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Added GLIMM (using IMM instead of TSF)
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Uses small bit of TSF to fully disable cicero (TSF for non-TSF enabled apps)
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dewyatt committed Jun 30, 2010
1 parent affae43 commit 19d9eaa
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20 changes: 20 additions & 0 deletions EXCLUDE/GLIMM/GLIMM.sln
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Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GLIMM", "GLIMM.vcproj", "{F21B830F-20A9-4473-B67A-21D1743C6E19}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F21B830F-20A9-4473-B67A-21D1743C6E19}.Debug|Win32.ActiveCfg = Debug|Win32
{F21B830F-20A9-4473-B67A-21D1743C6E19}.Debug|Win32.Build.0 = Debug|Win32
{F21B830F-20A9-4473-B67A-21D1743C6E19}.Release|Win32.ActiveCfg = Release|Win32
{F21B830F-20A9-4473-B67A-21D1743C6E19}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
233 changes: 233 additions & 0 deletions EXCLUDE/GLIMM/GLIMM.vcproj
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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="GLIMM"
ProjectGUID="{F21B830F-20A9-4473-B67A-21D1743C6E19}"
RootNamespace="GLIMM"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)bin"
IntermediateDirectory="obj\$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
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<Tool
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Optimization="0"
AdditionalIncludeDirectories="include"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
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Name="VCManagedResourceCompilerTool"
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<Tool
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AdditionalDependencies="imm32.lib"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
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<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)bin"
IntermediateDirectory="obj\$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
WholeProgramOptimization="1"
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<Tool
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
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EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
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LinkIncremental="1"
GenerateDebugInformation="true"
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OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
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36 changes: 36 additions & 0 deletions EXCLUDE/GLIMM/include/App.hpp
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#ifndef APP_HPP
#define APP_HPP

#include "Window.hpp"

class App : public Window_Listener
{
public:
App();
virtual ~App();

void Initialize();
void Finalize();

void Run();

virtual void On_Close();
virtual void On_Key_Down(int Key);
virtual void On_Key_Up(int Key);
virtual void On_Char(unsigned int Char);
virtual void On_Resized(unsigned int Width, unsigned int Height);

private:
void Update();
void Draw();

static const int Width = 800;
static const int Height = 600;
static const int Bits_Per_Pixel = 32;
static const bool Fullscreen = false;

Window my_Window;
bool my_Done;
};

#endif
30 changes: 30 additions & 0 deletions EXCLUDE/GLIMM/include/IMM.hpp
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#ifndef IMM_HPP
#define IMM_HPP

#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <msctf.h>

class IMM
{
public:
IMM();
~IMM();

void Initialize(HWND Window);
void Finalize();

LRESULT Handle_Message(HWND Window, UINT Message, WPARAM wParam, LPARAM lParam, bool &Ate);

private:
void Update_Input_Locale();

bool my_COM_Initialized;
ITfThreadMgr *my_Thread_Manager;
HWND my_Window;
HIMC my_Context;
HKL my_HKL;
bool my_Vertical_Candidates;
};

#endif
30 changes: 30 additions & 0 deletions EXCLUDE/GLIMM/include/Video_Mode.hpp
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#ifndef VIDEO_MODE_HPP
#define VIDEO_MODE_HPP

#include <cstddef>

class Video_Mode
{
public:
Video_Mode();
Video_Mode(unsigned int The_Width, unsigned int The_Height, unsigned int The_Bits_Per_Pixel);

static Video_Mode Get_Desktop_Mode();

static std::size_t Get_Mode_Count();
static Video_Mode Get_Mode(std::size_t Index);

bool Is_Valid() const;

bool operator==(const Video_Mode &Mode) const;
bool operator!=(const Video_Mode &Mode) const;

unsigned int Width;
unsigned int Height;
unsigned int Bits_Per_Pixel;

private:
static void Initialize_Modes();
};

#endif

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