK					0x0405 */
   1.512 +/*GL_FRONT_AND_BACK				0x0408 */
   1.513 +#define GL_FRONT_LEFT				0x0400
   1.514 +#define GL_FRONT_RIGHT				0x0401
   1.515 +#define GL_BACK_LEFT				0x0402
   1.516 +#define GL_BACK_RIGHT				0x0403
   1.517 +#define GL_AUX0					0x0409
   1.518 +#define GL_AUX1					0x040A
   1.519 +#define GL_AUX2					0x040B
   1.520 +#define GL_AUX3					0x040C
   1.521 +#define GL_COLOR_INDEX				0x1900
   1.522 +#define GL_RED					0x1903
   1.523 +#define GL_GREEN				0x1904
   1.524 +#define GL_BLUE					0x1905
   1.525 +#define GL_ALPHA				0x1906
   1.526 +#define GL_LUMINANCE				0x1909
   1.527 +#define GL_LUMINANCE_ALPHA			0x190A
   1.528 +#define GL_ALPHA_BITS				0x0D55
   1.529 +#define GL_RED_BITS				0x0D52
   1.530 +#define GL_GREEN_BITS				0x0D53
   1.531 +#define GL_BLUE_BITS				0x0D54
   1.532 +#define GL_INDEX_BITS				0x0D51
   1.533 +#define GL_SUBPIXEL_BITS			0x0D50
   1.534 +#define GL_AUX_BUFFERS				0x0C00
   1.535 +#define GL_READ_BUFFER				0x0C02
   1.536 +#define GL_DRAW_BUFFER				0x0C01
   1.537 +#define GL_DOUBLEBUFFER				0x0C32
   1.538 +#define GL_STEREO				0x0C33
   1.539 +#define GL_BITMAP				0x1A00
   1.540 +#define GL_COLOR				0x1800
   1.541 +#define GL_DEPTH				0x1801
   1.542 +#define GL_STENCIL				0x1802
   1.543 +#define GL_DITHER				0x0BD0
   1.544 +#define GL_RGB					0x1907
   1.545 +#define GL_RGBA					0x1908
   1.546 +
   1.547 +/* Implementation limits */
   1.548 +#define GL_MAX_LIST_NESTING			0x0B31
   1.549 +#define GL_MAX_EVAL_ORDER			0x0D30
   1.550 +#define GL_MAX_LIGHTS				0x0D31
   1.551 +#define GL_MAX_CLIP_PLANES			0x0D32
   1.552 +#define GL_MAX_TEXTURE_SIZE			0x0D33
   1.553 +#define GL_MAX_PIXEL_MAP_TABLE			0x0D34
   1.554 +#define GL_MAX_ATTRIB_STACK_DEPTH		0x0D35
   1.555 +#define GL_MAX_MODELVIEW_STACK_DEPTH		0x0D36
   1.556 +#define GL_MAX_NAME_STACK_DEPTH			0x0D37
   1.557 +#define GL_MAX_PROJECTION_STACK_DEPTH		0x0D38
   1.558 +#define GL_MAX_TEXTURE_STACK_DEPTH		0x0D39
   1.559 +#define GL_MAX_VIEWPORT_DIMS			0x0D3A
   1.560 +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH	0x0D3B
   1.561 +
   1.562 +/* Gets */
   1.563 +#define GL_ATTRIB_STACK_DEPTH			0x0BB0
   1.564 +#define GL_CLIENT_ATTRIB_STACK_DEPTH		0x0BB1
   1.565 +#define GL_COLOR_CLEAR_VALUE			0x0C22
   1.566 +#define GL_COLOR_WRITEMASK			0x0C23
   1.567 +#define GL_CURRENT_INDEX			0x0B01
   1.568 +#define GL_CURRENT_COLOR			0x0B00
   1.569 +#define GL_CURRENT_NORMAL			0x0B02
   1.570 +#define GL_CURRENT_RASTER_COLOR			0x0B04
   1.571 +#define GL_CURRENT_RASTER_DISTANCE		0x0B09
   1.572 +#define GL_CURRENT_RASTER_INDEX			0x0B05
   1.573 +#define GL_CURRENT_RASTER_POSITION		0x0B07
   1.574 +#define GL_CURRENT_RASTER_TEXTURE_COORDS	0x0B06
   1.575 +#define GL_CURRENT_RASTER_POSITION_VALID	0x0B08
   1.576 +#define GL_CURRENT_TEXTURE_COORDS		0x0B03
   1.577 +#define GL_INDEX_CLEAR_VALUE			0x0C20
   1.578 +#define GL_INDEX_MODE				0x0C30
   1.579 +#define GL_INDEX_WRITEMASK			0x0C21
   1.580 +#define GL_MODELVIEW_MATRIX			0x0BA6
   1.581 +#define GL_MODELVIEW_STACK_DEPTH		0x0BA3
   1.582 +#define GL_NAME_STACK_DEPTH			0x0D70
   1.583 +#define GL_PROJECTION_MATRIX			0x0BA7
   1.584 +#define GL_PROJECTION_STACK_DEPTH		0x0BA4
   1.585 +#define GL_RENDER_MODE				0x0C40
   1.586 +#define GL_RGBA_MODE				0x0C31
   1.587 +#define GL_TEXTURE_MATRIX			0x0BA8
   1.588 +#define GL_TEXTURE_STACK_DEPTH			0x0BA5
   1.589 +#define GL_VIEWPORT				0x0BA2
   1.590 +
   1.591 +/* Evaluators */
   1.592 +#define GL_AUTO_NORMAL				0x0D80
   1.593 +#define GL_MAP1_COLOR_4				0x0D90
   1.594 +#define GL_MAP1_INDEX				0x0D91
   1.595 +#define GL_MAP1_NORMAL				0x0D92
   1.596 +#define GL_MAP1_TEXTURE_COORD_1			0x0D93
   1.597 +#define GL_MAP1_TEXTURE_COORD_2			0x0D94
   1.598 +#define GL_MAP1_TEXTURE_COORD_3			0x0D95
   1.599 +#define GL_MAP1_TEXTURE_COORD_4			0x0D96
   1.600 +#define GL_MAP1_VERTEX_3			0x0D97
   1.601 +#define GL_MAP1_VERTEX_4			0x0D98
   1.602 +#define GL_MAP2_COLOR_4				0x0DB0
   1.603 +#define GL_MAP2_INDEX				0x0DB1
   1.604 +#define GL_MAP2_NORMAL				0x0DB2
   1.605 +#define GL_MAP2_TEXTURE_COORD_1			0x0DB3
   1.606 +#define GL_MAP2_TEXTURE_COORD_2			0x0DB4
   1.607 +#define GL_MAP2_TEXTURE_COORD_3			0x0DB5
   1.608 +#define GL_MAP2_TEXTURE_COORD_4			0x0DB6
   1.609 +#define GL_MAP2_VERTEX_3			0x0DB7
   1.610 +#define GL_MAP2_VERTEX_4			0x0DB8
   1.611 +#define GL_MAP1_GRID_DOMAIN			0x0DD0
   1.612 +#define GL_MAP1_GRID_SEGMENTS			0x0DD1
   1.613 +#define GL_MAP2_GRID_DOMAIN			0x0DD2
   1.614 +#define GL_MAP2_GRID_SEGMENTS			0x0DD3
   1.615 +#define GL_COEFF				0x0A00
   1.616 +#define GL_ORDER				0x0A01
   1.617 +#define GL_DOMAIN				0x0A02
   1.618 +
   1.619 +/* Hints */
   1.620 +#define GL_PERSPECTIVE_CORRECTION_HINT		0x0C50
   1.621 +#define GL_POINT_SMOOTH_HINT			0x0C51
   1.622 +#define GL_LINE_SMOOTH_HINT			0x0C52
   1.623 +#define GL_POLYGON_SMOOTH_HINT			0x0C53
   1.624 +#define GL_FOG_HINT				0x0C54
   1.625 +#define GL_DONT_CARE				0x1100
   1.626 +#define GL_FASTEST				0x1101
   1.627 +#define GL_NICEST				0x1102
   1.628 +
   1.629 +/* Scissor box */
   1.630 +#define GL_SCISSOR_BOX				0x0C10
   1.631 +#define GL_SCISSOR_TEST				0x0C11
   1.632 +
   1.633 +/* Pixel Mode / Transfer */
   1.634 +#define GL_MAP_COLOR				0x0D10
   1.635 +#define GL_MAP_STENCIL				0x0D11
   1.636 +#define GL_INDEX_SHIFT				0x0D12
   1.637 +#define GL_INDEX_OFFSET				0x0D13
   1.638 +#define GL_RED_SCALE				0x0D14
   1.639 +#define GL_RED_BIAS				0x0D15
   1.640 +#define GL_GREEN_SCALE				0x0D18
   1.641 +#define GL_GREEN_BIAS				0x0D19
   1.642 +#define GL_BLUE_SCALE				0x0D1A
   1.643 +#define GL_BLUE_BIAS				0x0D1B
   1.644 +#define GL_ALPHA_SCALE				0x0D1C
   1.645 +#define GL_ALPHA_BIAS				0x0D1D
   1.646 +#define GL_DEPTH_SCALE				0x0D1E
   1.647 +#define GL_DEPTH_BIAS				0x0D1F
   1.648 +#define GL_PIXEL_MAP_S_TO_S_SIZE		0x0CB1
   1.649 +#define GL_PIXEL_MAP_I_TO_I_SIZE		0x0CB0
   1.650 +#define GL_PIXEL_MAP_I_TO_R_SIZE		0x0CB2
   1.651 +#define GL_PIXEL_MAP_I_TO_G_SIZE		0x0CB3
   1.652 +#define GL_PIXEL_MAP_I_TO_B_SIZE		0x0CB4
   1.653 +#define GL_PIXEL_MAP_I_TO_A_SIZE		0x0CB5
   1.654 +#define GL_PIXEL_MAP_R_TO_R_SIZE		0x0CB6
   1.655 +#define GL_PIXEL_MAP_G_TO_G_SIZE		0x0CB7
   1.656 +#define GL_PIXEL_MAP_B_TO_B_SIZE		0x0CB8
   1.657 +#define GL_PIXEL_MAP_A_TO_A_SIZE		0x0CB9
   1.658 +#define GL_PIXEL_MAP_S_TO_S			0x0C71
   1.659 +#define GL_PIXEL_MAP_I_TO_I			0x0C70
   1.660 +#define GL_PIXEL_MAP_I_TO_R			0x0C72
   1.661 +#define GL_PIXEL_MAP_I_TO_G			0x0C73
   1.662 +#define GL_PIXEL_MAP_I_TO_B			0x0C74
   1.663 +#define GL_PIXEL_MAP_I_TO_A			0x0C75
   1.664 +#define GL_PIXEL_MAP_R_TO_R			0x0C76
   1.665 +#define GL_PIXEL_MAP_G_TO_G			0x0C77
   1.666 +#define GL_PIXEL_MAP_B_TO_B			0x0C78
   1.667 +#define GL_PIXEL_MAP_A_TO_A			0x0C79
   1.668 +#define GL_PACK_ALIGNMENT			0x0D05
   1.669 +#define GL_PACK_LSB_FIRST			0x0D01
   1.670 +#define GL_PACK_ROW_LENGTH			0x0D02
   1.671 +#define GL_PACK_SKIP_PIXELS			0x0D04
   1.672 +#define GL_PACK_SKIP_ROWS			0x0D03
   1.673 +#define GL_PACK_SWAP_BYTES			0x0D00
   1.674 +#define GL_UNPACK_ALIGNMENT			0x0CF5
   1.675 +#define GL_UNPACK_LSB_FIRST			0x0CF1
   1.676 +#define GL_UNPACK_ROW_LENGTH			0x0CF2
   1.677 +#define GL_UNPACK_SKIP_PIXELS			0x0CF4
   1.678 +#define GL_UNPACK_SKIP_ROWS			0x0CF3
   1.679 +#define GL_UNPACK_SWAP_BYTES			0x0CF0
   1.680 +#define GL_ZOOM_X				0x0D16
   1.681 +#define GL_ZOOM_Y				0x0D17
   1.682 +
   1.683 +/* Texture mapping */
   1.684 +#define GL_TEXTURE_ENV				0x2300
   1.685 +#define GL_TEXTURE_ENV_MODE			0x2200
   1.686 +#define GL_TEXTURE_1D				0x0DE0
   1.687 +#define GL_TEXTURE_2D				0x0DE1
   1.688 +#define GL_TEXTURE_WRAP_S			0x2802
   1.689 +#define GL_TEXTURE_WRAP_T			0x2803
   1.690 +#define GL_TEXTURE_MAG_FILTER			0x2800
   1.691 +#define GL_TEXTURE_MIN_FILTER			0x2801
   1.692 +#define GL_TEXTURE_ENV_COLOR			0x2201
   1.693 +#define GL_TEXTURE_GEN_S			0x0C60
   1.694 +#define GL_TEXTURE_GEN_T			0x0C61
   1.695 +#define GL_TEXTURE_GEN_R			0x0C62
   1.696 +#define GL_TEXTURE_GEN_Q			0x0C63
   1.697 +#define GL_TEXTURE_GEN_MODE			0x2500
   1.698 +#define GL_TEXTURE_BORDER_COLOR			0x1004
   1.699 +#define GL_TEXTURE_WIDTH			0x1000
   1.700 +#define GL_TEXTURE_HEIGHT			0x1001
   1.701 +#define GL_TEXTURE_BORDER			0x1005
   1.702 +#define GL_TEXTURE_COMPONENTS			0x1003
   1.703 +#define GL_TEXTURE_RED_SIZE			0x805C
   1.704 +#define GL_TEXTURE_GREEN_SIZE			0x805D
   1.705 +#define GL_TEXTURE_BLUE_SIZE			0x805E
   1.706 +#define GL_TEXTURE_ALPHA_SIZE			0x805F
   1.707 +#define GL_TEXTURE_LUMINANCE_SIZE		0x8060
   1.708 +#define GL_TEXTURE_INTENSITY_SIZE		0x8061
   1.709 +#define GL_NEAREST_MIPMAP_NEAREST		0x2700
   1.710 +#define GL_NEAREST_MIPMAP_LINEAR		0x2702
   1.711 +#define GL_LINEAR_MIPMAP_NEAREST		0x2701
   1.712 +#define GL_LINEAR_MIPMAP_LINEAR			0x2703
   1.713 +#define GL_OBJECT_LINEAR			0x2401
   1.714 +#define GL_OBJECT_PLANE				0x2501
   1.715 +#define GL_EYE_LINEAR				0x2400
   1.716 +#define GL_EYE_PLANE				0x2502
   1.717 +#define GL_SPHERE_MAP				0x2402
   1.718 +#define GL_DECAL				0x2101
   1.719 +#define GL_MODULATE				0x2100
   1.720 +#define GL_NEAREST				0x2600
   1.721 +#define GL_REPEAT				0x2901
   1.722 +#define GL_CLAMP				0x2900
   1.723 +#define GL_S					0x2000
   1.724 +#define GL_T					0x2001
   1.725 +#define GL_R					0x2002
   1.726 +#define GL_Q					0x2003
   1.727 +
   1.728 +/* Utility */
   1.729 +#define GL_VENDOR				0x1F00
   1.730 +#define GL_RENDERER				0x1F01
   1.731 +#define GL_VERSION				0x1F02
   1.732 +#define GL_EXTENSIONS				0x1F03
