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Added management and drawing functions for ellipses and polygons.
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Eli Gottlieb committed Jun 3, 2010
1 parent 806bae2 commit e7341b7
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Showing 4 changed files with 282 additions and 1 deletion.
2 changes: 1 addition & 1 deletion Makefile.in
Expand Up @@ -44,7 +44,7 @@ EMBEDSPU = @EMBEDSPU@

DIST = acinclude autogen.sh Borland.html Borland.zip BUGS build-scripts configure configure.in COPYING CREDITS include INSTALL Makefile.minimal Makefile.in README* sdl-config.in sdl.m4 sdl.pc.in SDL.spec SDL.spec.in src test TODO VisualC.html VisualC VisualCE Watcom-Win32.zip WhatsNew Xcode Xcode-iPhoneOS

HDRS = SDL.h SDL_assert.h SDL_atomic.h SDL_audio.h SDL_compat.h SDL_cpuinfo.h SDL_endian.h SDL_error.h SDL_events.h SDL_haptic.h SDL_joystick.h SDL_keyboard.h SDL_keysym.h SDL_loadso.h SDL_main.h SDL_mouse.h SDL_mutex.h SDL_name.h SDL_opengl.h SDL_opengles.h SDL_pixels.h SDL_platform.h SDL_power.h SDL_quit.h SDL_rect.h SDL_revision.h SDL_rwops.h SDL_scancode.h SDL_shape.h SDL_stdinc.h SDL_surface.h SDL_syswm.h SDL_thread.h SDL_timer.h SDL_types.h SDL_version.h SDL_video.h begin_code.h close_code.h
HDRS = SDL.h SDL_assert.h SDL_atomic.h SDL_audio.h SDL_compat.h SDL_cpuinfo.h SDL_ellipse.h SDL_endian.h SDL_error.h SDL_events.h SDL_haptic.h SDL_joystick.h SDL_keyboard.h SDL_keysym.h SDL_loadso.h SDL_main.h SDL_mouse.h SDL_mutex.h SDL_name.h SDL_opengl.h SDL_opengles.h SDL_pixels.h SDL_platform.h SDL_poly.h SDL_power.h SDL_quit.h SDL_rect.h SDL_revision.h SDL_rwops.h SDL_scancode.h SDL_shape.h SDL_stdinc.h SDL_surface.h SDL_syswm.h SDL_thread.h SDL_timer.h SDL_types.h SDL_version.h SDL_video.h begin_code.h close_code.h

LT_AGE = @LT_AGE@
LT_CURRENT = @LT_CURRENT@
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92 changes: 92 additions & 0 deletions include/SDL_ellipse.h
@@ -0,0 +1,92 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 2010 Eli Gottlieb
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Eli Gottlieb
eligottlieb@gmail.com
*/

/**
* \file SDL_ellipse.h
*
* Header file for SDL_ellipse definition and management functions.
*/

#ifndef _SDL_ellipse_h
#define _SDL_ellipse_h

#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_pixels.h"
#include "SDL_rwops.h"

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif

/**
* \brief The structure that defines an ellipse.
*
* \sa SDL_EllipseEmpty
* \sa SDL_EllipseEquals
* \sa SDL_EllipsesIntersect
* \sa SDL_IntersectEllipseAndLine
*/
typedef struct SDL_Ellipse {
int x,y;
int a,b;
int r;
} SDL_Ellipse;

/**
* \brief Returns true if the ellipse has no area.
*/
#define SDL_EllipseEmpty(X) ((X)->r <= 0)

/**
* \brief Returns true if the two ellipses are equal.
*/
#define SDL_EllipseEquals(A, B) (((A)->x == (B)->x) && ((A)->y == (B)->y) && \
((A)->a == (B)->a) && ((A)->b == (B)->b) && ((A)->r == (B)->r))

/**
* \brief Determine whether two ellipses intersect.
*
* \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_EllipsesIntersect(const SDL_Ellipse * A,const SDL_Ellipse * B);

/**
* \brief Calculate the intersection of an ellipse and line segment.
*
* \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IntersectEllipseAndLine(const SDL_Ellipse *ellipse,int *X1,int *Y1,int *X2,int *Y2);

/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

#endif /* _SDL_ellipse_h */
110 changes: 110 additions & 0 deletions include/SDL_poly.h
@@ -0,0 +1,110 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 2010 Eli Gottlieb
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Eli Gottlieb
eligottlieb@gmail.com
*/

/**
* \file SDL_poly.h
*
* Header file for SDL_poly definition and management functions.
*/

#ifndef _SDL_poly_h
#define _SDL_poly_h

#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_pixels.h"
#include "SDL_rwops.h"
#include "SDL_rect.h"

