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haiku: Various fixes from haikuports.
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icculus committed May 1, 2017
1 parent 444c47a commit 619ab7a
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Showing 6 changed files with 42 additions and 17 deletions.
17 changes: 11 additions & 6 deletions configure
Expand Up @@ -16744,7 +16744,8 @@ done
ac_fn_c_check_member "$LINENO" "struct sigaction" "sa_sigaction" "ac_cv_member_struct_sigaction_sa_sigaction" "#include <signal.h>
"
if test "x$ac_cv_member_struct_sigaction_sa_sigaction" = xyes; then :
$as_echo "#define HAVE_SA_SIGACTION 1" >>confdefs.h

$as_echo "#define HAVE_SA_SIGACTION /**/" >>confdefs.h

fi

Expand Down Expand Up @@ -20173,7 +20174,8 @@ _ACEOF
if ac_fn_c_try_compile "$LINENO"; then :

have_const_param_XextAddDisplay=yes
$as_echo "#define SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY 1" >>confdefs.h

$as_echo "#define SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY /**/" >>confdefs.h


fi
Expand Down Expand Up @@ -20207,7 +20209,8 @@ _ACEOF
if ac_fn_c_try_compile "$LINENO"; then :

have_XGenericEvent=yes
$as_echo "#define SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS 1" >>confdefs.h

$as_echo "#define SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS /**/" >>confdefs.h


fi
Expand Down Expand Up @@ -20552,7 +20555,8 @@ _ACEOF
if ac_fn_c_try_compile "$LINENO"; then :

have_xinput2_multitouch=yes
$as_echo "#define SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH 1" >>confdefs.h

$as_echo "#define SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH /**/" >>confdefs.h

SUMMARY_video_x11="${SUMMARY_video_x11} xinput2_multitouch"

Expand Down Expand Up @@ -22278,7 +22282,8 @@ _ACEOF
if ac_fn_c_try_link "$LINENO"; then :

have_sem_timedwait=yes
$as_echo "#define HAVE_SEM_TIMEDWAIT 1" >>confdefs.h

$as_echo "#define HAVE_SEM_TIMEDWAIT /**/" >>confdefs.h


fi
Expand Down Expand Up @@ -23670,7 +23675,7 @@ $as_echo "#define SDL_FILESYSTEM_HAIKU 1" >>confdefs.h
fi
# The Haiku platform requires special setup.
SOURCES="$srcdir/src/main/haiku/*.cc $SOURCES"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lroot -lbe -lmedia -lgame -ldevice -ltextencoding"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lroot -lbe -lmedia -lgame -ldevice -ltextencoding -lstdc++.r4"
;;
arm*-apple-darwin*|*-ios-*)
ARCH=ios
Expand Down
12 changes: 6 additions & 6 deletions configure.in
Expand Up @@ -276,7 +276,7 @@ if test x$enable_libc = xyes; then
AC_CHECK_LIB(iconv, iconv_open, [LIBS="$LIBS -liconv"; EXTRA_LDFLAGS="$EXTRA_LDFLAGS -liconv"])
AC_CHECK_FUNCS(iconv)

AC_CHECK_MEMBER(struct sigaction.sa_sigaction,[AC_DEFINE(HAVE_SA_SIGACTION)], ,[#include <signal.h>])
AC_CHECK_MEMBER(struct sigaction.sa_sigaction,[AC_DEFINE([HAVE_SA_SIGACTION], [], [Description])], ,[#include <signal.h>])
fi

dnl AC_CHECK_SIZEOF(void*)
Expand Down Expand Up @@ -1619,7 +1619,7 @@ AC_HELP_STRING([--enable-x11-shared], [dynamically load X11 support [[default=ma
],[
],[
have_const_param_XextAddDisplay=yes
AC_DEFINE(SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY)
AC_DEFINE([SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY], [], [Description])
])
AC_MSG_RESULT($have_const_param_XextAddDisplay)

Expand All @@ -1637,7 +1637,7 @@ XGetEventData(display, cookie);
XFreeEventData(display, cookie);
],[
have_XGenericEvent=yes
AC_DEFINE(SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS)
AC_DEFINE([SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS], [], [Description])
])
AC_MSG_RESULT($have_XGenericEvent)