   1.733 +
   1.734 +/* Errors */
   1.735 +#define GL_NO_ERROR 				0
   1.736 +#define GL_INVALID_ENUM				0x0500
   1.737 +#define GL_INVALID_VALUE			0x0501
   1.738 +#define GL_INVALID_OPERATION			0x0502
   1.739 +#define GL_STACK_OVERFLOW			0x0503
   1.740 +#define GL_STACK_UNDERFLOW			0x0504
   1.741 +#define GL_OUT_OF_MEMORY			0x0505
   1.742 +
   1.743 +/* glPush/PopAttrib bits */
   1.744 +#define GL_CURRENT_BIT				0x00000001
   1.745 +#define GL_POINT_BIT				0x00000002
   1.746 +#define GL_LINE_BIT				0x00000004
   1.747 +#define GL_POLYGON_BIT				0x00000008
   1.748 +#define GL_POLYGON_STIPPLE_BIT			0x00000010
   1.749 +#define GL_PIXEL_MODE_BIT			0x00000020
   1.750 +#define GL_LIGHTING_BIT				0x00000040
   1.751 +#define GL_FOG_BIT				0x00000080
   1.752 +#define GL_DEPTH_BUFFER_BIT			0x00000100
   1.753 +#define GL_ACCUM_BUFFER_BIT			0x00000200
   1.754 +#define GL_STENCIL_BUFFER_BIT			0x00000400
   1.755 +#define GL_VIEWPORT_BIT				0x00000800
   1.756 +#define GL_TRANSFORM_BIT			0x00001000
   1.757 +#define GL_ENABLE_BIT				0x00002000
   1.758 +#define GL_COLOR_BUFFER_BIT			0x00004000
   1.759 +#define GL_HINT_BIT				0x00008000
   1.760 +#define GL_EVAL_BIT				0x00010000
   1.761 +#define GL_LIST_BIT				0x00020000
   1.762 +#define GL_TEXTURE_BIT				0x00040000
   1.763 +#define GL_SCISSOR_BIT				0x00080000
   1.764 +#define GL_ALL_ATTRIB_BITS			0x000FFFFF
   1.765 +
   1.766 +
   1.767 +/* OpenGL 1.1 */
   1.768 +#define GL_PROXY_TEXTURE_1D			0x8063
   1.769 +#define GL_PROXY_TEXTURE_2D			0x8064
   1.770 +#define GL_TEXTURE_PRIORITY			0x8066
   1.771 +#define GL_TEXTURE_RESIDENT			0x8067
   1.772 +#define GL_TEXTURE_BINDING_1D			0x8068
   1.773 +#define GL_TEXTURE_BINDING_2D			0x8069
   1.774 +#define GL_TEXTURE_INTERNAL_FORMAT		0x1003
   1.775 +#define GL_ALPHA4				0x803B
   1.776 +#define GL_ALPHA8				0x803C
   1.777 +#define GL_ALPHA12				0x803D
   1.778 +#define GL_ALPHA16				0x803E
   1.779 +#define GL_LUMINANCE4				0x803F
   1.780 +#define GL_LUMINANCE8				0x8040
   1.781 +#define GL_LUMINANCE12				0x8041
   1.782 +#define GL_LUMINANCE16				0x8042
   1.783 +#define GL_LUMINANCE4_ALPHA4			0x8043
   1.784 +#define GL_LUMINANCE6_ALPHA2			0x8044
   1.785 +#define GL_LUMINANCE8_ALPHA8			0x8045
   1.786 +#define GL_LUMINANCE12_ALPHA4			0x8046
   1.787 +#define GL_LUMINANCE12_ALPHA12			0x8047
   1.788 +#define GL_LUMINANCE16_ALPHA16			0x8048
   1.789 +#define GL_INTENSITY				0x8049
   1.790 +#define GL_INTENSITY4				0x804A
   1.791 +#define GL_INTENSITY8				0x804B
   1.792 +#define GL_INTENSITY12				0x804C
   1.793 +#define GL_INTENSITY16				0x804D
   1.794 +#define GL_R3_G3_B2				0x2A10
   1.795 +#define GL_RGB4					0x804F
   1.796 +#define GL_RGB5					0x8050
   1.797 +#define GL_RGB8					0x8051
   1.798 +#define GL_RGB10				0x8052
   1.799 +#define GL_RGB12				0x8053
   1.800 +#define GL_RGB16				0x8054
   1.801 +#define GL_RGBA2				0x8055
   1.802 +#define GL_RGBA4				0x8056
   1.803 +#define GL_RGB5_A1				0x8057
   1.804 +#define GL_RGBA8				0x8058
   1.805 +#define GL_RGB10_A2				0x8059
   1.806 +#define GL_RGBA12				0x805A
   1.807 +#define GL_RGBA16				0x805B
   1.808 +#define GL_CLIENT_PIXEL_STORE_BIT		0x00000001
   1.809 +#define GL_CLIENT_VERTEX_ARRAY_BIT		0x00000002
   1.810 +#define GL_ALL_CLIENT_ATTRIB_BITS 		0xFFFFFFFF
   1.811 +#define GL_CLIENT_ALL_ATTRIB_BITS 		0xFFFFFFFF
   1.812 +
   1.813 +
   1.814 +
   1.815 +/*
   1.816 + * Miscellaneous
   1.817 + */
   1.818 +
   1.819 +GLAPI void GLAPIENTRY glClearIndex( GLfloat c );
   1.820 +
   1.821 +GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
   1.822 +
   1.823 +GLAPI void GLAPIENTRY glClear( GLbitfield mask );
   1.824 +
   1.825 +GLAPI void GLAPIENTRY glIndexMask( GLuint mask );
   1.826 +
   1.827 +GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
   1.828 +
   1.829 +GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref );
   1.830 +
   1.831 +GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
   1.832 +
   1.833 +GLAPI void GLAPIENTRY glLogicOp( GLenum opcode );
   1.834 +
   1.835 +GLAPI void GLAPIENTRY glCullFace( GLenum mode );
   1.836 +
   1.837 +GLAPI void GLAPIENTRY glFrontFace( GLenum mode );
   1.838 +
   1.839 +GLAPI void GLAPIENTRY glPointSize( GLfloat size );
   1.840 +
   1.841 +GLAPI void GLAPIENTRY glLineWidth( GLfloat width );
   1.842 +
   1.843 +GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );
   1.844 +
   1.845 +GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );
   1.846 +
   1.847 +GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
   1.848 +
   1.849 +GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask );
   1.850 +
   1.851 +GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask );
   1.852 +
   1.853 +GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag );
   1.854 +
   1.855 +GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );
   1.856 +
   1.857 +GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
   1.858 +
   1.859 +GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
   1.860 +
   1.861 +GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
   1.862 +
   1.863 +GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode );
   1.864 +
   1.865 +GLAPI void GLAPIENTRY glReadBuffer( GLenum mode );
   1.866 +
   1.867 +GLAPI void GLAPIENTRY glEnable( GLenum cap );
   1.868 +
   1.869 +GLAPI void GLAPIENTRY glDisable( GLenum cap );
   1.870 +
   1.871 +GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap );
   1.872 +
   1.873 +
   1.874 +GLAPI void GLAPIENTRY glEnableClientState( GLenum cap );  /* 1.1 */
   1.875 +
   1.876 +GLAPI void GLAPIENTRY glDisableClientState( GLenum cap );  /* 1.1 */
   1.877 +
   1.878 +
   1.879 +GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params );
   1.880 +
   1.881 +GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params );
   1.882 +
   1.883 +GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params );
   1.884 +
   1.885 +GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params );
   1.886 +
   1.887 +
   1.888 +GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask );
   1.889 +
   1.890 +GLAPI void GLAPIENTRY glPopAttrib( void );
   1.891 +
   1.892 +
   1.893 +GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask );  /* 1.1 */
   1.894 +
   1.895 +GLAPI void GLAPIENTRY glPopClientAttrib( void );  /* 1.1 */
   1.896 +
   1.897 +
   1.898 +GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );
   1.899 +
   1.900 +GLAPI GLenum GLAPIENTRY glGetError( void );
   1.901 +
   1.902 +GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name );
   1.903 +
   1.904 +GLAPI void GLAPIENTRY glFinish( void );
   1.905 +
   1.906 +GLAPI void GLAPIENTRY glFlush( void );
   1.907 +
   1.908 +GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );
   1.909 +
   1.910 +
   1.911 +/*
   1.912 + * Depth Buffer
   1.913 + */
   1.914 +
   1.915 +GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );
   1.916 +
   1.917 +GLAPI void GLAPIENTRY glDepthFunc( GLenum func );
   1.918 +
   1.919 +GLAPI void GLAPIENTRY glDepthMask( GLboolean flag );
   1.920 +
   1.921 +GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
   1.922 +
   1.923 +
   1.924 +/*
   1.925 + * Accumulation Buffer
   1.926 + */
   1.927 +
   1.928 +GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
   1.929 +
   1.930 +GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value );
   1.931 +
   1.932 +
   1.933 +/*
   1.934 + * Transformation
   1.935 + */
   1.936 +
   1.937 +GLAPI void GLAPIENTRY glMatrixMode( GLenum mode );
   1.938 +
   1.939 +GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right,
   1.940 +                                 GLdouble bottom, GLdouble top,
   1.941 +                                 GLdouble near_val, GLdouble far_val );
   1.942 +
   1.943 +GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right,
   1.944 +                                   GLdouble bottom, GLdouble top,
   1.945 +                                   GLdouble near_val, GLdouble far_val );
   1.946 +
   1.947 +GLAPI void GLAPIENTRY glViewport( GLint x, GLint y,
   1.948 +                                    GLsizei width, GLsizei height );
   1.949 +
   1.950 +GLAPI void GLAPIENTRY glPushMatrix( void );
   1.951 +
   1.952 +GLAPI void GLAPIENTRY glPopMatrix( void );
   1.953 +
   1.954 +GLAPI void GLAPIENTRY glLoadIdentity( void );
   1.955 +
   1.956 +GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m );
   1.957 +GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m );
   1.958 +
   1.959 +GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m );
   1.960 +GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m );
   1.961 +
   1.962 +GLAPI void GLAPIENTRY glRotated( GLdouble angle,
   1.963 +                                   GLdouble x, GLdouble y, GLdouble z );
   1.964 +GLAPI void GLAPIENTRY glRotatef( GLfloat angle,
   1.965 +                                   GLfloat x, GLfloat y, GLfloat z );
   1.966 +
   1.967 +GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
   1.968 +GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
   1.969 +
   1.970 +GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
   1.971 +GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
   1.972 +
   1.973 +
   1.974 +/*
   1.975 + * Display Lists
   1.976 + */
   1.977 +
   1.978 +GLAPI GLboolean GLAPIENTRY glIsList( GLuint list );
   1.979 +
   1.980 +GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );
   1.981 +
   1.982 +GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range );
