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joystick: Make sure recentering events happen before disconnect events.
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Fixes Bugzilla #5063.
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icculus committed Mar 26, 2020
1 parent f2ff953 commit 07f231e
Showing 1 changed file with 36 additions and 26 deletions.
62 changes: 36 additions & 26 deletions src/joystick/SDL_joystick.c
Expand Up @@ -1074,14 +1074,46 @@ static void UpdateEventsForDeviceRemoval()
SDL_small_free(events, isstack);
}

static void
SDL_PrivateJoystickForceRecentering(SDL_Joystick *joystick)
{
int i;

/* Tell the app that everything is centered/unpressed... */
for (i = 0; i < joystick->naxes; i++) {
if (joystick->axes[i].has_initial_value) {
SDL_PrivateJoystickAxis(joystick, i, joystick->axes[i].zero);
}
}

for (i = 0; i < joystick->nbuttons; i++) {
SDL_PrivateJoystickButton(joystick, i, 0);
}

for (i = 0; i < joystick->nhats; i++) {
SDL_PrivateJoystickHat(joystick, i, SDL_HAT_CENTERED);
}
}

void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance)
{
SDL_Joystick *joystick;
SDL_Joystick *joystick = NULL;
int player_index;

#if !SDL_EVENTS_DISABLED
SDL_Event event;
#endif

/* Find this joystick... */
for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
if (joystick->instance_id == device_instance) {
SDL_PrivateJoystickForceRecentering(joystick);
joystick->attached = SDL_FALSE;
break;
}
}

#if !SDL_EVENTS_DISABLED
SDL_zero(event);
event.type = SDL_JOYDEVICEREMOVED;

if (SDL_GetEventState(event.type) == SDL_ENABLE) {
Expand All @@ -1092,15 +1124,6 @@ void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance)
UpdateEventsForDeviceRemoval();
#endif /* !SDL_EVENTS_DISABLED */

/* Mark this joystick as no longer attached */
for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
if (joystick->instance_id == device_instance) {
joystick->attached = SDL_FALSE;
joystick->force_recentering = SDL_TRUE;
break;
}
}

SDL_LockJoysticks();
player_index = SDL_GetPlayerIndexForJoystickID(device_instance);
if (player_index >= 0) {
Expand Down Expand Up @@ -1349,22 +1372,9 @@ SDL_JoystickUpdate(void)
SDL_UnlockJoysticks();
}

/* !!! FIXME: only one thing sets force_recentering now (the Darwin code), see if that can be removed. */
if (joystick->force_recentering) {
/* Tell the app that everything is centered/unpressed... */
for (i = 0; i < joystick->naxes; i++) {
if (joystick->axes[i].has_initial_value) {
SDL_PrivateJoystickAxis(joystick, i, joystick->axes[i].zero);
}
}

for (i = 0; i < joystick->nbuttons; i++) {
SDL_PrivateJoystickButton(joystick, i, 0);
}

for (i = 0; i < joystick->nhats; i++) {
SDL_PrivateJoystickHat(joystick, i, SDL_HAT_CENTERED);
}

SDL_PrivateJoystickForceRecentering(joystick);
joystick->force_recentering = SDL_FALSE;
}
}
Expand Down

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