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Hmm, this isn't going to work, is it?
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slouken committed Nov 15, 2009
1 parent da2489b commit 88c9a32
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Showing 2 changed files with 137 additions and 103 deletions.
12 changes: 6 additions & 6 deletions src/video/SDL_glfuncs.h
Expand Up @@ -93,9 +93,9 @@ SDL_PROC_UNUSED(void, glDrawBuffer, (GLenum mode))
SDL_PROC_UNUSED(void, glDrawElements,
(GLenum mode, GLsizei count, GLenum type,
const GLvoid * indices))
SDL_PROC_UNUSED(void, glDrawPixels,
(GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid * pixels))
SDL_PROC(void, glDrawPixels,
(GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid * pixels))
SDL_PROC_UNUSED(void, glEdgeFlag, (GLboolean flag))
SDL_PROC_UNUSED(void, glEdgeFlagPointer,
(GLsizei stride, const GLvoid * pointer))
Expand Down Expand Up @@ -315,9 +315,9 @@ SDL_PROC_UNUSED(void, glRasterPos4s,
(GLshort x, GLshort y, GLshort z, GLshort w))
SDL_PROC_UNUSED(void, glRasterPos4sv, (const GLshort * v))
SDL_PROC_UNUSED(void, glReadBuffer, (GLenum mode))
SDL_PROC_UNUSED(void, glReadPixels,
(GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type, GLvoid * pixels))
SDL_PROC(void, glReadPixels,
(GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type, GLvoid * pixels))
SDL_PROC_UNUSED(void, glRectd,
(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
SDL_PROC_UNUSED(void, glRectdv, (const GLdouble * v1, const GLdouble * v2))
Expand Down
228 changes: 131 additions & 97 deletions src/video/SDL_renderer_gl.c
Expand Up @@ -583,168 +583,180 @@ static const char *fragment_program_UYVY_source_code = "!!ARBfp1.0\n"
/* ...and we're done! */
"END\n";


static int
GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
static __inline__ SDL_bool
convert_format(GL_RenderData *renderdata, Uint32 pixel_format,
GLint* internalFormat, GLenum* format, GLenum* type)
{
GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
GL_TextureData *data;
GLint internalFormat;
GLenum format, type;
int texture_w, texture_h;
GLuint shader = 0;
GLenum result;