   1.983 +
   1.984 +GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode );
   1.985 +
   1.986 +GLAPI void GLAPIENTRY glEndList( void );
   1.987 +
   1.988 +GLAPI void GLAPIENTRY glCallList( GLuint list );
   1.989 +
   1.990 +GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type,
   1.991 +                                     const GLvoid *lists );
   1.992 +
   1.993 +GLAPI void GLAPIENTRY glListBase( GLuint base );
   1.994 +
   1.995 +
   1.996 +/*
   1.997 + * Drawing Functions
   1.998 + */
   1.999 +
  1.1000 +GLAPI void GLAPIENTRY glBegin( GLenum mode );
  1.1001 +
  1.1002 +GLAPI void GLAPIENTRY glEnd( void );
  1.1003 +
  1.1004 +
  1.1005 +GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );
  1.1006 +GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );
  1.1007 +GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y );
  1.1008 +GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y );
  1.1009 +
  1.1010 +GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
  1.1011 +GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
  1.1012 +GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );
  1.1013 +GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
  1.1014 +
  1.1015 +GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
  1.1016 +GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
  1.1017 +GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
  1.1018 +GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
  1.1019 +
  1.1020 +GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v );
  1.1021 +GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v );
  1.1022 +GLAPI void GLAPIENTRY glVertex2iv( const GLint *v );
  1.1023 +GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v );
  1.1024 +
  1.1025 +GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v );
  1.1026 +GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v );
  1.1027 +GLAPI void GLAPIENTRY glVertex3iv( const GLint *v );
  1.1028 +GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v );
  1.1029 +
  1.1030 +GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v );
  1.1031 +GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v );
  1.1032 +GLAPI void GLAPIENTRY glVertex4iv( const GLint *v );
  1.1033 +GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v );
  1.1034 +
  1.1035 +
  1.1036 +GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
  1.1037 +GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
  1.1038 +GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
  1.1039 +GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
  1.1040 +GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
  1.1041 +
  1.1042 +GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v );
  1.1043 +GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v );
  1.1044 +GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v );
  1.1045 +GLAPI void GLAPIENTRY glNormal3iv( const GLint *v );
  1.1046 +GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v );
  1.1047 +
  1.1048 +
  1.1049 +GLAPI void GLAPIENTRY glIndexd( GLdouble c );
  1.1050 +GLAPI void GLAPIENTRY glIndexf( GLfloat c );
  1.1051 +GLAPI void GLAPIENTRY glIndexi( GLint c );
  1.1052 +GLAPI void GLAPIENTRY glIndexs( GLshort c );
  1.1053 +GLAPI void GLAPIENTRY glIndexub( GLubyte c );  /* 1.1 */
  1.1054 +
  1.1055 +GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c );
  1.1056 +GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c );
  1.1057 +GLAPI void GLAPIENTRY glIndexiv( const GLint *c );
  1.1058 +GLAPI void GLAPIENTRY glIndexsv( const GLshort *c );
  1.1059 +GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c );  /* 1.1 */
  1.1060 +
  1.1061 +GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
  1.1062 +GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
  1.1063 +GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
  1.1064 +GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );
  1.1065 +GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
  1.1066 +GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
  1.1067 +GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
  1.1068 +GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
  1.1069 +
  1.1070 +GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green,
  1.1071 +                                   GLbyte blue, GLbyte alpha );
  1.1072 +GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green,
  1.1073 +                                   GLdouble blue, GLdouble alpha );
  1.1074 +GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green,
  1.1075 +                                   GLfloat blue, GLfloat alpha );
  1.1076 +GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green,
  1.1077 +                                   GLint blue, GLint alpha );
  1.1078 +GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green,
  1.1079 +                                   GLshort blue, GLshort alpha );
  1.1080 +GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green,
  1.1081 +                                    GLubyte blue, GLubyte alpha );
  1.1082 +GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green,
  1.1083 +                                    GLuint blue, GLuint alpha );
  1.1084 +GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green,
  1.1085 +                                    GLushort blue, GLushort alpha );
  1.1086 +
  1.1087 +
  1.1088 +GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v );
  1.1089 +GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v );
  1.1090 +GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v );
  1.1091 +GLAPI void GLAPIENTRY glColor3iv( const GLint *v );
  1.1092 +GLAPI void GLAPIENTRY glColor3sv( const GLshort *v );
  1.1093 +GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v );
  1.1094 +GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v );
  1.1095 +GLAPI void GLAPIENTRY glColor3usv( const GLushort *v );
  1.1096 +
  1.1097 +GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v );
  1.1098 +GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v );
  1.1099 +GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v );
  1.1100 +GLAPI void GLAPIENTRY glColor4iv( const GLint *v );
  1.1101 +GLAPI void GLAPIENTRY glColor4sv( const GLshort *v );
  1.1102 +GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v );
  1.1103 +GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v );
  1.1104 +GLAPI void GLAPIENTRY glColor4usv( const GLushort *v );
  1.1105 +
  1.1106 +
  1.1107 +GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s );
  1.1108 +GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s );
  1.1109 +GLAPI void GLAPIENTRY glTexCoord1i( GLint s );
  1.1110 +GLAPI void GLAPIENTRY glTexCoord1s( GLshort s );
  1.1111 +
  1.1112 +GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t );
  1.1113 +GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t );
  1.1114 +GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t );
  1.1115 +GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t );
  1.1116 +
  1.1117 +GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
  1.1118 +GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
  1.1119 +GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
  1.1120 +GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
  1.1121 +
  1.1122 +GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
  1.1123 +GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
  1.1124 +GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
  1.1125 +GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
  1.1126 +
  1.1127 +GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v );
  1.1128 +GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v );
  1.1129 +GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v );
  1.1130 +GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v );
  1.1131 +
  1.1132 +GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v );
  1.1133 +GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v );
  1.1134 +GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v );
  1.1135 +GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v );
  1.1136 +
  1.1137 +GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v );
  1.1138 +GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v );
  1.1139 +GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v );
  1.1140 +GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v );
  1.1141 +
  1.1142 +GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v );
  1.1143 +GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v );
  1.1144 +GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v );
  1.1145 +GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v );
  1.1146 +
  1.1147 +
  1.1148 +GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y );
  1.1149 +GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y );
  1.1150 +GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y );
  1.1151 +GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y );
  1.1152 +
  1.1153 +GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
  1.1154 +GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
  1.1155 +GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
  1.1156 +GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
  1.1157 +
  1.1158 +GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
  1.1159 +GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
  1.1160 +GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
  1.1161 +GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
