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opengles: use glDrawArrays() correctly with GL_LINE_STRIP.
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icculus committed Nov 9, 2020
1 parent de6d0ac commit da49f79
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion src/render/opengles/SDL_render_gles.c
Expand Up @@ -947,7 +947,7 @@ GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vert
SDL_assert(count >= 2);
SetDrawState(data, cmd);
data->glVertexPointer(2, GL_FLOAT, 0, verts);
data->glDrawArrays(GL_LINE_STRIP, 0, (GLsizei) ((count-1) * 2));
data->glDrawArrays(GL_LINE_STRIP, 0, (GLsizei) count);
break;
}

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2 changes: 1 addition & 1 deletion src/render/opengles2/SDL_render_gles2.c
Expand Up @@ -1340,7 +1340,7 @@ GLES2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *ver
const size_t count = cmd->data.draw.count;
SDL_assert(count >= 2);
if (SetDrawState(data, cmd, GLES2_IMAGESOURCE_SOLID) == 0) {
data->glDrawArrays(GL_LINE_STRIP, 0, (GLsizei) ((count-1) * 2));
data->glDrawArrays(GL_LINE_STRIP, 0, (GLsizei) count);
}
break;
}
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