switch (texture->format) {
switch (pixel_format) {
case SDL_PIXELFORMAT_INDEX1LSB:
case SDL_PIXELFORMAT_INDEX1MSB:
internalFormat = GL_RGB;
format = GL_COLOR_INDEX;
type = GL_BITMAP;
*internalFormat = GL_RGB;
*format = GL_COLOR_INDEX;
*type = GL_BITMAP;
break;
case SDL_PIXELFORMAT_INDEX8:
if (!renderdata->GL_EXT_paletted_texture_supported) {
SDL_SetError("Unsupported texture format");
return -1;
return SDL_FALSE;
}
internalFormat = GL_COLOR_INDEX8_EXT;
format = GL_COLOR_INDEX;
type = GL_UNSIGNED_BYTE;
*internalFormat = GL_COLOR_INDEX8_EXT;
*format = GL_COLOR_INDEX;
*type = GL_UNSIGNED_BYTE;
break;
case SDL_PIXELFORMAT_RGB332:
internalFormat = GL_R3_G3_B2;
format = GL_RGB;
type = GL_UNSIGNED_BYTE_3_3_2;
*internalFormat = GL_R3_G3_B2;
*format = GL_RGB;
*type = GL_UNSIGNED_BYTE_3_3_2;
break;
case SDL_PIXELFORMAT_RGB444:
internalFormat = GL_RGB4;
format = GL_RGB;
type = GL_UNSIGNED_SHORT_4_4_4_4;
*internalFormat = GL_RGB4;
*format = GL_RGB;
*type = GL_UNSIGNED_SHORT_4_4_4_4;
break;
case SDL_PIXELFORMAT_RGB555:
internalFormat = GL_RGB5;
format = GL_RGB;
type = GL_UNSIGNED_SHORT_5_5_5_1;
*internalFormat = GL_RGB5;
*format = GL_RGB;
*type = GL_UNSIGNED_SHORT_5_5_5_1;
break;
case SDL_PIXELFORMAT_ARGB4444:
internalFormat = GL_RGBA4;
format = GL_BGRA;
type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
*internalFormat = GL_RGBA4;
*format = GL_BGRA;
*type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
break;
case SDL_PIXELFORMAT_ARGB1555:
internalFormat = GL_RGB5_A1;
format = GL_BGRA;
type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
*internalFormat = GL_RGB5_A1;
*format = GL_BGRA;
*type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
break;
case SDL_PIXELFORMAT_RGB565:
internalFormat = GL_RGB8;
format = GL_RGB;
type = GL_UNSIGNED_SHORT_5_6_5;
*internalFormat = GL_RGB8;
*format = GL_RGB;
*type = GL_UNSIGNED_SHORT_5_6_5;
break;
case SDL_PIXELFORMAT_RGB24:
internalFormat = GL_RGB8;
format = GL_RGB;
type = GL_UNSIGNED_BYTE;
*internalFormat = GL_RGB8;
*format = GL_RGB;
*type = GL_UNSIGNED_BYTE;
break;
case SDL_PIXELFORMAT_RGB888:
internalFormat = GL_RGB8;
format = GL_BGRA;
type = GL_UNSIGNED_BYTE;
*internalFormat = GL_RGB8;
*format = GL_BGRA;
*type = GL_UNSIGNED_BYTE;
break;
case SDL_PIXELFORMAT_BGR24:
internalFormat = GL_RGB8;
format = GL_BGR;
type = GL_UNSIGNED_BYTE;
*internalFormat = GL_RGB8;
*format = GL_BGR;
*type = GL_UNSIGNED_BYTE;
break;
case SDL_PIXELFORMAT_BGR888:
internalFormat = GL_RGB8;
format = GL_RGBA;
type = GL_UNSIGNED_BYTE;
*internalFormat = GL_RGB8;
*format = GL_RGBA;
*type = GL_UNSIGNED_BYTE;
break;
case SDL_PIXELFORMAT_ARGB8888:
#ifdef __MACOSX__
internalFormat = GL_RGBA;
format = GL_BGRA;
type = GL_UNSIGNED_INT_8_8_8_8_REV;
*internalFormat = GL_RGBA;
*format = GL_BGRA;
*type = GL_UNSIGNED_INT_8_8_8_8_REV;
#else
internalFormat = GL_RGBA8;
format = GL_BGRA;
type = GL_UNSIGNED_BYTE;
*internalFormat = GL_RGBA8;
*format = GL_BGRA;
*type = GL_UNSIGNED_BYTE;
#endif
break;
case SDL_PIXELFORMAT_ABGR8888:
internalFormat = GL_RGBA8;
format = GL_RGBA;
type = GL_UNSIGNED_BYTE;
*internalFormat = GL_RGBA8;
*format = GL_RGBA;
*type = GL_UNSIGNED_BYTE;
break;
case SDL_PIXELFORMAT_ARGB2101010:
internalFormat = GL_RGB10_A2;
format = GL_BGRA;
type = GL_UNSIGNED_INT_2_10_10_10_REV;
*internalFormat = GL_RGB10_A2;
*format = GL_BGRA;
*type = GL_UNSIGNED_INT_2_10_10_10_REV;
break;
case SDL_PIXELFORMAT_UYVY:
if (renderdata->GL_APPLE_ycbcr_422_supported) {
internalFormat = GL_RGB;
format = GL_YCBCR_422_APPLE;
*internalFormat = GL_RGB;
*format = GL_YCBCR_422_APPLE;
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
type = GL_UNSIGNED_SHORT_8_8_APPLE;
*type = GL_UNSIGNED_SHORT_8_8_APPLE;
#else
type = GL_UNSIGNED_SHORT_8_8_REV_APPLE;
*type = GL_UNSIGNED_SHORT_8_8_REV_APPLE;
#endif
} else if (renderdata->GL_MESA_ycbcr_texture_supported) {
internalFormat = GL_RGB;
format = GL_YCBCR_MESA;
*internalFormat = GL_RGB;
*format = GL_YCBCR_MESA;
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
type = GL_UNSIGNED_SHORT_8_8_MESA;
*type = GL_UNSIGNED_SHORT_8_8_MESA;
#else
type = GL_UNSIGNED_SHORT_8_8_REV_MESA;
*type = GL_UNSIGNED_SHORT_8_8_REV_MESA;
#endif
} else if (renderdata->GL_ARB_fragment_program_supported) {
if (renderdata->fragment_program_UYVY == 0) {
renderdata->fragment_program_UYVY =
compile_shader(renderdata, GL_FRAGMENT_PROGRAM_ARB,
fragment_program_UYVY_source_code);
if (renderdata->fragment_program_UYVY == 0) {
SDL_SetError("Fragment program compile error");
return -1;
}
}
shader = renderdata->fragment_program_UYVY;
internalFormat = GL_RGBA;
format = GL_RGBA;
type = GL_UNSIGNED_BYTE;
*internalFormat = GL_RGBA;
*format = GL_RGBA;
*type = GL_UNSIGNED_BYTE;
} else {
SDL_SetError("Unsupported texture format");
return -1;
return SDL_FALSE;
}
break;
case SDL_PIXELFORMAT_YUY2:
if (renderdata->GL_APPLE_ycbcr_422_supported) {
internalFormat = GL_RGB;
format = GL_YCBCR_422_APPLE;
*internalFormat = GL_RGB;
*format = GL_YCBCR_422_APPLE;
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
type = GL_UNSIGNED_SHORT_8_8_REV_APPLE;
*type = GL_UNSIGNED_SHORT_8_8_REV_APPLE;
#else
type = GL_UNSIGNED_SHORT_8_8_APPLE;
*type = GL_UNSIGNED_SHORT_8_8_APPLE;
#endif
} else if (renderdata->GL_MESA_ycbcr_texture_supported) {
internalFormat = GL_RGB;
format = GL_YCBCR_MESA;
*internalFormat = GL_RGB;
*format = GL_YCBCR_MESA;
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
type = GL_UNSIGNED_SHORT_8_8_REV_MESA;
*type = GL_UNSIGNED_SHORT_8_8_REV_MESA;
#else
type = GL_UNSIGNED_SHORT_8_8_MESA;
*type = GL_UNSIGNED_SHORT_8_8_MESA;
#endif
} else {
SDL_SetError("Unsupported texture format");
return -1;
return SDL_FALSE;
}
break;
default:
return SDL_FALSE;
}
return SDL_TRUE;
}