  1.1162 +
  1.1163 +GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v );
  1.1164 +GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v );
  1.1165 +GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v );
  1.1166 +GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v );
  1.1167 +
  1.1168 +GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v );
  1.1169 +GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v );
  1.1170 +GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v );
  1.1171 +GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v );
  1.1172 +
  1.1173 +GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v );
  1.1174 +GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v );
  1.1175 +GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v );
  1.1176 +GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v );
  1.1177 +
  1.1178 +
  1.1179 +GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
  1.1180 +GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
  1.1181 +GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
  1.1182 +GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
  1.1183 +
  1.1184 +
  1.1185 +GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
  1.1186 +GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
  1.1187 +GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 );
  1.1188 +GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
  1.1189 +
  1.1190 +
  1.1191 +/*
  1.1192 + * Vertex Arrays  (1.1)
  1.1193 + */
  1.1194 +
  1.1195 +GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type,
  1.1196 +                                       GLsizei stride, const GLvoid *ptr );
  1.1197 +
  1.1198 +GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride,
  1.1199 +                                       const GLvoid *ptr );
  1.1200 +
  1.1201 +GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type,
  1.1202 +                                      GLsizei stride, const GLvoid *ptr );
  1.1203 +
  1.1204 +GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride,
  1.1205 +                                      const GLvoid *ptr );
  1.1206 +
  1.1207 +GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type,
  1.1208 +                                         GLsizei stride, const GLvoid *ptr );
  1.1209 +
  1.1210 +GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
  1.1211 +
  1.1212 +GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params );
  1.1213 +
  1.1214 +GLAPI void GLAPIENTRY glArrayElement( GLint i );
  1.1215 +
  1.1216 +GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
  1.1217 +
  1.1218 +GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count,
  1.1219 +                                      GLenum type, const GLvoid *indices );
  1.1220 +
  1.1221 +GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride,
  1.1222 +                                           const GLvoid *pointer );
  1.1223 +
  1.1224 +/*
  1.1225 + * Lighting
  1.1226 + */
  1.1227 +
  1.1228 +GLAPI void GLAPIENTRY glShadeModel( GLenum mode );
  1.1229 +
  1.1230 +GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
  1.1231 +GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param );
  1.1232 +GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname,
  1.1233 +                                 const GLfloat *params );
  1.1234 +GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname,
  1.1235 +                                 const GLint *params );
  1.1236 +
  1.1237 +GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname,
  1.1238 +                                    GLfloat *params );
  1.1239 +GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname,
  1.1240 +                                    GLint *params );
  1.1241 +
  1.1242 +GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param );
  1.1243 +GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param );
  1.1244 +GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
  1.1245 +GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params );
  1.1246 +
  1.1247 +GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
  1.1248 +GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
  1.1249 +GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
  1.1250 +GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
  1.1251 +
  1.1252 +GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
  1.1253 +GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
  1.1254 +
  1.1255 +GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );
  1.1256 +
  1.1257 +
  1.1258 +/*
  1.1259 + * Raster functions
  1.1260 + */
  1.1261 +
  1.1262 +GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
  1.1263 +
  1.1264 +GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );
  1.1265 +GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param );
  1.1266 +
  1.1267 +GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );
  1.1268 +GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );
  1.1269 +
  1.1270 +GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize,
  1.1271 +                                    const GLfloat *values );
  1.1272 +GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize,
  1.1273 +                                     const GLuint *values );
  1.1274 +GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize,
  1.1275 +                                     const GLushort *values );
  1.1276 +
  1.1277 +GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
  1.1278 +GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
  1.1279 +GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
  1.1280 +
  1.1281 +GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height,
  1.1282 +                                GLfloat xorig, GLfloat yorig,
  1.1283 +                                GLfloat xmove, GLfloat ymove,
  1.1284 +                                const GLubyte *bitmap );
  1.1285 +
  1.1286 +GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y,
  1.1287 +                                    GLsizei width, GLsizei height,
  1.1288 +                                    GLenum format, GLenum type,
  1.1289 +                                    GLvoid *pixels );
  1.1290 +
  1.1291 +GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height,
  1.1292 +                                    GLenum format, GLenum type,
  1.1293 +                                    const GLvoid *pixels );
  1.1294 +
  1.1295 +GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y,
  1.1296 +                                    GLsizei width, GLsizei height,
  1.1297 +                                    GLenum type );
  1.1298 +
  1.1299 +/*
  1.1300 + * Stenciling
  1.1301 + */
  1.1302 +
  1.1303 +GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
  1.1304 +
  1.1305 +GLAPI void GLAPIENTRY glStencilMask( GLuint mask );
  1.1306 +
  1.1307 +GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
  1.1308 +
  1.1309 +GLAPI void GLAPIENTRY glClearStencil( GLint s );
  1.1310 +
  1.1311 +
  1.1312 +
  1.1313 +/*
  1.1314 + * Texture mapping
  1.1315 + */
  1.1316 +
  1.1317 +GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
  1.1318 +GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
  1.1319 +GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
  1.1320 +
  1.1321 +GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
  1.1322 +GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
  1.1323 +GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
  1.1324 +
  1.1325 +GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
  1.1326 +GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
  1.1327 +GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
  1.1328 +
  1.1329 +
  1.1330 +GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
  1.1331 +GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
  1.1332 +
  1.1333 +GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
  1.1334 +GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
  1.1335 +
  1.1336 +GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
  1.1337 +GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
  1.1338 +
  1.1339 +
  1.1340 +GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
  1.1341 +GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
  1.1342 +
  1.1343 +GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname,
  1.1344 +                                          const GLfloat *params );
  1.1345 +GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname,
  1.1346 +                                          const GLint *params );
  1.1347 +
  1.1348 +GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target,
  1.1349 +                                           GLenum pname, GLfloat *params);
  1.1350 +GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target,
  1.1351 +                                           GLenum pname, GLint *params );
  1.1352 +
  1.1353 +GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level,
  1.1354 +                                                GLenum pname, GLfloat *params );
  1.1355 +GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level,
  1.1356 +                                                GLenum pname, GLint *params );
  1.1357 +
  1.1358 +
  1.1359 +GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level,
  1.1360 +                                    GLint internalFormat,
  1.1361 +                                    GLsizei width, GLint border,
