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WinRT: made the Direct3D 11.1 renderer correctly report its status re…
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…garding render-to-texture (not supported, yet)
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DavidLudwig committed Feb 24, 2013
1 parent 2ce1872 commit 34c7eaa
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/render/direct3d11/SDL_render_d3d11.cpp
Expand Up @@ -94,7 +94,7 @@ extern "C" SDL_RenderDriver D3D11_RenderDriver = {
D3D11_CreateRenderer,
{
"direct3d 11.1",
(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE), // flags. see SDL_RendererFlags
(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC), // flags. see SDL_RendererFlags
2, // num_texture_formats
{ // texture_formats
SDL_PIXELFORMAT_RGB888,
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