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Fixed SDL_GetRendererOutputSize on iOS when high-DPI mode is enabled …
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…on a Retina device.
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slime73 committed Dec 1, 2014
1 parent bc4b6f0 commit ba6392d
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Showing 2 changed files with 17 additions and 0 deletions.
9 changes: 9 additions & 0 deletions src/render/opengles/SDL_render_gles.c
Expand Up @@ -55,6 +55,7 @@ static const float inv255f = 1.0f / 255.0f;
static SDL_Renderer *GLES_CreateRenderer(SDL_Window * window, Uint32 flags);
static void GLES_WindowEvent(SDL_Renderer * renderer,
const SDL_WindowEvent *event);
static int GLES_GetOutputSize(SDL_Renderer * renderer, int *w, int *h);
static int GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
Expand Down Expand Up @@ -321,6 +322,7 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
}

renderer->WindowEvent = GLES_WindowEvent;
renderer->GetOutputSize = GLES_GetOutputSize;
renderer->CreateTexture = GLES_CreateTexture;
renderer->UpdateTexture = GLES_UpdateTexture;
renderer->LockTexture = GLES_LockTexture;
Expand Down Expand Up @@ -438,6 +440,13 @@ GLES_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
}
}

static int
GLES_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
{
SDL_GL_GetDrawableSize(renderer->window, w, h);
return 0;
}

static SDL_INLINE int
power_of_2(int input)
{
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8 changes: 8 additions & 0 deletions src/render/opengles2/SDL_render_gles2.c
Expand Up @@ -351,6 +351,13 @@ GLES2_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
}
}

static int
GLES2_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
{
SDL_GL_GetDrawableSize(renderer->window, w, h);
return 0;
}

static int
GLES2_UpdateViewport(SDL_Renderer * renderer)
{
Expand Down Expand Up @@ -2004,6 +2011,7 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)

/* Populate the function pointers for the module */
renderer->WindowEvent = &GLES2_WindowEvent;
renderer->GetOutputSize = &GLES2_GetOutputSize;
renderer->CreateTexture = &GLES2_CreateTexture;
renderer->UpdateTexture = &GLES2_UpdateTexture;
renderer->UpdateTextureYUV = &GLES2_UpdateTextureYUV;
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