  1.1362 +                                    GLenum format, GLenum type,
  1.1363 +                                    const GLvoid *pixels );
  1.1364 +
  1.1365 +GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level,
  1.1366 +                                    GLint internalFormat,
  1.1367 +                                    GLsizei width, GLsizei height,
  1.1368 +                                    GLint border, GLenum format, GLenum type,
  1.1369 +                                    const GLvoid *pixels );
  1.1370 +
  1.1371 +GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level,
  1.1372 +                                     GLenum format, GLenum type,
  1.1373 +                                     GLvoid *pixels );
  1.1374 +
  1.1375 +
  1.1376 +/* 1.1 functions */
  1.1377 +
  1.1378 +GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );
  1.1379 +
  1.1380 +GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
  1.1381 +
  1.1382 +GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );
  1.1383 +
  1.1384 +GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n,
  1.1385 +                                            const GLuint *textures,
  1.1386 +                                            const GLclampf *priorities );
  1.1387 +
  1.1388 +GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n,
  1.1389 +                                                  const GLuint *textures,
  1.1390 +                                                  GLboolean *residences );
  1.1391 +
  1.1392 +GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture );
  1.1393 +
  1.1394 +
  1.1395 +GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level,
  1.1396 +                                       GLint xoffset,
  1.1397 +                                       GLsizei width, GLenum format,
  1.1398 +                                       GLenum type, const GLvoid *pixels );
  1.1399 +
  1.1400 +
  1.1401 +GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level,
  1.1402 +                                       GLint xoffset, GLint yoffset,
  1.1403 +                                       GLsizei width, GLsizei height,
  1.1404 +                                       GLenum format, GLenum type,
  1.1405 +                                       const GLvoid *pixels );
  1.1406 +
  1.1407 +
  1.1408 +GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level,
  1.1409 +                                        GLenum internalformat,
  1.1410 +                                        GLint x, GLint y,
  1.1411 +                                        GLsizei width, GLint border );
  1.1412 +
  1.1413 +
  1.1414 +GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level,
  1.1415 +                                        GLenum internalformat,
  1.1416 +                                        GLint x, GLint y,
  1.1417 +                                        GLsizei width, GLsizei height,
  1.1418 +                                        GLint border );
  1.1419 +
  1.1420 +
  1.1421 +GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level,
  1.1422 +                                           GLint xoffset, GLint x, GLint y,
  1.1423 +                                           GLsizei width );
  1.1424 +
  1.1425 +
  1.1426 +GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level,
  1.1427 +                                           GLint xoffset, GLint yoffset,
  1.1428 +                                           GLint x, GLint y,
  1.1429 +                                           GLsizei width, GLsizei height );
  1.1430 +
  1.1431 +
  1.1432 +/*
  1.1433 + * Evaluators
  1.1434 + */
  1.1435 +
  1.1436 +GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2,
  1.1437 +                               GLint stride,
  1.1438 +                               GLint order, const GLdouble *points );
  1.1439 +GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2,
  1.1440 +                               GLint stride,
  1.1441 +                               GLint order, const GLfloat *points );
  1.1442 +
  1.1443 +GLAPI void GLAPIENTRY glMap2d( GLenum target,
  1.1444 +		     GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
  1.1445 +		     GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
  1.1446 +		     const GLdouble *points );
  1.1447 +GLAPI void GLAPIENTRY glMap2f( GLenum target,
  1.1448 +		     GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
  1.1449 +		     GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
  1.1450 +		     const GLfloat *points );
  1.1451 +
  1.1452 +GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
  1.1453 +GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
  1.1454 +GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
  1.1455 +
  1.1456 +GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u );
  1.1457 +GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u );
  1.1458 +
  1.1459 +GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u );
  1.1460 +GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u );
  1.1461 +
  1.1462 +GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
  1.1463 +GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
  1.1464 +
  1.1465 +GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u );
  1.1466 +GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u );
  1.1467 +
  1.1468 +GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
  1.1469 +GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
  1.1470 +
  1.1471 +GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
  1.1472 +                                   GLint vn, GLdouble v1, GLdouble v2 );
  1.1473 +GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
  1.1474 +                                   GLint vn, GLfloat v1, GLfloat v2 );
  1.1475 +
  1.1476 +GLAPI void GLAPIENTRY glEvalPoint1( GLint i );
  1.1477 +
  1.1478 +GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j );
  1.1479 +
  1.1480 +GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
  1.1481 +
  1.1482 +GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
  1.1483 +
  1.1484 +
  1.1485 +/*
  1.1486 + * Fog
  1.1487 + */
  1.1488 +
  1.1489 +GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param );
  1.1490 +
  1.1491 +GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param );
  1.1492 +
  1.1493 +GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params );
  1.1494 +
  1.1495 +GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params );
  1.1496 +
  1.1497 +
  1.1498 +/*
  1.1499 + * Selection and Feedback
  1.1500 + */
  1.1501 +
  1.1502 +GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
  1.1503 +
  1.1504 +GLAPI void GLAPIENTRY glPassThrough( GLfloat token );
  1.1505 +
  1.1506 +GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
  1.1507 +
  1.1508 +GLAPI void GLAPIENTRY glInitNames( void );
  1.1509 +
  1.1510 +GLAPI void GLAPIENTRY glLoadName( GLuint name );
  1.1511 +
  1.1512 +GLAPI void GLAPIENTRY glPushName( GLuint name );
  1.1513 +
  1.1514 +GLAPI void GLAPIENTRY glPopName( void );
  1.1515 +
  1.1516 +
  1.1517 +
  1.1518 +/*
  1.1519 + * OpenGL 1.2
  1.1520 + */
  1.1521 +
  1.1522 +#define GL_RESCALE_NORMAL			0x803A
  1.1523 +#define GL_CLAMP_TO_EDGE			0x812F
  1.1524 +#define GL_MAX_ELEMENTS_VERTICES		0x80E8
  1.1525 +#define GL_MAX_ELEMENTS_INDICES			0x80E9
  1.1526 +#define GL_BGR					0x80E0
  1.1527 +#define GL_BGRA					0x80E1
  1.1528 +#define GL_UNSIGNED_BYTE_3_3_2			0x8032
  1.1529 +#define GL_UNSIGNED_BYTE_2_3_3_REV		0x8362
  1.1530 +#define GL_UNSIGNED_SHORT_5_6_5			0x8363
  1.1531 +#define GL_UNSIGNED_SHORT_5_6_5_REV		0x8364
  1.1532 +#define GL_UNSIGNED_SHORT_4_4_4_4		0x8033
  1.1533 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV		0x8365
  1.1534 +#define GL_UNSIGNED_SHORT_5_5_5_1		0x8034
  1.1535 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV		0x8366
  1.1536 +#define GL_UNSIGNED_INT_8_8_8_8			0x8035
  1.1537 +#define GL_UNSIGNED_INT_8_8_8_8_REV		0x8367
  1.1538 +#define GL_UNSIGNED_INT_10_10_10_2		0x8036
  1.1539 +#define GL_UNSIGNED_INT_2_10_10_10_REV		0x8368
  1.1540 +#define GL_LIGHT_MODEL_COLOR_CONTROL		0x81F8
  1.1541 +#define GL_SINGLE_COLOR				0x81F9
  1.1542 +#define GL_SEPARATE_SPECULAR_COLOR		0x81FA
  1.1543 +#define GL_TEXTURE_MIN_LOD			0x813A
  1.1544 +#define GL_TEXTURE_MAX_LOD			0x813B
  1.1545 +#define GL_TEXTURE_BASE_LEVEL			0x813C
  1.1546 +#define GL_TEXTURE_MAX_LEVEL			0x813D
  1.1547 +#define GL_SMOOTH_POINT_SIZE_RANGE		0x0B12
  1.1548 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY	0x0B13
  1.1549 +#define GL_SMOOTH_LINE_WIDTH_RANGE		0x0B22
  1.1550 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY	0x0B23
  1.1551 +#define GL_ALIASED_POINT_SIZE_RANGE		0x846D
  1.1552 +#define GL_ALIASED_LINE_WIDTH_RANGE		0x846E
  1.1553 +#define GL_PACK_SKIP_IMAGES			0x806B
  1.1554 +#define GL_PACK_IMAGE_HEIGHT			0x806C
  1.1555 +#define GL_UNPACK_SKIP_IMAGES			0x806D
  1.1556 +#define GL_UNPACK_IMAGE_HEIGHT			0x806E
  1.1557 +#define GL_TEXTURE_3D				0x806F
  1.1558 +#define GL_PROXY_TEXTURE_3D			0x8070
  1.1559 +#define GL_TEXTURE_DEPTH			0x8071
  1.1560 +#define GL_TEXTURE_WRAP_R			0x8072
  1.1561 +#define GL_MAX_3D_TEXTURE_SIZE			0x8073
  1.1562 +#define GL_TEXTURE_BINDING_3D			0x806A
  1.1563 +
  1.1564 +GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start,
  1.1565 +	GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
  1.1566 +
  1.1567 +GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,
  1.1568 +                                      GLint internalFormat,
