Make it possible to slim SDL down quite a bit for people who just want OpenGL
authorSam Lantinga <slouken@libsdl.org>
Fri, 18 Dec 2009 08:19:18 +0000
changeset 3595b7c6828d4039
parent 3594 c8bed77b0386
child 3596 f638ded38b8a
Make it possible to slim SDL down quite a bit for people who just want OpenGL
TODO
     1.1 --- a/TODO	Fri Dec 18 07:41:59 2009 +0000
     1.2 +++ b/TODO	Fri Dec 18 08:19:18 2009 +0000
     1.3 @@ -52,6 +52,7 @@
     1.4   * Make sure you can create and show a fullscreen window in one step
     1.5   * Figure out how to handle OpenGL context lost on Mac OS X (does it happen?)
     1.6   * Write automated test case for multi-draw APIs
     1.7 + * Make sure you can build SDL without the renderer to slim it down a bunch
     1.8  
     1.9  Wish list for the 1.3 development branch:
    1.10  http://bugzilla.libsdl.org/