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Backed out a very unsafe change that was trying to prevent audio hang…
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… at quit.

Ryan and I have ideas on a better way to handle this.
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slouken committed Oct 5, 2016
1 parent bac6109 commit 9257b72
Showing 1 changed file with 3 additions and 4 deletions.
7 changes: 3 additions & 4 deletions src/audio/SDL_audio.c
Expand Up @@ -1066,10 +1066,6 @@ close_audio_device(SDL_AudioDevice * device)
{
SDL_AtomicSet(&device->shutdown, 1);
SDL_AtomicSet(&device->enabled, 0);

if (device->hidden != NULL) {
current_audio.impl.CloseDevice(device);
}
if (device->thread != NULL) {
SDL_WaitThread(device->thread, NULL);
}
Expand All @@ -1080,6 +1076,9 @@ close_audio_device(SDL_AudioDevice * device)
if (device->convert.needed) {
SDL_free(device->convert.buf);
}
if (device->hidden != NULL) {
current_audio.impl.CloseDevice(device);
}

free_audio_queue(device->buffer_queue_head);
free_audio_queue(device->buffer_queue_pool);
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