This repository has been archived by the owner on Feb 11, 2021. It is now read-only.
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Don't try to clear errors in GL_ActivateRenderer() before we MakeCurr…
…ent. Otherwise, if we destroyed a different renderer, next time this one draws, it'll clear errors forever (GL_INVALID_OPERATION for having no current context, at least on Windows), hanging up the program in an infinite loop. Fixes Bugzilla #1775.
- Loading branch information