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Use the right dynamic GL on MacOS Classic
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slouken committed Feb 26, 2006
1 parent 780267e commit 1027dce
Showing 1 changed file with 6 additions and 4 deletions.
10 changes: 6 additions & 4 deletions test/testdyngl.c
Expand Up @@ -96,14 +96,16 @@ int main(int argc,char *argv[])
SDL_Event event;
int done=0;
GLfloat pixels[NB_PIXELS*3];
#if defined(__IRIX__)
const char *gl_library = "libGL.so";
#if defined(__WIN32__)
const char *gl_library = "OpenGL32.DLL";
#elif defined(__MACOS__)
const char *gl_library = "OpenGLLibrary";
#elif defined(__MACOSX__)
const char *gl_library = "/usr/X11R6/lib/libGL.1.dylib";
#elif defined(__IRIX__)
const char *gl_library = "libGL.so";
#elif defined(__QNXNTO__)
const char *gl_library = "libGL.so.3";
#elif defined(__WIN32__)
const char *gl_library = "OpenGL32.DLL";
#else
const char *gl_library = "libGL.so.1";
#endif
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