Updated README-macosx.txt to note new minimum requirements, end of PowerPC.
authorRyan C. Gordon <icculus@icculus.org>
Fri, 07 Feb 2014 12:03:02 -0500
changeset 8191b50f4ae6d5f2
parent 8190 e63a3fe7e835
child 8192 560c66a04082
Updated README-macosx.txt to note new minimum requirements, end of PowerPC.
README-macosx.txt
     1.1 --- a/README-macosx.txt	Fri Feb 07 11:55:13 2014 -0500
     1.2 +++ b/README-macosx.txt	Fri Feb 07 12:03:02 2014 -0500
     1.3 @@ -17,15 +17,19 @@
     1.4  	sudo make install
     1.5  
     1.6  You can also build SDL as a Universal library (a single binary for both
     1.7 -PowerPC and Intel architectures), on Mac OS X 10.4 and newer, by using
     1.8 +32-bit and 64-bit Intel architectures), on Mac OS X 10.7 and newer, by using
     1.9  the fatbuild.sh script in build-scripts:
    1.10  	sh build-scripts/fatbuild.sh
    1.11  	sudo build-scripts/fatbuild.sh install
    1.12 -This script builds SDL with 10.2 ABI compatibility on PowerPC and 10.4
    1.13 -ABI compatibility on Intel architectures.  For best compatibility you
    1.14 +This script builds SDL with 10.5 ABI compatibility on i386 and 10.6
    1.15 +ABI compatibility on x86_64 architectures.  For best compatibility you
    1.16  should compile your application the same way.  A script which wraps
    1.17  gcc to make this easy is provided in test/gcc-fat.sh
    1.18  
    1.19 +Please note that building SDL requires at least the 10.7 SDK (even if you
    1.20 +target back to 10.5 systems). PowerPC support for Mac OS X has been officially
    1.21 +dropped as of SDL 2.0.2.
    1.22 +
    1.23  To use the library once it's built, you essential have two possibilities:
    1.24  use the traditional autoconf/automake/make method, or use Xcode.
    1.25