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slouken committed Sep 16, 2002
1 parent a2ea6c7 commit 9aa447d
Showing 1 changed file with 26 additions and 17 deletions.
43 changes: 26 additions & 17 deletions test/testgl.c
Expand Up @@ -18,8 +18,12 @@
/* The SDL_OPENGLBLIT interface is deprecated.
The code is still available for benchmark purposes though.
*/

static SDL_bool USE_DEPRECATED_OPENGLBLIT = SDL_FALSE;

static SDL_Surface *global_image = NULL;
static GLuint global_texture = 0;

/**********************************************************************/

void HotKey_ToggleFullScreen(void)
Expand Down Expand Up @@ -233,9 +237,9 @@ GLuint SDL_GL_LoadTexture(SDL_Surface *surface, GLfloat *texcoord)
return texture;
}


void DrawLogoTexture(void)
{
static GLuint texture;
static GLfloat texMinX, texMinY;
static GLfloat texMaxX, texMaxY;
static int x = 0;
Expand All @@ -247,7 +251,7 @@ void DrawLogoTexture(void)

SDL_Surface *screen = SDL_GetVideoSurface();

if ( ! texture ) {
if ( ! global_texture ) {
SDL_Surface *image;
GLfloat texcoord[4];

Expand All @@ -260,7 +264,7 @@ void DrawLogoTexture(void)
h = image->h;

/* Convert the image into an OpenGL texture */
texture = SDL_GL_LoadTexture(image, texcoord);
global_texture = SDL_GL_LoadTexture(image, texcoord);

/* Make texture coordinates easy to understand */
texMinX = texcoord[0];
Expand All @@ -272,7 +276,7 @@ void DrawLogoTexture(void)
SDL_FreeSurface(image);

/* Make sure that the texture conversion is okay */
if ( ! texture ) {
if ( ! global_texture ) {
return;
}
}
Expand All @@ -299,7 +303,7 @@ void DrawLogoTexture(void)

/* Show the image on the screen */
SDL_GL_Enter2DMode();
glBindTexture(GL_TEXTURE_2D, texture);
glBindTexture(GL_TEXTURE_2D, global_texture);
glBegin(GL_TRIANGLE_STRIP);
glTexCoord2f(texMinX, texMinY); glVertex2i(x, y );
glTexCoord2f(texMaxX, texMinY); glVertex2i(x+w, y );
Expand All @@ -312,10 +316,6 @@ void DrawLogoTexture(void)
/* This code is deprecated, but available for speed comparisons */
void DrawLogoBlit(void)
{
static SDL_Surface *image = NULL;
static GLuint texture;
static GLfloat texMinX, texMinY;
static GLfloat texMaxX, texMaxY;
static int x = 0;
static int y = 0;
static int w, h;
Expand All @@ -326,7 +326,7 @@ void DrawLogoBlit(void)
SDL_Rect dst;
SDL_Surface *screen = SDL_GetVideoSurface();

if ( image == NULL ) {
if ( global_image == NULL ) {
SDL_Surface *temp;

/* Load the image (could use SDL_image library here) */
Expand All @@ -338,21 +338,21 @@ void DrawLogoBlit(void)
h = temp->h;

/* Convert the image into the screen format */
image = SDL_CreateRGBSurface(
global_image = SDL_CreateRGBSurface(
SDL_SWSURFACE,
w, h,
screen->format->BitsPerPixel,
screen->format->Rmask,
screen->format->Gmask,
screen->format->Bmask,
screen->format->Amask);
if ( image ) {
SDL_BlitSurface(temp, NULL, image, NULL);
if ( global_image ) {
SDL_BlitSurface(temp, NULL, global_image, NULL);
}
SDL_FreeSurface(temp);

/* Make sure that the texture conversion is okay */
if ( ! image ) {
if ( ! global_image ) {
return;
}
}
Expand Down Expand Up @@ -386,7 +386,7 @@ void DrawLogoBlit(void)
dst.y = y;
dst.w = w;
dst.h = h;
SDL_BlitSurface(image, NULL, screen, &dst);
SDL_BlitSurface(global_image, NULL, screen, &dst);

/* Show the image on the screen */
SDL_UpdateRects(screen, 1, &dst);
Expand Down Expand Up @@ -678,6 +678,15 @@ int RunGLTest( int argc, char* argv[],
((float)frames/(this_time-start_time))*1000.0);
}

if ( global_image ) {
SDL_FreeSurface(global_image);
global_image = NULL;
}
if ( global_texture ) {
glDeleteTextures( 1, &global_texture );
global_texture = 0;
}

/* Destroy our GL context, etc. */
SDL_Quit( );
return(0);
Expand All @@ -690,7 +699,7 @@ int main(int argc, char *argv[])
int bpp = 0;
int slowly;
float gamma = 0.0;
int noframe = 0;
int noframe = 0;

logo = 0;
slowly = 0;
Expand Down Expand Up @@ -727,7 +736,7 @@ int main(int argc, char *argv[])
}
}
for ( i=0; i<numtests; ++i ) {
RunGLTest(argc, argv, logo, slowly, bpp, gamma, noframe);
RunGLTest(argc, argv, logo, slowly, bpp, gamma, noframe);
}
return 0;
}
Expand Down

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