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WinRT: simplified the d3d11 vertex shader a bit
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The projection and view matrices are now computed ahead of time, as they both get computed in the same spot, and typically not often.  If this does, however, become a performance problem later on, this change can always be reverted.
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DavidLudwig committed Dec 26, 2013
1 parent 7ef05d2 commit 9423367
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