Expand Down Expand Up @@ -1751,7 +1751,7 @@ int event_type = XI_TouchBegin;
XITouchClassInfo *t;
],[
have_xinput2_multitouch=yes
AC_DEFINE(SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH)
AC_DEFINE([SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH], [], [Description])
SUMMARY_video_x11="${SUMMARY_video_x11} xinput2_multitouch"
])
AC_MSG_RESULT($have_xinput2_multitouch)
Expand Down Expand Up @@ -2605,7 +2605,7 @@ AC_HELP_STRING([--enable-pthread-sem], [use pthread semaphores [[default=yes]]])
sem_timedwait(NULL, NULL);
],[
have_sem_timedwait=yes
AC_DEFINE(HAVE_SEM_TIMEDWAIT)
AC_DEFINE([HAVE_SEM_TIMEDWAIT], [], [Description])
])
AC_MSG_RESULT($have_sem_timedwait)
fi
Expand Down Expand Up @@ -3345,7 +3345,7 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
fi
# The Haiku platform requires special setup.
SOURCES="$srcdir/src/main/haiku/*.cc $SOURCES"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lroot -lbe -lmedia -lgame -ldevice -ltextencoding"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lroot -lbe -lmedia -lgame -ldevice -ltextencoding -lstdc++.r4"
;;
arm*-apple-darwin*|*-ios-*)
ARCH=ios
Expand Down
21 changes: 20 additions & 1 deletion src/main/haiku/SDL_BeApp.cc
Expand Up @@ -25,8 +25,10 @@
/* Handle the BeApp specific portions of the application */

#include <AppKit.h>
#include <storage/AppFileInfo.h>
#include <storage/Path.h>
#include <storage/Entry.h>
#include <storage/File.h>
#include <unistd.h>

#include "SDL_BApp.h" /* SDL_BApp class definition */
Expand All @@ -51,7 +53,24 @@ StartBeApp(void *unused)
{
BApplication *App;

App = new SDL_BApp("application/x-SDL-executable");
// default application signature
const char *signature = "application/x-SDL-executable";
// dig resources for correct signature
image_info info;
int32 cookie = 0;
if (get_next_image_info(B_CURRENT_TEAM, &cookie, &info) == B_OK) {
BFile f(info.name, O_RDONLY);
if (f.InitCheck() == B_OK) {
BAppFileInfo app_info(&f);
if (app_info.InitCheck() == B_OK) {
char sig[B_MIME_TYPE_LENGTH];
if (app_info.GetSignature(sig) == B_OK)
signature = strndup(sig, B_MIME_TYPE_LENGTH);
}
}
}

App = new SDL_BApp(signature);

App->Run();
delete App;
Expand Down
2 changes: 1 addition & 1 deletion src/thread/pthread/SDL_systhread.c
Expand Up @@ -52,7 +52,7 @@
#endif

#ifdef __HAIKU__
#include <be/kernel/OS.h>
#include <kernel/OS.h>
#endif

#include "SDL_assert.h"
Expand Down
4 changes: 2 additions & 2 deletions src/video/haiku/SDL_BWin.h
Expand Up @@ -38,9 +38,9 @@ extern "C" {
#include <stdio.h>
#include <AppKit.h>
#include <InterfaceKit.h>
#include <be/game/DirectWindow.h>
#include <game/DirectWindow.h>
#if SDL_VIDEO_OPENGL
#include <be/opengl/GLView.h>
#include <opengl/GLView.h>
#endif
#include "SDL_events.h"
#include "../../main/haiku/SDL_BApp.h"
Expand Down
3 changes: 2 additions & 1 deletion src/video/haiku/SDL_bopengl.cc
Expand Up @@ -94,7 +94,8 @@ int BE_GL_SwapWindow(_THIS, SDL_Window * window) {
}

int BE_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) {
_GetBeApp()->SetCurrentContext(((SDL_BWin*)context)->GetGLView());
SDL_BWin* win = (SDL_BWin*)context;
_GetBeApp()->SetCurrentContext(win ? win->GetGLView() : NULL);
return 0;
}

Expand Down

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