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Added some debug output to loopwave.c
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icculus committed Oct 10, 2009
1 parent fec93fe commit dcc58bc
Showing 1 changed file with 12 additions and 1 deletion.
13 changes: 12 additions & 1 deletion test/loopwave.c
Expand Up @@ -64,9 +64,14 @@ poked(int sig)
done = 1;
}


#define NAMESIZE 32

int
main(int argc, char *argv[])
{
char name[NAMESIZE];

/* Load the SDL library */
if (SDL_Init(SDL_INIT_AUDIO) < 0) {
fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
Expand Down Expand Up @@ -101,9 +106,15 @@ main(int argc, char *argv[])
SDL_FreeWAV(wave.sound);
quit(2);
}
SDL_PauseAudio(0);

/* Right now we're using the 1.2 SDL_OpenAudio(), but if we move to the
1.3 device enumeration version, we shouldn't hardcore device id #1 for
SDL_GetAudioDeviceName(), below. */
printf("Using audio driver: %s\n", SDL_AudioDriverName(name, NAMESIZE));
printf("Using audio device: %s\n", SDL_GetAudioDeviceName(1, 0));

/* Let the audio run */
SDL_PauseAudio(0);
while (!done && (SDL_GetAudioStatus() == SDL_AUDIO_PLAYING))
SDL_Delay(1000);

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