static int
GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
GL_TextureData *data;
GLint internalFormat;
GLenum format, type;
int texture_w, texture_h;
GLuint shader = 0;
GLenum result;

if (!convert_format(renderdata, texture->format, &internalFormat,
&format, &type)) {
SDL_SetError("Unsupported texture format");
return -1;
}
if (texture->format == SDL_PIXELFORMAT_UYVY &&
!renderdata->GL_APPLE_ycbcr_422_supported &&
!renderdata->GL_MESA_ycbcr_texture_supported &&
renderdata->GL_ARB_fragment_program_supported) {
if (renderdata->fragment_program_UYVY == 0) {
renderdata->fragment_program_UYVY =
compile_shader(renderdata, GL_FRAGMENT_PROGRAM_ARB,
fragment_program_UYVY_source_code);
if (renderdata->fragment_program_UYVY == 0) {
SDL_SetError("Fragment program compile error");
return -1;
}
}
shader = renderdata->fragment_program_UYVY;
}

data = (GL_TextureData *) SDL_calloc(1, sizeof(*data));
if (!data) {
Expand Down Expand Up @@ -1244,7 +1256,29 @@ static int
GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
void * pixels, int pitch)
{
//glReadPixels(rect->x, rect->y+rect->h-1, rect->w, rect->h,
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
Uint32 pixel_format = display->current_mode.format;
GLint internalFormat;
GLenum format, type;

if (!convert_format(data, pixel_format, &internalFormat, &format, &type)) {
SDL_SetError("Unsupported pixel format");
return -1;
}

if (pixel_format == SDL_PIXELFORMAT_INDEX1LSB) {
data->glPixelStorei(GL_PACK_LSB_FIRST, 1);
} else if (pixel_format == SDL_PIXELFORMAT_INDEX1MSB) {
data->glPixelStorei(GL_PACK_LSB_FIRST, 0);
}
data->glPixelStorei(GL_PACK_ALIGNMENT, 1);
data->glPixelStorei(GL_PACK_ROW_LENGTH,
-2 * (pitch / bytes_per_pixel(pixel_format)));

data->glReadPixels(rect->x, rect->y+rect->h-1, rect->w, rect->h,
format, type, pixels + (rect->h-1)*pitch);
}

static int
Expand Down

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