  1.1569 +                                      GLsizei width, GLsizei height,
  1.1570 +                                      GLsizei depth, GLint border,
  1.1571 +                                      GLenum format, GLenum type,
  1.1572 +                                      const GLvoid *pixels );
  1.1573 +
  1.1574 +GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level,
  1.1575 +                                         GLint xoffset, GLint yoffset,
  1.1576 +                                         GLint zoffset, GLsizei width,
  1.1577 +                                         GLsizei height, GLsizei depth,
  1.1578 +                                         GLenum format,
  1.1579 +                                         GLenum type, const GLvoid *pixels);
  1.1580 +
  1.1581 +GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level,
  1.1582 +                                             GLint xoffset, GLint yoffset,
  1.1583 +                                             GLint zoffset, GLint x,
  1.1584 +                                             GLint y, GLsizei width,
  1.1585 +                                             GLsizei height );
  1.1586 +
  1.1587 +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
  1.1588 +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
  1.1589 +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
  1.1590 +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
  1.1591 +
  1.1592 +
  1.1593 +/*
  1.1594 + * GL_ARB_imaging
  1.1595 + */
  1.1596 +
  1.1597 +#define GL_CONSTANT_COLOR			0x8001
  1.1598 +#define GL_ONE_MINUS_CONSTANT_COLOR		0x8002
  1.1599 +#define GL_CONSTANT_ALPHA			0x8003
  1.1600 +#define GL_ONE_MINUS_CONSTANT_ALPHA		0x8004
  1.1601 +#define GL_COLOR_TABLE				0x80D0
  1.1602 +#define GL_POST_CONVOLUTION_COLOR_TABLE		0x80D1
  1.1603 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE	0x80D2
  1.1604 +#define GL_PROXY_COLOR_TABLE			0x80D3
  1.1605 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE	0x80D4
  1.1606 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE	0x80D5
  1.1607 +#define GL_COLOR_TABLE_SCALE			0x80D6
  1.1608 +#define GL_COLOR_TABLE_BIAS			0x80D7
  1.1609 +#define GL_COLOR_TABLE_FORMAT			0x80D8
  1.1610 +#define GL_COLOR_TABLE_WIDTH			0x80D9
  1.1611 +#define GL_COLOR_TABLE_RED_SIZE			0x80DA
  1.1612 +#define GL_COLOR_TABLE_GREEN_SIZE		0x80DB
  1.1613 +#define GL_COLOR_TABLE_BLUE_SIZE		0x80DC
  1.1614 +#define GL_COLOR_TABLE_ALPHA_SIZE		0x80DD
  1.1615 +#define GL_COLOR_TABLE_LUMINANCE_SIZE		0x80DE
  1.1616 +#define GL_COLOR_TABLE_INTENSITY_SIZE		0x80DF
  1.1617 +#define GL_CONVOLUTION_1D			0x8010
  1.1618 +#define GL_CONVOLUTION_2D			0x8011
  1.1619 +#define GL_SEPARABLE_2D				0x8012
  1.1620 +#define GL_CONVOLUTION_BORDER_MODE		0x8013
  1.1621 +#define GL_CONVOLUTION_FILTER_SCALE		0x8014
  1.1622 +#define GL_CONVOLUTION_FILTER_BIAS		0x8015
  1.1623 +#define GL_REDUCE				0x8016
  1.1624 +#define GL_CONVOLUTION_FORMAT			0x8017
  1.1625 +#define GL_CONVOLUTION_WIDTH			0x8018
  1.1626 +#define GL_CONVOLUTION_HEIGHT			0x8019
  1.1627 +#define GL_MAX_CONVOLUTION_WIDTH		0x801A
  1.1628 +#define GL_MAX_CONVOLUTION_HEIGHT		0x801B
  1.1629 +#define GL_POST_CONVOLUTION_RED_SCALE		0x801C
  1.1630 +#define GL_POST_CONVOLUTION_GREEN_SCALE		0x801D
  1.1631 +#define GL_POST_CONVOLUTION_BLUE_SCALE		0x801E
  1.1632 +#define GL_POST_CONVOLUTION_ALPHA_SCALE		0x801F
  1.1633 +#define GL_POST_CONVOLUTION_RED_BIAS		0x8020
  1.1634 +#define GL_POST_CONVOLUTION_GREEN_BIAS		0x8021
  1.1635 +#define GL_POST_CONVOLUTION_BLUE_BIAS		0x8022
  1.1636 +#define GL_POST_CONVOLUTION_ALPHA_BIAS		0x8023
  1.1637 +#define GL_CONSTANT_BORDER			0x8151
  1.1638 +#define GL_REPLICATE_BORDER			0x8153
  1.1639 +#define GL_CONVOLUTION_BORDER_COLOR		0x8154
  1.1640 +#define GL_COLOR_MATRIX				0x80B1
  1.1641 +#define GL_COLOR_MATRIX_STACK_DEPTH		0x80B2
  1.1642 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH		0x80B3
  1.1643 +#define GL_POST_COLOR_MATRIX_RED_SCALE		0x80B4
  1.1644 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE	0x80B5
  1.1645 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE		0x80B6
  1.1646 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE	0x80B7
  1.1647 +#define GL_POST_COLOR_MATRIX_RED_BIAS		0x80B8
  1.1648 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS		0x80B9
  1.1649 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS		0x80BA
  1.1650 +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS		0x80BB
  1.1651 +#define GL_HISTOGRAM				0x8024
  1.1652 +#define GL_PROXY_HISTOGRAM			0x8025
  1.1653 +#define GL_HISTOGRAM_WIDTH			0x8026
  1.1654 +#define GL_HISTOGRAM_FORMAT			0x8027
  1.1655 +#define GL_HISTOGRAM_RED_SIZE			0x8028
  1.1656 +#define GL_HISTOGRAM_GREEN_SIZE			0x8029
  1.1657 +#define GL_HISTOGRAM_BLUE_SIZE			0x802A
  1.1658 +#define GL_HISTOGRAM_ALPHA_SIZE			0x802B
  1.1659 +#define GL_HISTOGRAM_LUMINANCE_SIZE		0x802C
  1.1660 +#define GL_HISTOGRAM_SINK			0x802D
  1.1661 +#define GL_MINMAX				0x802E
  1.1662 +#define GL_MINMAX_FORMAT			0x802F
  1.1663 +#define GL_MINMAX_SINK				0x8030
  1.1664 +#define GL_TABLE_TOO_LARGE			0x8031
  1.1665 +#define GL_BLEND_EQUATION			0x8009
  1.1666 +#define GL_MIN					0x8007
  1.1667 +#define GL_MAX					0x8008
  1.1668 +#define GL_FUNC_ADD				0x8006
  1.1669 +#define GL_FUNC_SUBTRACT			0x800A
  1.1670 +#define GL_FUNC_REVERSE_SUBTRACT		0x800B
  1.1671 +#define GL_BLEND_COLOR				0x8005
  1.1672 +
  1.1673 +
  1.1674 +GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat,
  1.1675 +                                    GLsizei width, GLenum format,
  1.1676 +                                    GLenum type, const GLvoid *table );
  1.1677 +
  1.1678 +GLAPI void GLAPIENTRY glColorSubTable( GLenum target,
  1.1679 +                                       GLsizei start, GLsizei count,
  1.1680 +                                       GLenum format, GLenum type,
  1.1681 +                                       const GLvoid *data );
  1.1682 +
  1.1683 +GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname,
  1.1684 +                                              const GLint *params);
  1.1685 +
  1.1686 +GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname,
  1.1687 +                                              const GLfloat *params);
  1.1688 +
  1.1689 +GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start,
  1.1690 +                                           GLint x, GLint y, GLsizei width );
  1.1691 +
  1.1692 +GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat,
  1.1693 +                                        GLint x, GLint y, GLsizei width );
  1.1694 +
  1.1695 +GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format,
  1.1696 +                                       GLenum type, GLvoid *table );
  1.1697 +
  1.1698 +GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname,
  1.1699 +                                                  GLfloat *params );
  1.1700 +
  1.1701 +GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname,
  1.1702 +                                                  GLint *params );
  1.1703 +
  1.1704 +GLAPI void GLAPIENTRY glBlendEquation( GLenum mode );
  1.1705 +
  1.1706 +GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green,
  1.1707 +                                    GLclampf blue, GLclampf alpha );
  1.1708 +
  1.1709 +GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width,
  1.1710 +				   GLenum internalformat, GLboolean sink );
  1.1711 +
  1.1712 +GLAPI void GLAPIENTRY glResetHistogram( GLenum target );
  1.1713 +
  1.1714 +GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset,
  1.1715 +				      GLenum format, GLenum type,
  1.1716 +				      GLvoid *values );
  1.1717 +
  1.1718 +GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname,
  1.1719 +						 GLfloat *params );
  1.1720 +
  1.1721 +GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname,
  1.1722 +						 GLint *params );
  1.1723 +
  1.1724 +GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat,
  1.1725 +				GLboolean sink );
  1.1726 +
  1.1727 +GLAPI void GLAPIENTRY glResetMinmax( GLenum target );
  1.1728 +
  1.1729 +GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset,
  1.1730 +                                   GLenum format, GLenum types,
  1.1731 +                                   GLvoid *values );
  1.1732 +
  1.1733 +GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname,
  1.1734 +					      GLfloat *params );
  1.1735 +
  1.1736 +GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname,
  1.1737 +					      GLint *params );
  1.1738 +
  1.1739 +GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target,
  1.1740 +	GLenum internalformat, GLsizei width, GLenum format, GLenum type,
  1.1741 +	const GLvoid *image );
  1.1742 +
  1.1743 +GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target,
  1.1744 +	GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
  1.1745 +	GLenum type, const GLvoid *image );
  1.1746 +
  1.1747 +GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname,
  1.1748 +	GLfloat params );
  1.1749 +
  1.1750 +GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname,
  1.1751 +	const GLfloat *params );
  1.1752 +
  1.1753 +GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname,
  1.1754 +	GLint params );
  1.1755 +
  1.1756 +GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname,
  1.1757 +	const GLint *params );
  1.1758 +
  1.1759 +GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target,
