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Merged 'default' into branch 'iOS-improvements'
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slime73 committed Jul 31, 2014
2 parents caad673 + 7552947 commit bde54b7
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Showing 54 changed files with 876 additions and 357 deletions.
1 change: 1 addition & 0 deletions .hgignore
Expand Up @@ -76,6 +76,7 @@ test/Makefile
test/SDL2.dll
test/checkkeys
test/loopwave
test/loopwavequeue
test/testatomic
test/testaudioinfo
test/testautomation
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8 changes: 4 additions & 4 deletions INSTALL.txt
Expand Up @@ -9,7 +9,7 @@ To compile and install SDL:
* Run './configure; make; make install'

Mac OS X with Xcode:
* Read README-macosx.txt
* Read docs/README-macosx.md

Mac OS X from the command line:
* Run './configure; make; make install'
Expand All @@ -18,13 +18,13 @@ To compile and install SDL:
* Run './configure; make; make install'

Android:
* Read README-android.txt
* Read docs/README-android.md

iOS:
* Read README-ios.txt
* Read docs/README-ios.md

Using Cmake:
* Read README-cmake.txt
* Read docs/README-cmake.md

2. Look at the example programs in ./test, and check out the online
documentation at http://wiki.libsdl.org/
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25 changes: 2 additions & 23 deletions README.txt
Expand Up @@ -14,29 +14,8 @@ hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
http://www.libsdl.org/mailing-list.php

If you want to report bugs or contribute patches, please submit them to
bugzilla:
http://bugzilla.libsdl.org/
More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
Sam Lantinga (slouken@libsdl.org)

4 changes: 4 additions & 0 deletions VisualC/SDL/SDL_VS2008.vcproj
Expand Up @@ -61,6 +61,7 @@
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
CompileAs="0"
OmitDefaultLibName="true"
/>
<Tool
Name="VCManagedResourceCompilerTool"
Expand Down Expand Up @@ -144,6 +145,7 @@
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/>
<Tool
Name="VCManagedResourceCompilerTool"
Expand Down Expand Up @@ -232,6 +234,7 @@
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
CompileAs="0"
OmitDefaultLibName="true"
/>
<Tool
Name="VCManagedResourceCompilerTool"
Expand Down Expand Up @@ -320,6 +323,7 @@
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CompileAs="0"
OmitDefaultLibName="true"
/>
<Tool
Name="VCManagedResourceCompilerTool"
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6 changes: 5 additions & 1 deletion VisualC/SDL/SDL_VS2010.vcxproj
Expand Up @@ -94,6 +94,7 @@
<CompileAs>Default</CompileAs>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
Expand Down Expand Up @@ -127,6 +128,7 @@
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
Expand Down Expand Up @@ -167,6 +169,7 @@
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Expand Down Expand Up @@ -203,6 +206,7 @@
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
Expand Down Expand Up @@ -510,4 +514,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>
6 changes: 5 additions & 1 deletion VisualC/SDL/SDL_VS2012.vcxproj
Expand Up @@ -98,6 +98,7 @@
<CompileAs>Default</CompileAs>
<ExceptionHandling>false</ExceptionHandling>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<OmitDefaultLibName>true</OmitDefaultLibName>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
Expand Down Expand Up @@ -131,6 +132,7 @@
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
Expand Down Expand Up @@ -171,6 +173,7 @@
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
Expand Down Expand Up @@ -207,6 +210,7 @@
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
Expand Down Expand Up @@ -514,4 +518,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>
4 changes: 4 additions & 0 deletions VisualC/SDL/SDL_VS2013.vcxproj
Expand Up @@ -98,6 +98,7 @@
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<ExceptionHandling>false</ExceptionHandling>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
Expand Down Expand Up @@ -131,6 +132,7 @@
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
Expand Down Expand Up @@ -171,6 +173,7 @@
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Expand Down Expand Up @@ -207,6 +210,7 @@
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<ResourceCompile>
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4 changes: 4 additions & 0 deletions VisualC/SDLmain/SDLmain_VS2008.vcproj
Expand Up @@ -56,6 +56,7 @@
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DebugInformationFormat="1"
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<Tool
Name="VCManagedResourceCompilerTool"
Expand Down Expand Up @@ -123,6 +124,7 @@
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Expand Down Expand Up @@ -316,6 +318,7 @@
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<Tool
Name="VCManagedResourceCompilerTool"
Expand Down Expand Up @@ -381,6 +384,7 @@
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CompileAs="0"
OmitDefaultLibName="true"
/>
<Tool
Name="VCManagedResourceCompilerTool"
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