readme: more HTTPS changes.
authorRyan C. Gordon
Thu, 16 Feb 2017 13:55:12 -0500
changeset 10891c079cd0dc02d
parent 10890 a2ec89f77e6b
child 10892 996c14d41c46
readme: more HTTPS changes.
docs/README-android.md
     1.1 --- a/docs/README-android.md	Thu Feb 16 13:30:34 2017 -0500
     1.2 +++ b/docs/README-android.md	Thu Feb 16 13:55:12 2017 -0500
     1.3 @@ -4,10 +4,10 @@
     1.4  Requirements:
     1.5  
     1.6  Android SDK (version 12 or later)
     1.7 -http://developer.android.com/sdk/index.html
     1.8 +https://developer.android.com/sdk/index.html
     1.9  
    1.10  Android NDK r7 or later
    1.11 -http://developer.android.com/tools/sdk/ndk/index.html
    1.12 +https://developer.android.com/tools/sdk/ndk/index.html
    1.13  
    1.14  Minimum API level supported by SDL: 10 (Android 2.3.3)
    1.15  Joystick support is available for API level >=12 devices.
    1.16 @@ -229,7 +229,7 @@
    1.17  ================================================================================
    1.18  
    1.19  For a quick tour on how Linux native threads interoperate with the Java VM, take
    1.20 -a look here: http://developer.android.com/guide/practices/jni.html
    1.21 +a look here: https://developer.android.com/guide/practices/jni.html
    1.22  
    1.23  If you want to use threads in your SDL app, it's strongly recommended that you
    1.24  do so by creating them using SDL functions. This way, the required attach/detach
    1.25 @@ -265,7 +265,7 @@
    1.26  ================================================================================
    1.27  
    1.28  First make sure that you've installed Eclipse and the Android extensions as described here:
    1.29 -	http://developer.android.com/tools/sdk/eclipse-adt.html
    1.30 +	https://developer.android.com/tools/sdk/eclipse-adt.html
    1.31  
    1.32  Once you've copied the SDL android project and customized it, you can create an Eclipse project from it:
    1.33   * File -> New -> Other
    1.34 @@ -281,7 +281,7 @@
    1.35  ================================================================================
    1.36  
    1.37  There are some good tips and tricks for getting the most out of the
    1.38 -emulator here: http://developer.android.com/tools/devices/emulator.html
    1.39 +emulator here: https://developer.android.com/tools/devices/emulator.html
    1.40  
    1.41  Especially useful is the info on setting up OpenGL ES 2.0 emulation.
    1.42  
    1.43 @@ -446,7 +446,7 @@
    1.44  API level 4 and 8. EGL was made a stable API in the NDK for API level 9, which
    1.45  has since then been obsoleted, with the recommendation to developers to bump the
    1.46  required API level to 10.
    1.47 -As of this writing, according to http://developer.android.com/about/dashboards/index.html
    1.48 +As of this writing, according to https://developer.android.com/about/dashboards/index.html
    1.49  about 90% of the Android devices accessing Google Play support API level 10 or
    1.50  higher (March 2013).
    1.51