  1.1760 +	GLenum internalformat, GLint x, GLint y, GLsizei width );
  1.1761 +
  1.1762 +GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target,
  1.1763 +	GLenum internalformat, GLint x, GLint y, GLsizei width,
  1.1764 +	GLsizei height);
  1.1765 +
  1.1766 +GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format,
  1.1767 +	GLenum type, GLvoid *image );
  1.1768 +
  1.1769 +GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname,
  1.1770 +	GLfloat *params );
  1.1771 +
  1.1772 +GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname,
  1.1773 +	GLint *params );
  1.1774 +
  1.1775 +GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
  1.1776 +	GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
  1.1777 +	GLenum type, const GLvoid *row, const GLvoid *column );
  1.1778 +
  1.1779 +GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
  1.1780 +	GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
  1.1781 +
  1.1782 +
  1.1783 +
  1.1784 +
  1.1785 +/*
  1.1786 + * OpenGL 1.3
  1.1787 + */
  1.1788 +
  1.1789 +/* multitexture */
  1.1790 +#define GL_TEXTURE0				0x84C0
  1.1791 +#define GL_TEXTURE1				0x84C1
  1.1792 +#define GL_TEXTURE2				0x84C2
  1.1793 +#define GL_TEXTURE3				0x84C3
  1.1794 +#define GL_TEXTURE4				0x84C4
  1.1795 +#define GL_TEXTURE5				0x84C5
  1.1796 +#define GL_TEXTURE6				0x84C6
  1.1797 +#define GL_TEXTURE7				0x84C7
  1.1798 +#define GL_TEXTURE8				0x84C8
  1.1799 +#define GL_TEXTURE9				0x84C9
  1.1800 +#define GL_TEXTURE10				0x84CA
  1.1801 +#define GL_TEXTURE11				0x84CB
  1.1802 +#define GL_TEXTURE12				0x84CC
  1.1803 +#define GL_TEXTURE13				0x84CD
  1.1804 +#define GL_TEXTURE14				0x84CE
  1.1805 +#define GL_TEXTURE15				0x84CF
  1.1806 +#define GL_TEXTURE16				0x84D0
  1.1807 +#define GL_TEXTURE17				0x84D1
  1.1808 +#define GL_TEXTURE18				0x84D2
  1.1809 +#define GL_TEXTURE19				0x84D3
  1.1810 +#define GL_TEXTURE20				0x84D4
  1.1811 +#define GL_TEXTURE21				0x84D5
  1.1812 +#define GL_TEXTURE22				0x84D6
  1.1813 +#define GL_TEXTURE23				0x84D7
  1.1814 +#define GL_TEXTURE24				0x84D8
  1.1815 +#define GL_TEXTURE25				0x84D9
  1.1816 +#define GL_TEXTURE26				0x84DA
  1.1817 +#define GL_TEXTURE27				0x84DB
  1.1818 +#define GL_TEXTURE28				0x84DC
  1.1819 +#define GL_TEXTURE29				0x84DD
  1.1820 +#define GL_TEXTURE30				0x84DE
  1.1821 +#define GL_TEXTURE31				0x84DF
  1.1822 +#define GL_ACTIVE_TEXTURE			0x84E0
  1.1823 +#define GL_CLIENT_ACTIVE_TEXTURE		0x84E1
  1.1824 +#define GL_MAX_TEXTURE_UNITS			0x84E2
  1.1825 +/* texture_cube_map */
  1.1826 +#define GL_NORMAL_MAP				0x8511
  1.1827 +#define GL_REFLECTION_MAP			0x8512
  1.1828 +#define GL_TEXTURE_CUBE_MAP			0x8513
  1.1829 +#define GL_TEXTURE_BINDING_CUBE_MAP		0x8514
  1.1830 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X		0x8515
  1.1831 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X		0x8516
  1.1832 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y		0x8517
  1.1833 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y		0x8518
  1.1834 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z		0x8519
  1.1835 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z		0x851A
  1.1836 +#define GL_PROXY_TEXTURE_CUBE_MAP		0x851B
  1.1837 +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE		0x851C
  1.1838 +/* texture_compression */
  1.1839 +#define GL_COMPRESSED_ALPHA			0x84E9
  1.1840 +#define GL_COMPRESSED_LUMINANCE			0x84EA
  1.1841 +#define GL_COMPRESSED_LUMINANCE_ALPHA		0x84EB
  1.1842 +#define GL_COMPRESSED_INTENSITY			0x84EC
  1.1843 +#define GL_COMPRESSED_RGB			0x84ED
  1.1844 +#define GL_COMPRESSED_RGBA			0x84EE
  1.1845 +#define GL_TEXTURE_COMPRESSION_HINT		0x84EF
  1.1846 +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE	0x86A0
  1.1847 +#define GL_TEXTURE_COMPRESSED			0x86A1
  1.1848 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS	0x86A2
  1.1849 +#define GL_COMPRESSED_TEXTURE_FORMATS		0x86A3
  1.1850 +/* multisample */
  1.1851 +#define GL_MULTISAMPLE				0x809D
  1.1852 +#define GL_SAMPLE_ALPHA_TO_COVERAGE		0x809E
  1.1853 +#define GL_SAMPLE_ALPHA_TO_ONE			0x809F
  1.1854 +#define GL_SAMPLE_COVERAGE			0x80A0
  1.1855 +#define GL_SAMPLE_BUFFERS			0x80A8
  1.1856 +#define GL_SAMPLES				0x80A9
  1.1857 +#define GL_SAMPLE_COVERAGE_VALUE		0x80AA
  1.1858 +#define GL_SAMPLE_COVERAGE_INVERT		0x80AB
  1.1859 +#define GL_MULTISAMPLE_BIT			0x20000000
  1.1860 +/* transpose_matrix */
  1.1861 +#define GL_TRANSPOSE_MODELVIEW_MATRIX		0x84E3
  1.1862 +#define GL_TRANSPOSE_PROJECTION_MATRIX		0x84E4
  1.1863 +#define GL_TRANSPOSE_TEXTURE_MATRIX		0x84E5
  1.1864 +#define GL_TRANSPOSE_COLOR_MATRIX		0x84E6
  1.1865 +/* texture_env_combine */
  1.1866 +#define GL_COMBINE				0x8570
  1.1867 +#define GL_COMBINE_RGB				0x8571
  1.1868 +#define GL_COMBINE_ALPHA			0x8572
  1.1869 +#define GL_SOURCE0_RGB				0x8580
  1.1870 +#define GL_SOURCE1_RGB				0x8581
  1.1871 +#define GL_SOURCE2_RGB				0x8582
  1.1872 +#define GL_SOURCE0_ALPHA			0x8588
  1.1873 +#define GL_SOURCE1_ALPHA			0x8589
  1.1874 +#define GL_SOURCE2_ALPHA			0x858A
  1.1875 +#define GL_OPERAND0_RGB				0x8590
  1.1876 +#define GL_OPERAND1_RGB				0x8591
  1.1877 +#define GL_OPERAND2_RGB				0x8592
  1.1878 +#define GL_OPERAND0_ALPHA			0x8598
  1.1879 +#define GL_OPERAND1_ALPHA			0x8599
  1.1880 +#define GL_OPERAND2_ALPHA			0x859A
  1.1881 +#define GL_RGB_SCALE				0x8573
  1.1882 +#define GL_ADD_SIGNED				0x8574
  1.1883 +#define GL_INTERPOLATE				0x8575
  1.1884 +#define GL_SUBTRACT				0x84E7
  1.1885 +#define GL_CONSTANT				0x8576
  1.1886 +#define GL_PRIMARY_COLOR			0x8577
  1.1887 +#define GL_PREVIOUS				0x8578
  1.1888 +/* texture_env_dot3 */
  1.1889 +#define GL_DOT3_RGB				0x86AE
  1.1890 +#define GL_DOT3_RGBA				0x86AF
  1.1891 +/* texture_border_clamp */
  1.1892 +#define GL_CLAMP_TO_BORDER			0x812D
  1.1893 +
  1.1894 +GLAPI void GLAPIENTRY glActiveTexture( GLenum texture );
  1.1895 +
  1.1896 +GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture );
  1.1897 +
  1.1898 +GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
  1.1899 +
  1.1900 +GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
  1.1901 +
  1.1902 +GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
  1.1903 +
  1.1904 +GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
  1.1905 +
  1.1906 +GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
  1.1907 +
  1.1908 +GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
  1.1909 +
  1.1910 +GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );
  1.1911 +
  1.1912 +GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );
  1.1913 +
  1.1914 +GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v );
  1.1915 +
  1.1916 +GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );
  1.1917 +
  1.1918 +GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v );
  1.1919 +
  1.1920 +GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s );
  1.1921 +
  1.1922 +GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v );
  1.1923 +
  1.1924 +GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s );
  1.1925 +
  1.1926 +GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v );
  1.1927 +
  1.1928 +GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );
  1.1929 +
  1.1930 +GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v );
  1.1931 +
  1.1932 +GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );
  1.1933 +
  1.1934 +GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v );
  1.1935 +
  1.1936 +GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );
  1.1937 +
  1.1938 +GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v );
  1.1939 +
  1.1940 +GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );
  1.1941 +
  1.1942 +GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v );
  1.1943 +
  1.1944 +GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );
  1.1945 +
  1.1946 +GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v );
  1.1947 +
  1.1948 +GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );
  1.1949 +
  1.1950 +GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v );
  1.1951 +
  1.1952 +GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );
  1.1953 +
  1.1954 +GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v );
  1.1955 +
  1.1956 +GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );
  1.1957 +
  1.1958 +GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v );
  1.1959 +
  1.1960 +GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
  1.1961 +
  1.1962 +GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v );
  1.1963 +
  1.1964 +GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
  1.1965 +
  1.1966 +GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v );
  1.1967 +
  1.1968 +GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
  1.1969 +
  1.1970 +GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v );
  1.1971 +
  1.1972 +GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
  1.1973 +
  1.1974 +GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v );
  1.1975 +
  1.1976 +
  1.1977 +GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] );
  1.1978 +
  1.1979 +GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] );
  1.1980 +
  1.1981 +GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] );
  1.1982 +
  1.1983 +GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] );
  1.1984 +
  1.1985 +GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
  1.1986 +
  1.1987 +
  1.1988 +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
  1.1989 +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
