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Fixed bug 1616 - SDL does not use values set with SDL_GL_SetAttribute…
… on Android Philipp Wiesemann 2012-10-06 07:19:57 PDT SDL does not use values set with SDL_GL_SetAttribute on Android. I attached a patch which adds this functionality and makes it possible to set (for example) depth buffer size or anti-aliasing in the actual application instead of modifying the Java source (which seems currently the only way).
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