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif

/**
* \brief The structure that defines an polygon.
*
* \sa SDL_PolyEmpty
* \sa SDL_PolyEquals
* \sa SDL_PolysIntersect
* \sa SDL_IntersectPoly
* \sa SDL_WrapPoints
* \sa SDL_IntersectPolyAndLine
*/
typedef struct SDL_Poly {
SDL_Point *vertices;
int count;
} SDL_Poly;

/**
* \brief Returns true if the polygon has no area.
*/
#define SDL_PolyEmpty(X) (((X)->vertices == NULL) || ((X)->count <= 2))

/**
* \brief Determine whether two polygons are equal.
*
* \return SDL_TRUE if the polygons are equal, SDL_FALSE otherwise.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_PolyEquals(const SDL_Poly *A,const SDL_Poly *A);

/**
* \brief Determine whether two rectangles intersect.
*
* \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_PolysIntersect(const SDL_Poly * A,const SDL_Poly * B);

/**
* \brief Calculate the intersection of two rectangles.
*
* \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IntersectPoly(const SDL_Poly * A,const SDL_Poly * B,SDL_Poly * result);

/**
* \brief Calculate a minimal polygon wrapping a set of points
*
* \return 0 on success, -1 if the parameters were invalid, and -2 if an insufficient number of points were supplied
* in the output polygon.
*/
extern DECLSPEC int SDLCALL SDL_WrapPoints(const SDL_Point * points,int count,SDL_Poly *result);

/**
* \brief Calculate the intersection of a polygon and line segment.
*
* \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IntersectPolyAndLine(const SDL_Poly *poly,int *X1,int *Y1,int *X2,int *Y2);

/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

#endif /* _SDL_poly_h */
79 changes: 79 additions & 0 deletions include/SDL_video.h
Expand Up @@ -32,6 +32,8 @@
#include "SDL_stdinc.h"
#include "SDL_pixels.h"
#include "SDL_rect.h"
#include "SDL_ellipse.h"
#include "SDL_poly.h"
#include "SDL_surface.h"

#include "begin_code.h"
Expand Down Expand Up @@ -1237,6 +1239,83 @@ extern DECLSPEC int SDLCALL SDL_RenderFillRect(const SDL_Rect * rect);
*/
extern DECLSPEC int SDLCALL SDL_RenderFillRects(const SDL_Rect ** rect, int count);

/**
* \brief Draw an ellipse on the current rendering target with the drawing color.
*
* \param ellipse The destination ellipse.
*
* \return 0 on success, or -1 if there is no rendering context current.
*/
extern DECLSPEC int SDLCALL SDL_RenderDrawEllipse(const SDL_Ellipse ellipse);

/**
* \brief Draw some number of ellipses in the current rendering target with the drawing color.
*
* \param ellipse A pointer to an array of destination ellipses.
* \param count The number of ellipses.
*
* \return 0 on success, or -1 if there is no rendering context current.
*/
extern DECLSPEC int SDLCALL SDL_RenderDrawEllipses(const SDL_Ellipse ** ellipse, int count);

/**
* \brief Fill an ellipse on the current rendering target with the drawing color.
*
* \param ellipse The destination ellipse
*
* \return 0 on success, or -1 if there is no rendering context current.
*/
extern DECLSPEC int SDLCALL SDL_RenderFillEllipse(const SDL_Ellipse ellipse);

/**
* \brief Fill some number of ellipses in the current rendering target with the drawing color.
*
* \param ellipse A pointer to an array of destination ellipses.
* \param count The number of ellipses.
*
* \return 0 on success, or -1 if there is no rendering context current.
*/
extern DECLSPEC int SDLCALL SDL_RenderFillEllipses(const SDL_Ellipse ** ellipse, int count);

/**
* \brief Draw a polygon on the current rendering target with the drawing color.
*
* \param poly The destination polygon.
*
* \return 0 on success, or -1 if there is no rendering context current.
*/
extern DECLSPEC int SDLCALL SDL_RenderDrawPoly(const SDL_Poly poly);

/**
* \brief Draw some number of polygons in the current rendering target with the drawing color.
*
* \param poly A pointer to an array of destination polygons.
* \param count The number of polygons.
*
* \return 0 on success, or -1 if there is no rendering context current.
*/
extern DECLSPEC int SDLCALL SDL_RenderDrawPolys(const SDL_Poly ** poly, int count);

/**
* \brief Fill a polygon on the current rendering target with the drawing color.
*
* \param poly The destination polygon
*
* \return 0 on success, or -1 if there is no rendering context current.
*/
extern DECLSPEC int SDLCALL SDL_RenderFillPoly(const SDL_Poly poly);

/**
* \brief Fill some number of polygons in the current rendering target with the drawing color.
*
* \param poly A pointer to an array of destination polygons.
* \param count The number of polygons.
*
* \return 0 on success, or -1 if there is no rendering context current.
*/
extern DECLSPEC int SDLCALL SDL_RenderFillPolys(const SDL_Poly ** poly, int count);


/**
* \brief Copy a portion of the texture to the current rendering target.
*
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