  1.1990 +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
  1.1991 +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
  1.1992 +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
  1.1993 +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
  1.1994 +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
  1.1995 +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
  1.1996 +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
  1.1997 +
  1.1998 +
  1.1999 +
  1.2000 +/*
  1.2001 + * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
  1.2002 + */
  1.2003 +#ifndef GL_ARB_multitexture
  1.2004 +#define GL_ARB_multitexture 1
  1.2005 +
  1.2006 +#define GL_TEXTURE0_ARB				0x84C0
  1.2007 +#define GL_TEXTURE1_ARB				0x84C1
  1.2008 +#define GL_TEXTURE2_ARB				0x84C2
  1.2009 +#define GL_TEXTURE3_ARB				0x84C3
  1.2010 +#define GL_TEXTURE4_ARB				0x84C4
  1.2011 +#define GL_TEXTURE5_ARB				0x84C5
  1.2012 +#define GL_TEXTURE6_ARB				0x84C6
  1.2013 +#define GL_TEXTURE7_ARB				0x84C7
  1.2014 +#define GL_TEXTURE8_ARB				0x84C8
  1.2015 +#define GL_TEXTURE9_ARB				0x84C9
  1.2016 +#define GL_TEXTURE10_ARB			0x84CA
  1.2017 +#define GL_TEXTURE11_ARB			0x84CB
  1.2018 +#define GL_TEXTURE12_ARB			0x84CC
  1.2019 +#define GL_TEXTURE13_ARB			0x84CD
  1.2020 +#define GL_TEXTURE14_ARB			0x84CE
  1.2021 +#define GL_TEXTURE15_ARB			0x84CF
  1.2022 +#define GL_TEXTURE16_ARB			0x84D0
  1.2023 +#define GL_TEXTURE17_ARB			0x84D1
  1.2024 +#define GL_TEXTURE18_ARB			0x84D2
  1.2025 +#define GL_TEXTURE19_ARB			0x84D3
  1.2026 +#define GL_TEXTURE20_ARB			0x84D4
  1.2027 +#define GL_TEXTURE21_ARB			0x84D5
  1.2028 +#define GL_TEXTURE22_ARB			0x84D6
  1.2029 +#define GL_TEXTURE23_ARB			0x84D7
  1.2030 +#define GL_TEXTURE24_ARB			0x84D8
  1.2031 +#define GL_TEXTURE25_ARB			0x84D9
  1.2032 +#define GL_TEXTURE26_ARB			0x84DA
  1.2033 +#define GL_TEXTURE27_ARB			0x84DB
  1.2034 +#define GL_TEXTURE28_ARB			0x84DC
  1.2035 +#define GL_TEXTURE29_ARB			0x84DD
  1.2036 +#define GL_TEXTURE30_ARB			0x84DE
  1.2037 +#define GL_TEXTURE31_ARB			0x84DF
  1.2038 +#define GL_ACTIVE_TEXTURE_ARB			0x84E0
  1.2039 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB		0x84E1
  1.2040 +#define GL_MAX_TEXTURE_UNITS_ARB		0x84E2
  1.2041 +
  1.2042 +GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture);
  1.2043 +GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture);
  1.2044 +GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s);
  1.2045 +GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);
  1.2046 +GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);
  1.2047 +GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);
  1.2048 +GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);
  1.2049 +GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v);
  1.2050 +GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);
  1.2051 +GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v);
  1.2052 +GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
  1.2053 +GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);
  1.2054 +GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
  1.2055 +GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);
  1.2056 +GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
  1.2057 +GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v);
  1.2058 +GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
  1.2059 +GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v);
  1.2060 +GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
  1.2061 +GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);
  1.2062 +GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
  1.2063 +GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);
  1.2064 +GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
  1.2065 +GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v);
  1.2066 +GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
  1.2067 +GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v);
  1.2068 +GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
  1.2069 +GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);
  1.2070 +GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
  1.2071 +GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);
  1.2072 +GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
  1.2073 +GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v);
  1.2074 +GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
  1.2075 +GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v);
  1.2076 +
  1.2077 +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
  1.2078 +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
  1.2079 +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
  1.2080 +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
  1.2081 +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
  1.2082 +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
  1.2083 +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
  1.2084 +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
  1.2085 +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
  1.2086 +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
  1.2087 +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
  1.2088 +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
  1.2089 +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
  1.2090 +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
  1.2091 +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
  1.2092 +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
  1.2093 +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
  1.2094 +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
  1.2095 +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
  1.2096 +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
  1.2097 +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
  1.2098 +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
  1.2099 +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
  1.2100 +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
  1.2101 +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
  1.2102 +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
  1.2103 +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
  1.2104 +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
  1.2105 +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
  1.2106 +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
  1.2107 +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
  1.2108 +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
  1.2109 +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
  1.2110 +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
  1.2111 +
  1.2112 +#endif /* GL_ARB_multitexture */
  1.2113 +
  1.2114 +
  1.2115 +
  1.2116 +/*
  1.2117 + * Define this token if you want "old-style" header file behaviour (extensions
  1.2118 + * defined in gl.h).  Otherwise, extensions will be included from glext.h.
  1.2119 + */
  1.2120  #if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY)
  1.2121  #include "SDL_opengl_glext.h"
  1.2122 -#endif /* NO_SDL_GLEXT */
  1.2123 +#endif  /* GL_GLEXT_LEGACY */
  1.2124 +
  1.2125 +
  1.2126 +
  1.2127 +/*
  1.2128 + * ???. GL_MESA_packed_depth_stencil
  1.2129 + * XXX obsolete
  1.2130 + */
  1.2131 +#ifndef GL_MESA_packed_depth_stencil
  1.2132 +#define GL_MESA_packed_depth_stencil 1
  1.2133 +
  1.2134 +#define GL_DEPTH_STENCIL_MESA			0x8750
  1.2135 +#define GL_UNSIGNED_INT_24_8_MESA		0x8751
  1.2136 +#define GL_UNSIGNED_INT_8_24_REV_MESA		0x8752
  1.2137 +#define GL_UNSIGNED_SHORT_15_1_MESA		0x8753
  1.2138 +#define GL_UNSIGNED_SHORT_1_15_REV_MESA		0x8754
  1.2139 +
  1.2140 +#endif /* GL_MESA_packed_depth_stencil */
  1.2141 +
  1.2142 +
  1.2143 +#ifndef GL_ATI_blend_equation_separate
  1.2144 +#define GL_ATI_blend_equation_separate 1
  1.2145 +
  1.2146 +#define GL_ALPHA_BLEND_EQUATION_ATI	        0x883D
  1.2147 +
  1.2148 +GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA );
  1.2149 +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA);
  1.2150 +
  1.2151 +#endif /* GL_ATI_blend_equation_separate */
  1.2152 +
  1.2153 +
  1.2154 +/* GL_OES_EGL_image */
  1.2155 +#ifndef GL_OES_EGL_image
  1.2156 +typedef void* GLeglImageOES;
  1.2157 +#endif
  1.2158 +
  1.2159 +#ifndef GL_OES_EGL_image
  1.2160 +#define GL_OES_EGL_image 1
  1.2161 +#ifdef GL_GLEXT_PROTOTYPES
  1.2162 +GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
  1.2163 +GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
  1.2164 +#endif
  1.2165 +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
  1.2166 +typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
  1.2167 +#endif
  1.2168 +
  1.2169 +
  1.2170 +/**
  1.2171 + ** NOTE!!!!!  If you add new functions to this file, or update
  1.2172 + ** glext.h be sure to regenerate the gl_mangle.h file.  See comments
  1.2173 + ** in that file for details.
  1.2174 + **/
  1.2175 +
  1.2176 +
  1.2177 +
  1.2178 +/**********************************************************************
  1.2179 + * Begin system-specific stuff
  1.2180 + */
  1.2181 +#if defined(PRAGMA_EXPORT_SUPPORTED)
  1.2182 +#pragma export off
  1.2183 +#endif
  1.2184 +
  1.2185 +/*
  1.2186 + * End system-specific stuff
  1.2187 + **********************************************************************/
  1.2188 +
  1.2189 +
  1.2190 +#ifdef __cplusplus
  1.2191 +}
  1.2192 +#endif
  1.2193 +
  1.2194 +#endif /* __gl_h_ */
  1.2195  
  1.2196  #endif /* !__IPHONEOS__ */
  1.2197