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WinRT: compiled the d3d11 renderer's shaders into SDL itself
Previously, the shaders would get compiled separately, the output of which would need to be packaged into the app. This change should make SDL's dll be the only binary needed to include SDL in a WinRT app.
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src/render/direct3d11/SDL_D3D11_PixelShader_FixedColor.hlsl
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src/render/direct3d11/SDL_D3D11_PixelShader_TextureColored.hlsl
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